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Itt a Project Motor Racing 1.6.0.0. Patch

A Straight4 már lassan egy hónapja nem adott ki információt a még mindig döcögősen működő Project Motor Racinggel kapcsolatban. Persze ez nem jelenti azt, hogy a srácok elfeledkeztek volna a játékról, remélhetőleg inkább a végtelen mennyiségű hiba és anomália kigyomlálásán munkálkodtak.
Úgy tűnik valami csak történhetett az egy hónap alatt, ugyanis ma megérkezett az 1.6.0.0-ás javítás, ami jelentős előrelépést jelent – legalábbis szám alapján 😀 Az biztos, hogy a changelog nagyon hosszú amiben gyakorlatilag a játék minden része szerepel is.
Szerintem majd elő adásban a YouTube-on megnézzük valamelyik nap mekkora is az előrelépés. A frissítés tartalmát kicsit lentebb olvashatjátok angol nyelven.

Project Motor Racing Update 1.6.0.0 – Full Changelog​

Vehicles​

  • Fixed an issue affecting certain cars that would turn driving assists off despite them being on.
  • Improved windscreen reflections and materials, along with cockpit displays and gauges across multiple cars.
  • Additionally, the Porsche 992 GT3R has received improved cockpit vibrations.

Handling & Physics​

  • Improved collision handling and restitution.
  • Fixed collision cleanup when vehicles are teleported.
  • Improved transmission driveline, gear handling, ignition stability, and brake temperature issues.
  • General physics cleanup and refactoring for stability and performance.

LMDh​

  • New tyre revisions with improved grip and predictability on cold temperatures.
  • Changes to the engine modelling for more realistic revving and inertia.
  • Upshift/downshift tuning to go along with the previously mentioned change.
  • Tuned brake balance and ABS settings.
  • Updated tyres for improved overall handling.

GT3, GT4 & 992 Cup​

  • Default Brake Bias changed to be more towards 50% with a change to the rear brake sizes. User created setups should be revised for this change.

Penalty System​

  • Improved track limit detection margins and accuracy.
  • Fixed incorrect penalties on Nurburgring Nordschleife and Lexington.
  • Added safer detection of drivable surfaces outside track limits.

Online & Multiplayer​

  • Fixed an issue that could cause players to experience a black screen when another player quits the lobby and fall through the environment.
  • Vehicle damage has been enabled for Ranked Online mode.
  • Further improvements made to the Ranked Online scoring system to prevent exploits.
  • Fixed crashes related to invalid driver profiles and multiplayer menus.
  • Added safeguards to ensure grid positions are correct.
  • Fixed a potential soft-lock issue that could occur when selecting events during leaderboard updates.
  • Improved maintenance mode handling and network stability.
  • Fixed an issue where the racing line could stop updating in online races when a player in the lobby became unready.

Career Mode​

  • Improved validation for missing DLC, mods, and invalid configurations.
  • Championships now only populate with owned tracks and valid grid sizes.
  • Weather seasons now appear throughout Career Mode events.
  • Weather conditions enabled giving a chance of wet weather conditions.
  • Start times have been reviewed to give more time-of-day variety including night-time.

AI Opponents​

  • Improved braking logic, throttle response, and understeer/oversteer handling.
  • Enhanced AI predictions using track incline, tilt, and wet-line speeds.
  • Improved pit stop logic, pit exit behaviour.
  • Added slip protection and safer re-joining behaviour after leaving the track.
  • Fixed multiple issues related to AI behaviour causing system crashes.
  • Refined AI performance for closer, more consistent racing.
  • Adjusted AI tyre wear to better match player performance.

Tracks & Environment​

  • Added and refined ground collision materials to better support the penalty system across multiple circuits.
  • Improved tree LODs, alpha clipping, and billboard optimisation.
  • Fixed texture issues, clipping and LOD (level of detail) distance setting, and colour saturation on walls, kerbs, and terrain across multiple circuits.
  • Fixed “micro gaps” for ground surfaces across multiple circuits.

Rendering & Visuals​

  • Fixed shadow LOD inconsistencies.
  • Improved exposure handling, including cockpit exposure masking.
  • Fixed rear-view virtual mirror issues on consoles.
  • Improved reflection quality and anti-aliasing in mirrors.
  • Fixed fog fade issues, black sky cases, and near-fade artefacts.
  • Ensured atmosphere quality can no longer be disabled.
  • Fixed intermittent overlay rendering and outline issues.

UI​

  • Improved mini-map behaviour and performance.
  • Enabled input display graphic on the bottom left of the HUD when using a controller.

Input & Hardware Support​

  • Fixed controller calibration and dead-zone issues.
  • Improved Thrustmaster and Logitech support.
  • Added native support for the following devices:
  • Phantom Pro Pedals.
  • Simjack UT Pedals.
  • Bash Pro H-Shifter.
  • Simsonn H-Shifter.
  • PXN V10 Pro Wheelbase & A3 Pedals.
  • Pokornyi GTE ButtonBox.
  • 3DRap Vintage Paddles.

Stability & Performance​

  • Improved robustness when loading profiles with missing or invalid data.
  • Corrected rounding errors in lap time calculations and MoTeC displays.
  • Improved thread locking and synchronization in AI and rendering.
  • Numerous crash fixes and performance improvements across all platforms.

Modding & DLC​

  • Improved handling of DLC tracks and vehicles when loading Career Mode saves and mods.
  • Added clearer validation and reporting for missing or incompatible content.
Toya: Szimulátorozás, régi játékok gyűjtése és egy állandó kiállítás létrehozásának álma. http://www.hsw.hu http://jatekmuzeum.blog.hu
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