A Straight4 által fejlesztett Project Motor Racing finoman szólva sem vett jó rajtot. A játék kiadását igazából bőségesen el kellett volna még halasztani és tovább tesztelni, ugyanis jelenleg a játékosok többsége béta tesztelőnek érezheti magát. Az autóverseny játék tényleg ezer sebből vérzik és ez az értékeléseken és a kritikákon is meglátszik.
A csapat persze igyekszik menteni a menthetőt patchek formájában. Most érkezett meg a játékhoz az 1.5.0.1-es javítás, ami annyi dolgot javít, hogy egyszerűen még elolvasni is sok.
A listát kicsit lentebb találjátok angol nyelven. Jelenleg érdemes kivárni a vásárlással, ugyanis most még egy grafikailag szép, de használhatatlan játékkal lesz dolgotok ha a megvásárlás mellett döntötök
Changelog V1.5.0.1
Online & Multiplayer
- Added a new warning message when the game client is outdated and cannot play online.
- Fixed a missing callback that caused version-mismatch connection failures.
- Fixed an issue where selecting a lobby on a different backend prevented selecting other lobbies – lobby details are now fetched only when attempting to join.
- Fixed a Lua error caused by incorrect parameter order during failed Social Event matchmaking.
- Fixed an issue where players could fail to sign in due to legacy avatar data.
- Improved shutdown handling of audio graphs when network users disconnect.
- Improved server performance.
- Fixed a crash caused by processing the lobby list twice.
- Fixed missing text in the player reporting dialog.
- Fixed a crash when finishing a Social Race.
Stability & Systems
- Added protection in audio code to prevent rare invalid value (“NaN”) errors.
- Addressed fast-math divergence between platforms to improve simulation consistency.
- Fixed incorrect vehicles showing up in License Test after starting an Endurance race.
- Added additional null-pointer protection and increased memory headroom for True-Track presets to resolve rare crashes.
- Fixed a memory leak in True2Track preset handling.
- Improved code logic to prevent unexplained crashes during audio and gameplay operations.
Gameplay
- 1st infringement penalty warning added based on feedback.
- Disabled frame-rate limiter during replays.
- Tyre Warmer setting now defaults ON in new profiles.
- Fixed an issue where certain vehicle setup values were not applied to physics when loading setups.
- Removed debug Page Up/Page Down camera-cycle keys.
- Reduced skid-audio sensitivity on dry tyres for clearer feedback during understeer.
- Improved pit-exit behaviour – overlapping exit lines no longer allow unsafe merges.
First-Time User Experience (FTUE)
- Fixed soft-lock and backspace issues during calibration.
- Updated FTUE assist presets to better values.
Driver AI
- Improved AI lateral awareness to combat AI driver blind spots.
- Improved AI driver engine stall restart logic.
- Enhanced AI logic to help combat AI-to-player collisions.
Vehicles
General Fixes
- Mazda RX-7 – Added front chassis blocker.
- Panoz Esperante GTR1 – Updated diveplanes and corrected attachment across all LODs.
- Porsche 911 GT3 (2004) – Improved cockpit mirror vibration.
- Camaro ZL-1 GT4 – Adjusted brake-light physical position.
- Corvette C5R, Mercedes CLK-LM, Toyota Supra GT4 – Added missing window-banner shadow meshes.
LMDh
- Fixed low-level fast math optimisation affecting tyre surface.
- Enhanced traction-control behaviour at low speeds.
- Iterated on cold-tyre falloff and steering-rack speed.
- Aston Martin Valkyrie: applied new performance data as part of pad-driving fixes.
- Additional manual adjustments were applied to support improved drivability based on player feedback.
GT Classes
GT3
- Fixed low-level fast math optimisation affecting tyre surface.
- Standardised steering, tie-rod, and damping stiffness for a tighter, more unified feel.
- Improved default setups for all GT3 cars based on player feedback.
GT3 Handling revision:
- Fast math optimisation reverted in engine inertia.
- Updated throttle-blip behaviour.
- Cars now roll more naturally into corners (note: may require brake-bias adjustments).
GT4
- Improved default setups for all GT4 cars based on player feedback.
Cup & Other Classes
- Fixed low-level fast math optimisation affecting tyre surface.
- Porsche 992 Cup – Improved default setups based on player feedback.
Tracks
Nordschleife
- Reduced the brightness and opacity of ground and wall graffiti.
Other Tracks
- Zolder – Reopened garages that were unintentionally closed.
- Nürburg GP – Restored missing dressing for Sprint layout; added dressing across all variants.
Audio
- Added cockpit RTPC parameter to improve exhaust attenuation in the Valkyrie.
- Updated Valkyrie audio: added subwave, rebalanced exhaust, boosted mid frequencies.
- Replaced and remixed engine audio for the Porsche 963 and Peugeot 9X8.
Input, FFB & Hardware Support
Newly Supported Devices
Steering Wheels / Wheelbases / Shifters
- Aiologs H-Pattern Shifter
- Generic H7R Shifter
- Hori FFB Truck Control System + Shifter
- SimLab SQ-1 Shifter
- Cammus C12 Wheel
- Cammus C12 Wheelbase
- Lunatech AMG GT3/GT4 Wheel
- Pokornyi GTE Pro Wheel
- El-Halo-X Wheel
Pedals
- Simagic P500 Pedals
- Cammus LC100 Pedals
- MECA CUP1 Pedals
- Simjack Pro Pedals
- 3DRap HC01 Pedals
- Updated Heusinkveld HE Sim Pedals (DIView calibration support)
- New HE variant with updated VID
Controllers / Boards
- Generic Key Control Console Button Box
- Arduino Leonardo–based devices
- Additional PXN wheelbase devices
Fixes
- Updated Simagic P1000 Pedals to correct an outdated PID.
- Fixed an issue affecting some Logitech wheels around rotary dials.