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Itt az új Next Car Game update

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13913209605_c62c525f68_zA BugBear Entertainment gárdájánál a srácok jelenleg teljes erővel a Next Car Game fejlesztésére koncentrálnak. Hónapokkal ezelőtt vált elérhetővé az előrendelők számára a 2-es változat, így már éppen itt volt az ideje, hogy a srácok egy újabb verzióval kápráztassák el a játékosokat.
Szerencsére ezúttal sem kell csalódnunk a finn csapatban, akik egészen komoly hármas számú változatot dobtak össze. Az újdonságok listáját ezúttal is lentebb olvashatjátok angol nyelven.

Changelog 17/04/2014

Tracks:

  • New sandpit race track featuring both normal and reverse layouts, work-in-progress.
  • New mudpit derby stadium, work-in-progress.
  • New small derby stadium, work-in-progress.

Environment Art:

  • Smoothed out track-sides and improved gravel race track readability.
  • New work-in-progress spectator models – some previous ones remain.
  • New concrete barriers, used in various derby stadiums.

Weathers:

  • Two new weathers: stormy evening and misty evening.
  • Weather can be now specified in the event setup.

Vehicles and Handling:

  • New driver model, as of now simply static.
  • Improved suspension and tire physics.
  • More responsive handling with a game pad.
  • Improved player vs. AI collision physics.

Damage:

  • Improved deformation physics so that visual car damage is more accurate.
  • Improved gameplay damage to prevent cars from getting too torn up and still going.
  • Fixed a case where cars would get damaged and eventually destroyed from rubbing against a static barrier.

Replay:

  • New replay mode with slow motion and fast forward time controls (-16.0x … 4.0x), a number of different cameras, target locking & switching, depth-of-field and field-of-view settings.

User Interface:

  • Race timer now correctly displays hundredths as well instead of random numbers.
  • Game is no longer unpaused when exiting Steam overlay if the game was paused.

Input:

  • Implemented multicontroller support (e.g. wheel and pedals in separate USB ports).
  • Sensitivity & deadzone adjustments now take effect without a restart.
  • Added saturation, sensitivity and dead zone settings for XInput controllers.
  • Game now defaults to DirectInput for wheels, hopefully making some wheels behave better.
  • The game now detects more than one XInput controllers that are connected simultaneously.
  • Force feedback is disabled for Microsoft Sidewinder FF wheel in an attempt to work around buggy driver causing lag.

Audio:

  • Increased AI engine volume.
  • General improvements

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