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Project Motor Racing 1.5.0.1-es javítás

A Straight4 által fejlesztett Project Motor Racing finoman szólva sem vett jó rajtot. A játék kiadását igazából bőségesen el kellett volna még halasztani és tovább tesztelni, ugyanis jelenleg a játékosok többsége béta tesztelőnek érezheti magát. Az autóverseny játék tényleg ezer sebből vérzik és ez az értékeléseken és a kritikákon is meglátszik.
A csapat persze igyekszik menteni a menthetőt patchek formájában. Most érkezett meg a játékhoz az 1.5.0.1-es javítás, ami annyi dolgot javít, hogy egyszerűen még elolvasni is sok.
A listát kicsit lentebb találjátok angol nyelven. Jelenleg érdemes kivárni a vásárlással, ugyanis most még egy grafikailag szép, de használhatatlan játékkal lesz dolgotok ha a megvásárlás mellett döntötök

Changelog V1.5.0.1

Online & Multiplayer

  • Added a new warning message when the game client is outdated and cannot play online.
  • Fixed a missing callback that caused version-mismatch connection failures.
  • Fixed an issue where selecting a lobby on a different backend prevented selecting other lobbies – lobby details are now fetched only when attempting to join.
  • Fixed a Lua error caused by incorrect parameter order during failed Social Event matchmaking.
  • Fixed an issue where players could fail to sign in due to legacy avatar data.
  • Improved shutdown handling of audio graphs when network users disconnect.
  • Improved server performance.
  • Fixed a crash caused by processing the lobby list twice.
  • Fixed missing text in the player reporting dialog.
  • Fixed a crash when finishing a Social Race.

Stability & Systems

  • Added protection in audio code to prevent rare invalid value (“NaN”) errors.
  • Addressed fast-math divergence between platforms to improve simulation consistency.
  • Fixed incorrect vehicles showing up in License Test after starting an Endurance race.
  • Added additional null-pointer protection and increased memory headroom for True-Track presets to resolve rare crashes.
  • Fixed a memory leak in True2Track preset handling.
  • Improved code logic to prevent unexplained crashes during audio and gameplay operations.

Gameplay

  • 1st infringement penalty warning added based on feedback.
  • Disabled frame-rate limiter during replays.
  • Tyre Warmer setting now defaults ON in new profiles.
  • Fixed an issue where certain vehicle setup values were not applied to physics when loading setups.
  • Removed debug Page Up/Page Down camera-cycle keys.
  • Reduced skid-audio sensitivity on dry tyres for clearer feedback during understeer.
  • Improved pit-exit behaviour – overlapping exit lines no longer allow unsafe merges.

First-Time User Experience (FTUE)

  • Fixed soft-lock and backspace issues during calibration.
  • Updated FTUE assist presets to better values.

Driver AI

  • Improved AI lateral awareness to combat AI driver blind spots.
  • Improved AI driver engine stall restart logic.
  • Enhanced AI logic to help combat AI-to-player collisions.

Vehicles

General Fixes

  • Mazda RX-7 – Added front chassis blocker.
  • Panoz Esperante GTR1 – Updated diveplanes and corrected attachment across all LODs.
  • Porsche 911 GT3 (2004) – Improved cockpit mirror vibration.
  • Camaro ZL-1 GT4 – Adjusted brake-light physical position.
  • Corvette C5R, Mercedes CLK-LM, Toyota Supra GT4 – Added missing window-banner shadow meshes.

LMDh

  • Fixed low-level fast math optimisation affecting tyre surface.
  • Enhanced traction-control behaviour at low speeds.
  • Iterated on cold-tyre falloff and steering-rack speed.
  • Aston Martin Valkyrie: applied new performance data as part of pad-driving fixes.
  • Additional manual adjustments were applied to support improved drivability based on player feedback.

GT Classes

GT3

  • Fixed low-level fast math optimisation affecting tyre surface.
  • Standardised steering, tie-rod, and damping stiffness for a tighter, more unified feel.
  • Improved default setups for all GT3 cars based on player feedback.

GT3 Handling revision:

  • Fast math optimisation reverted in engine inertia.
  • Updated throttle-blip behaviour.
  • Cars now roll more naturally into corners (note: may require brake-bias adjustments).

GT4

  • Improved default setups for all GT4 cars based on player feedback.

Cup & Other Classes

  • Fixed low-level fast math optimisation affecting tyre surface.
  • Porsche 992 Cup – Improved default setups based on player feedback.

Tracks

Nordschleife

  • Reduced the brightness and opacity of ground and wall graffiti.

Other Tracks

  • Zolder – Reopened garages that were unintentionally closed.
  • Nürburg GP – Restored missing dressing for Sprint layout; added dressing across all variants.

Audio

  • Added cockpit RTPC parameter to improve exhaust attenuation in the Valkyrie.
  • Updated Valkyrie audio: added subwave, rebalanced exhaust, boosted mid frequencies.
  • Replaced and remixed engine audio for the Porsche 963 and Peugeot 9X8.

Input, FFB & Hardware Support

Newly Supported Devices

Steering Wheels / Wheelbases / Shifters

  • Aiologs H-Pattern Shifter
  • Generic H7R Shifter
  • Hori FFB Truck Control System + Shifter
  • SimLab SQ-1 Shifter
  • Cammus C12 Wheel
  • Cammus C12 Wheelbase
  • Lunatech AMG GT3/GT4 Wheel
  • Pokornyi GTE Pro Wheel
  • El-Halo-X Wheel

Pedals

  • Simagic P500 Pedals
  • Cammus LC100 Pedals
  • MECA CUP1 Pedals
  • Simjack Pro Pedals
  • 3DRap HC01 Pedals
  • Updated Heusinkveld HE Sim Pedals (DIView calibration support)
  • New HE variant with updated VID

Controllers / Boards

  • Generic Key Control Console Button Box
  • Arduino Leonardo–based devices
  • Additional PXN wheelbase devices

Fixes

  • Updated Simagic P1000 Pedals to correct an outdated PID.
  • Fixed an issue affecting some Logitech wheels around rotary dials.
Toya: Szimulátorozás, régi játékok gyűjtése és egy állandó kiállítás létrehozásának álma. http://www.hsw.hu http://jatekmuzeum.blog.hu
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