{"id":12330,"date":"2012-10-20T11:06:25","date_gmt":"2012-10-20T10:06:25","guid":{"rendered":"http:\/\/www.hsw.hu\/?p=12330"},"modified":"2012-10-20T11:06:25","modified_gmt":"2012-10-20T10:06:25","slug":"megerkezett-az-rfactor2-update-118","status":"publish","type":"post","link":"https:\/\/www.hsw.hu\/?p=12330","title":{"rendered":"Meg\u00e9rkezett az rFactor2 Update 118"},"content":{"rendered":"<p style=\"text-align: justify;\"><a class=\"highslide\" onclick=\"return vz.expand(this)\" href=\"http:\/\/www.hsw.hu\/wp-content\/uploads\/2012\/10\/detail.jpg\" data-rel=\"lightbox-image-0\" data-imagelightbox=\"0\" data-rl_title=\"\" data-rl_caption=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-12331\" style=\"margin-left: 3px; margin-right: 3px;\" title=\"\" src=\"\/\/www.hsw.hu\/wp-content\/uploads\/2012\/10\/detail-100x70.jpg\" alt=\"\" width=\"100\" height=\"70\" \/><\/a>Meg\u00e9rkezett a leg\u00fajabb rFactor2 patch, amely a szok\u00e1sos friss\u00edt\u00e9seket, jav\u00edt\u00e1sokat \u00e9s fejleszt\u00e9seket tartalmazza. A jav\u00edt\u00e1sok \u00e9s \u00fajdons\u00e1gok list\u00e1ja annyira hossz\u00fa, hogy ez\u00fattal csak angolul k\u00f6z\u00f6lj\u00fck ezeket.<br \/>\nA patch let\u00f6lthet\u0151 az ISI oldal\u00e1n tal\u00e1lhat\u00f3 rFactor2 f\u00f3rumb\u00f3l, de ak\u00e1r az autoupdate seg\u00edts\u00e9g\u00e9vel is telep\u00edthetitek.<\/p>\n<p style=\"text-align: justify;\">GRAPHICS:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014<br \/>\nFixed a bug with inconsistent shadow detail between channels in multiview<br \/>\nAdded 3 levels of shadow filtering speed vs quality<br \/>\nEnhanced autodetail framerate processing to better maintain minimum FPS<br \/>\nAdded auto detection of multiGPU setups to improve some processing and support more than 2 GPU<br \/>\nFixed a quadgrid culling bug<br \/>\nFixed bug with pendulum texture animations<br \/>\nBloom is now working properly with multiview<br \/>\nDifferent texture detail levels between player and opponents now (almost) works<br \/>\nFPS counter now shows yellow when frame rate is being regulated<br \/>\nAttempt to fix &#8216;left-behind-shadows&#8217; problem<br \/>\nSeparated auto detail processing from visible vehicles processing<br \/>\nLimit auto-detail FPS option to the current refresh rate<br \/>\nSelecting multiview now works; changed widescreen HUD to only stick if Apply button is pressed, just to be consistent with the rest of the settings on that page.<br \/>\nSync shadow groups between views in multiview<br \/>\nAdded code to visible vehicles calculation to maintain minimum framerate.<br \/>\nImproved multiGPU awareness of HDR processing<\/p>\n<p>GAMEPLAY:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-<br \/>\nCorrected code to always use track GDB SettingsFolder override<br \/>\nSetting session starting times default to 9am<br \/>\nChanged default steering help from low to off because it confused a lot of people<br \/>\nRe-enabled transparent trainer and added some options for it.<\/p>\n<p>PHYSICS:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-<br \/>\nAdded code to allow RealRoad to be pre-conditioned in a number of ways<br \/>\nMoved some real road computations into road shader<br \/>\nFixed typo that prevented the middle turbo dump sample from playing<br \/>\nImproved turbo dump<br \/>\nAdded minor effect of turbo spool friction<br \/>\nFixed a small problem with auto reverse<\/p>\n<p>AI:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-<br \/>\nAttempts to get the fuel-less AI to slowly pull off the road.<\/p>\n<p>UI \/ HUD:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-<br \/>\nFixed bug on skin spinner where sometimes the skin listed wouldn&#8217;t match the skin displayed in showroom<br \/>\nFixed statbar car position map to correctly scale with screen\/hud resolution.<br \/>\nNow checking livery availability on vehicle change to make sure it&#8217;s valid&#8230;.clearing out the playerfile value if it is not found.<br \/>\nEliminated more conditions where the player vehicle gets incorrectly set to Pace car.<br \/>\nMore UI stuff for RealRoad loading\/saving<br \/>\nMinor fix to info display on Video Res page<br \/>\nScaled text on mouseless spinners to correct value based on screen res and res of options.<br \/>\nAdded ability to add boost gauges to cockpit and HUD.<\/p>\n<p>BUG FIXES:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-<br \/>\nFixed crash in multiplayer<br \/>\nFixed some memory\/resource leaks<br \/>\nFixed crash when changing tire compounds in pitstop<br \/>\nSmall optimization with regards to buffering data between simulation &amp; multimedia threads<\/p>\n<p>MULTIPLAYER:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-<br \/>\nAdded dedi server RealRoad options<br \/>\nFix occasional flash of opponent vehicles in wrong spot during heavy multiplayer races<br \/>\nFixed a glitch that caused it to confirm you closing the dedicated server when clicking the window manager close button at the final window<\/p>\n<p>CONTROLLER\/FFB:<br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br \/>\nEnabled and expanded Fanatec support. We can now set the steering wheel angle to match the vehicle, as long as the wheel isn&#8217;t using a preset. Note that these wheels must be connected and turned on before rF2 is started in order for specific features to be supported.<br \/>\nRemoved double initialization of controllers. It&#8217;s still a mystery why force feedback is occasionally lost, and the lack of error codes returned by drivers doesn&#8217;t help much (this applies to all manufacturers &#8230; please return error codes if the force feedback isn&#8217;t working).<br \/>\n&#8222;Reset FFB&#8221; control now also resets steering wheel range, which also gets changed occasionally for no apparent reason.<br \/>\nNow automatically holding clutch and brakes on grid for people using a combined axis for throttle &amp; brakes (this feature was already available for people using auto-shifting). This Feature activates *if* Auto Clutch is enabled as well as &#8222;Hold Clutch On Start&#8221; and &#8222;Hold Brake&#8221; in the controller.ini file.<\/p>\n<p>PLUGINS:<br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br \/>\nCompleted custom plugin control (this invalidates old Version05 plugins)<br \/>\nA little bit more robustness with respect to saving and restoring custom plugin control mappings<\/p>\n<p>REPLAYS:<br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br \/>\nFixed issue where transparent trainer would flicker in replay; note that this changes the replay format<\/p>\n<p>MODDING \/ PUBLIC DEV<br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br \/>\nFixed bug with render target selection for all 3DS Max plugin versions<br \/>\nAdded a new default method for generating normal map tangent basis. original method (meshmender) is still available as an option.<br \/>\nAdded _v25 to the names of all plugin dlls<br \/>\nFirst release of scene viewer, located in ModMgr directory<br \/>\nFixed some problem with component Install\/Uninstall in mas2 packaging tool<br \/>\nUpdated modmaker doc to sync with latest tools<br \/>\nAdded CG visualizer to Ctrl-U dev tool<br \/>\nAdded support for RealRoad file reading in viewer<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Meg\u00e9rkezett a leg\u00fajabb rFactor2 patch, amely a szok\u00e1sos friss\u00edt\u00e9seket, jav\u00edt\u00e1sokat \u00e9s fejleszt\u00e9seket tartalmazza. A jav\u00edt\u00e1sok&#8230;<\/p>\n","protected":false},"author":1,"featured_media":12331,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[16,49,104,152,364,147,50,46,103],"class_list":["post-12330","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-hirek","tag-download","tag-game","tag-isi","tag-jatek","tag-javitas","tag-patch","tag-pc","tag-racing","tag-rfactor2"],"featured_image_urls":{"full":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2012\/10\/detail.jpg",1920,1044,false],"thumbnail":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2012\/10\/detail-100x70.jpg",100,70,true],"medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2012\/10\/detail-300x163.jpg",300,163,true],"medium_large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2012\/10\/detail.jpg",640,348,false],"large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2012\/10\/detail-1024x556.jpg",640,348,true],"1536x1536":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2012\/10\/detail.jpg",1536,835,false],"2048x2048":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2012\/10\/detail.jpg",1920,1044,false],"covernews-featured":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2012\/10\/detail.jpg",1024,557,false],"covernews-medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2012\/10\/detail.jpg",540,294,false]},"author_info":{"display_name":"Toya","author_link":"https:\/\/www.hsw.hu\/?author=1"},"category_info":"<a href=\"https:\/\/www.hsw.hu\/?cat=3\" rel=\"category\">PC<\/a>","tag_info":"PC","comment_count":"0","_links":{"self":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/12330","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=12330"}],"version-history":[{"count":2,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/12330\/revisions"}],"predecessor-version":[{"id":12333,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/12330\/revisions\/12333"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/media\/12331"}],"wp:attachment":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=12330"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=12330"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=12330"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}