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Itt a Project CARS 808-as build!

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ccs-2-0-95292800-1410855355A Slightly Mad Studios berkein belül természetesen zajlik az élet és a srácok napról-napra egyre újabb verziókkal rukkolnak elő a Project CARS-ból. A tegnapi napon érkezett meg az újdonságokkal zsúfolt 808-as build, amit szokás szerint a Steam rendszerén keresztül tölthettek le.
Az 1.6 GB-os frissítés újdonságairól a lentebb olvasható angol nyelvű changelog segítségével tájékozódhattok.

Build 808 (15/09/14, Team Member+) – 1.6 GB
Audio:
* Updated env sounds Dubai Karts
* Adding Wisconsin Raceway env sounds
* Adding env sounds to California Raceway
* All new AM Vantage GT3 incar and externals (no more placeholder), plus an AI version, backfires, turbo, gears, backfires, distant roll-offs and trajectory etc…
Next-Gen:
* PS4: Updated Trophies
* PS4: Fixed language detection.
* XB1/PS4: Mirror lod settings setup
* XB1: ColourCube FillPixels implemented in SSE4
* PS4: Moves colour cube update. Spreads out main render gather.
* XB1: Player label rendering enabled on a thread (align with PS4)
* XB1: Enabled achievements in the game, fixed user ID not being passed with unlock achievement requests and fixed achievement unlock check.
* XB1: Samplerstate setting optimisation – one call per draw-call to set all samplerstate! Switched back to SetFastResources over batched resources – setting with constant buffer descriptors is a net win.
Render:
* Adds a fence and volatile to an atomic.
* Dry road reflections strength scaled by 10.0
* Impostor reflections: Reading of DayLightStrengthScale corrected
* Impostor reflections: Implemented tweakable dry height scale factor
* GI RequestLightVisibilityUpdate runs multi-threaded to avoid thread stall with physics
GUI:
* Invites fix
* Added „Continue To” text
* Updated news story images
* Updated Wrong Way notifier
* MP Browse filter dialog app links
* Added Driver Network Saving prompt
* Added lap timer animation for besos
* Minor text change for ‘Fill with AI’
* Add AppLinks for online browse screen.
* Achievements list and thresholds updated
* MP: Added new filter to matchmaking data
* Career Posters: Formula gulf updated with latest
* Updated pCARS executable icon to the correct one.
* New Gameplay Options AI sliders (non-functional currently)
* Updated Steam achievement descriptions from latest TextDB.
* Re-fix end of round screen. Complete end of series screen.
* FIX AR-1142, Correct applinks added to track location description
* Conditions tab no longer available if you’re the host in an online lobby
* MP: Hooked up new browse and filter screens, and added filters to online support
* FIX WMD-1364, Fixed the tire changing pit strategy function to actually work as intended
* FIX WMD-1007, ?Formation Lap? set to ?Yes? in ‘Quick Race Weekend’ mode is reflected in online session.
* Added missing app-link to BEST TIME in leaderboard. And turned off some gui layers which aren’t supposed to be visible.
* Updated automatic language detection to use user’s Steam settings (available in right-click properties menu for Project CARS).
* FIX AR-2513, For Quick weekend changed possible selection of opponent vehicles from Random to Multi-Class, Text change fix for AR-2513
* All Quick Location and Quick Vehicle Select screens standardised, Lobby Settings now on the main lobby screen (old version still there during transition though), font quality improved throughout
* Various in-game menu updates & fixes: Fixed Continue to… to be „Qualifying 1, Qualifying 2” on leaderboard screen. Fixed „retire to pits” ending the race, now puts you back in the garage. Fixed the „Best Lap” column, not being shown as the correct „Race Time” … for race sessions only.-Exit during practice or qualify round now gives you a confirmation dialog box. Added correct leaderboad to the pause menu, now from the race overview screen with the black background
Cameras:
* Vehicles: Updated camera positions
* PreRace global setup (initial cameras set)
Gameplay:
* Set default profile to use LMP P30 and Dubai International
Online/Multiplayer:
* Fix MP joing in progress hang on physics sync
* Actively close Steam p2p connections to leaving session members and to all members when leaving the session.
Characters/Animations:
* Added bones for Airgun hose
* Fixed hairline scale. LODA-LODX
* Airgun_Backpack prop for pitstops
* Missing material and textures for airgun
* Male crew EU40 head textures minor tweaks
* Pitcrew wha01: plotted anims onto skeleton
* Driver anim: BAC Mono and BMW 1M bugfixing
* Pitcrew: Added new hairline/eyebrow/beard textures
* Classic helmet textures updated to match new mapping
* Pitcrew: Wheel mechanic R 02: fixed upNode in hose rig + reexported animations
* Pitcrew: Wheel mechanic R 01: fixed upNode in hose rig + reexported animations
* Pitcrew: Wheel mechanics01,02: 01 fixced animation legnth ; 02: added hose animation
* Pitcrew: Implemented RCF material variations. Added 4 new variations to the liveries
* Pitcrew: Wheel attendant R 02: reexported for whm02 changes(position,rotation) offset
* Driver KARTS: Removed logos from main exports overall to avoid issues on with LODC distance
* Classic helmet textures updated to match new mapping, materials renamed, new matpresets created
* Pitcrew: Wheel Attendant 02:fixed stiff animations ( wha02_R_NP_done_LRW_01; wha02_R_NP_idle_LRW_01)
* Pitcrew WHM01, WHM02 : Added airbackppack, airgun hose, whm1 aiirgunhose animated, whm2 – temporary hose anim
* Updated head skin texturesmaterials/presets and added all new beard/hairline/eyebrows textures/materials/presets
AI/Pitstops:
* Clean up AI 2D Geometry tests for better AI avoidance and less contact
* Tweaked corner markers to generate data automatically and increased next threshold
* Pit Changes: Refuel started earlier 2.5 seconds after team engineer enters. Enforced maintainence_done message when team engineer exits. Prevent vehicle leaving bvefore team engineer exits
* Added a test in the lat decision process that forces a lane per side obstacle on the side of the road you are clamping on so as to prevent „lane squeezing” from AI particularly if the obstacle is on the inside of a turn
* Pit Engineer: Implemented pre-start comments. Implemented start report comments. Implemented grid incident comments. Implemented overtake comments. Implemented overtake strategy comments. Implemented race pace comments. Implemented back marker comments. Implemented qualifying results comments. Implemented practice start comments. Implemented weather forecast comments.
Career:
* News updates
* Motorsport intro videos subtitles updated
* Stripping out unneed results from simulate
* Career Contracts: LMP2 contract livery update
* Career Contracts: LMP1 contract livery update
* Fixed an invitation using incorrect eligibility
* Career text DB updated with tweaked Engineer message.
* Corrected various small issues with Accolades and Invitationals.
* Added new career intro movies for GT3, GT4, GT5, Endurance and Superkart, and setup motorsport data to trigger them
* Career team generation can now use overrides for the motorsports defaults, so series can be set up differently within a motorsport
* Extra TimedRace data added to ChampionshipSessionInfo and applied to prototype races. Code fixups to handle Races and TimedRaces in the same way
* Removed team class definitions from motorsport teams, tidied interface and debug output. Updated default team lists with new sets, to cover changes in player contracts
Physics:
* FG1000: AI tire balancing
* Formula Rookie: AI tire balancing
* Renault Clio Cup: AI tire balancing
* FA R8 Tire: Little less grip, less tipping, and more lively.
* Aston Martin Vantage GT4: Engine, aero, setup update. AI tire balancing
* Ginetta G40: Set to Junior spec. AI tire balancing. Finished heat & wear model
* Tires: New LMP & GT rain tire, tweaked BAC Mono and P Zero Corsa balance, more adhesion in Caterham Classic tire
Vehicles:
* Kart02: LOD tweaks to reduce popping
* RWD P20 LMP2: Added 2 manager liveries
* BMW M3 GT4: LOD tweaks to reduce popping
* Ford Mustange Boss 302R1: Fixed CPIT windscreen
* RWD P30 LMP1: Added 2 manager liveries + 2 works liveries
* RUF RGT-8 GT3: Added 5 manager liveries + windscreen banners
* Marek RP219d: Added winning liveries and materials setup, LOD tweaks to reduce popping
* AMR Vantage GT3: Fixed CPIT display illumination, added manager liveries + added windscreen banners
Tracks:
* Zolder: Terrain,kerbs,armco updates, texture updates
* Bathurst: Fix of garages door interior bug and fix of occluders
* Wisconsin Raceway: Fixed two bumps between corners 12 and 13, fixed microbumps I found
* Silverstone: Added grass skids, optimized kerbs, improved grass/slopes, various fixies
* California Highway: Updated with all latest works, tested, updated all around new areas
* Eifelwald GP(all): Enabled the reflection tagging code in the TRD for optimisation sweep
* Hockenheimring: Removed crowds from garages, merc logo added, several CSM fixes, floating mesh fix, mapping issues fixed
* Monza GP: Loossen up corridor funneling in Turn 1 and second chicane. New grid to match painted start spots which increases spacing by 2 meters or so.
* Besos: Added emm for small stand and add simple interiors for main stand – merged latest assets from tomt, added txt for new windows for main stand and emmisive map for stands, pit suff removed from pitlane in case it necessary in future, fixed (WMD-1102)/(WMD-565)/(WMD-1104), new grandstand emmisives, lap timer setup
Known issues:
– Replays: Working but sometimes you can’t watch saved replays plus other issues
– Speed sensitive camera option is missing from UI
Presets defaults are not properly configured, check the Gameplay options and also the Controllers in case you use automatic gears.
– Preset screen will keep appearing if you choose Pro, it doesn’t alter the changes you made, just a minor annoyance
– Once MP Lobby is created you can’t switch location or vehicle (Blame it on Bruno!)

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