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Assetto Corsa EVO v0.5 érkezik!

Igen, végre valóban megérkezik az Assetto Corsa EVO 0.5-ös változata. Az új verzió egészen biztosan sok vitát vált majd ki a játékosok körében, hiszen valóban ki lett kapcsolva a karrier mód a játékban, amiről én kifejtettem a személyes véleményemet egy videóban.
De azért nem maradunk újdonságok nélkül és a srácok a hibajavításokra is koncentráltak. Az biztos, hogy érdemes lesz letölteni az új változatot, ami igazán átfogó frissítés lesz és sok-sok érdekességgel találkozhatunk majd benne.
A részletes tartalom kicsit lentebb olvasható angol nyelven.

Assetto Corsa EVO v0.5 Full Changelog​

Content​

  • Audi Sport quattro
  • BMW M2 Coupe (G87) – 2 variants
  • Caterham 485 CSR – 3 variants
  • Dallara EXP
  • Porsche 911 GT3 RS (992) – 2 variants
  • Toyota AE86 Sprinter Trueno – 4 variants
  • Volkswagen Golf GTI (Mk1)
  • Circuit Paul Ricard – 4 layouts
  • Watkins Glen – 4 layouts

Gameplay/MP​

  • removed game mode selector page on game start-up, it now directly loads into Open Mode – Career mode has been disabled
  • previous Career mode purchased cars should now show up under „My Cars” in Open Mode
  • gain-based track cut logic:
    when cutting, there’s a gain evaluation, if there is no gain, there is no warning, if there is a gain, the player has 500 metres to give up the gain, if this fails, the player is given a warning/time penalty/DT/SG/DSQ depending on the severity of the remaining unserved time gain, a widget helps the player determine whether time is being given up or not
  • fixed crash when restarting certain special events
  • next step of SimGrid daily racing: car selection is now based on mechanical variants, customised player cars are also checked for eligibility
  • in place of the previous direct join, the connection flow has been shifted back to the in-game server browser so that players can choose their preferred visual configuration or livery
  • fixed a car customisation logic issue that allowed self-exclusive optional items to overlap in some cases
  • fix for ability to start and finish timed lap in session overtime
  • fixed a bug in AI fuel estimation
  • added possibility to deviate from the global track limit rules on a per corner basis
  • the target is to have more natural feeling track limits and not penalising players where they already lose time by stretching the limits (e.g. gravel traps on corner exits)

UI​

  • indications on the gear widget when ERS limits are reached
  • fix for binding TC Cut-1-14 and using it in-game crashing the game
  • last selected car now persists across the different menus
  • added button to hide UI overlays in the main menu and paint shop
  • updated some menu icons
  • localisation updates
  • blue flags are now functional
  • added car electrics functions in the MFD
  • setup menu cosmetic updates
  • player tyre compound indication added to the pit menu leader board page
  • added ability to paste server credentials from clipboard
  • added pit stop controls MFD page
  • added HUD notifications priority settings in HUD options

Graphics​

  • SF25 dash display updates (added lap counter in race sessions)
  • F40LM now has the racing driver model
  • fixed default variant’s exhaust emitter position remaining even with override (e.g. on the Mini tuned variant)
  • updated Ferrari SF25 steering wheel position and driver animation
  • updated BMW M3 CSL steering wheel size and driver animation
  • minor visual updates to the Toyota Supra MKIV, Renault 5 GT Turbo
  • free camera mode enabled
  • visual customisation updates for the Audi RS 3, Audi RS 6 Avant, Alpine A110 S, Ferrari 296 GTB, Lamborghini Huracan STO, Lotus Emira
  • fixed a customisation logic issue that did not toggle optional items correctly when incompatible items were selected
  • updated lights scripts on a number of cars

Rendering​

  • improved indirect rendering for cubemap shadows
  • updated DLSS version to 4.5
  • implemented decals mip mapping, it reduces the flickering in distance of tire marks, banners etc.

Physics/Handling​

  • new launch control system, updated existing cars with launch control available
  • Peugeot 205 T16 fixed non symmetrical setup
  • Porsche GT3 Cup fixed inconsistencies between the 3 variants’ setup limits
  • fixed an issue with DCT gear sequencing
  • shared memory updates to physics channels
  • added blending to shared memory when game is paused
  • disabled shared memory output while setup page is active
  • BMW M3 E46 gear ratio fix
  • Audi RS 6 ABD, better AWD, slight power bump
  • under-the-hood revamp of dynamic weather/track simulation and server-client syncing of conditions -> this will be a longer process to calibrate and finetune, which will be rolled out in subsequent updates
  • improved aero map interpolation: calculating additional data points between the data points for higher resolution and a more nuanced behaviour
  • improved differential model
  • added support for differential locking system (Audi Sport quattro)
  • added support for solid rear axles to have adjustable camber and toe
  • BMW M4 GT3 Evo updates to aero and heave springs
  • BMW M2 CS Racing general updates, reworked setups, better balance, improved aero map and added second mechanical variant simulating the black power stick with a more powerful engine mapping (450bhp)
  • The first variant continues to represent the TCX configuration with approximately 360bhp
  • Mazda MX5 Cup aero tweaks and setup updates
  • Alfa Romeo Giulia GTA Sprint setup updates
  • Caterham Academy setup limits updates
  • Porsche 718 GT4 RS balance and ABD updates
  • Ferrari 296 GTB dampers, setup and e-diff updates
  • Ferrari Daytona SP3 e-diff tweaks
  • Toyota GR86 setup updates
  • Alfa Romeo GTAm setup updates
  • ESC calibration tweaks for modern sports cars
  • improved realism of factory ESC steps to help drivability without eliminating the fun factor

Audio​

  • Ferrari SF25 volume tweaks
  • added bodywork damage audio
  • FMod: file size optimisations
  • reworked audio for launch control
  • updated sound spatialisation for road cars’ bodywork
  • Porsche 718 GT4 improved ramp and sound dynamics on load, tweaked fuel pump volume
Toya: Szimulátorozás, régi játékok gyűjtése és egy állandó kiállítás létrehozásának álma. http://www.hsw.hu http://jatekmuzeum.blog.hu
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