{"id":13332,"date":"2012-12-01T19:16:53","date_gmt":"2012-12-01T18:16:53","guid":{"rendered":"http:\/\/www.hsw.hu\/?p=13332"},"modified":"2012-12-01T19:16:53","modified_gmt":"2012-12-01T18:16:53","slug":"rfactor2-update-patch-125skip-barber-lime-rock-park","status":"publish","type":"post","link":"https:\/\/www.hsw.hu\/?p=13332","title":{"rendered":"rFactor2 Update Patch 125+Skip Barber &#038; Lime Rock Park"},"content":{"rendered":"<p style=\"text-align: justify;\"><a class=\"highslide\" onclick=\"return vz.expand(this)\" href=\"http:\/\/www.hsw.hu\/wp-content\/uploads\/2012\/12\/skipbarber2.jpg\" data-rel=\"lightbox-image-0\" data-imagelightbox=\"0\" data-rl_title=\"\" data-rl_caption=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-13333\" style=\"margin-left: 3px; margin-right: 3px;\" title=\"\" src=\"\/\/www.hsw.hu\/wp-content\/uploads\/2012\/12\/skipbarber2-100x70.jpg\" alt=\"\" width=\"100\" height=\"70\" \/><\/a>Sz\u00e1mtalan \u00fajdons\u00e1ggal, egy \u00faj aut\u00f3val \u00e9s egy \u00faj p\u00e1ly\u00e1val meg\u00e9rkezett az ISI-m\u00e9l k\u00e9sz\u00fcl\u0151 rFactor2 leg\u00fajabb, 125-\u00f6s sz\u00e1m\u00fa buildje. A jav\u00edt\u00e1s az eddig megszokottakhoz hasonl\u00f3an ism\u00e9t sz\u00e1mtalan grafikai, fizika, UI, AI jav\u00edt\u00e1st tartalmaz.<br \/>\nAz \u00fajdons\u00e1gok \u00e9s a jav\u00edt\u00e1sok teljes list\u00e1j\u00e1t az eddig megszokottakhoz hasonl\u00f3an ism\u00e9t angol nyelven olvashatj\u00e1tok.<\/p>\n<p style=\"text-align: justify;\">GRAPHICS:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014<br \/>\nImproved lighting in car paint shaders<br \/>\nFixed a bug with generating bboxs for procedural meshes, which was causing problems with shadows<br \/>\nLeaf wind now working again in shaders<br \/>\nHDR profiles are again active; packaged profiles will be auto loaded from track component mas files; user-defined profiles are loaded from Player\\Settings\\track_layout dir<br \/>\nHDR profiles can be loaded from the Settings menu in the real-time monitor<br \/>\nprevent \u2018Auto Detail FPS\u2019 from LOD\u2019ing the currently viewed vehicle<br \/>\nAdded support for loading user shaders<br \/>\nAttempt to improve LOD level flashing while regulating frame rate<br \/>\nRe-enabled transparency AA setting<br \/>\nFixed issue with visual tire wear on AI vehicles<\/p>\n<p style=\"text-align: justify;\">GAMEPLAY:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-<br \/>\nFixed\/changed behavior where we wouldn\u2019t use weather settings unless you had actually visited the weather settings page; this was confusing so we always use your saved weather settings now.<br \/>\nMade track-cutting thresholds configurable in the GDB.<\/p>\n<p style=\"text-align: justify;\">PHYSICS:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-<br \/>\nFixed some RealRoad setting issue and uninitialized data if file couldn\u2019t be read. Note that we had to add a checksum to RealRoad files so the format has changed slightly.<br \/>\nAI:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-<br \/>\nfixed a bug where AI ignored pit strategy needs while out on track.<br \/>\nfixed issue of AI cars constantly trying to pit for tires if the only tire compound available is a wet road compound.<br \/>\nadded two new variables for AI to the RCD files \u201cUnderSteerEffectOnThrottleMulti\u201d which you can raise higher than 100 if you want AI to more quickly get off throttle when he detects understeer &amp; \u201cUnderSteerEffectOnLineMulti\u201d which you can raise lower than 100 if you want AI to more quickly adjust line wide when he detects understeer.<br \/>\nhopefully improved AI trainer tendency to spin on high speed corners by lengthening distance we look ahead for disappearing road and slowing rate of lateral movement based on how much lower than 1.0 new RCD parameter \u201cUnderSteerEffectOnLineMulti\u201d is.<\/p>\n<p style=\"text-align: justify;\">UI \/ HUD:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-<br \/>\nadded code that hopefully prevents un-selectable (according to the veh file) cars being selectable<br \/>\nfixed event picking bug when a MOD with multiple updates has multiple versions of some events<br \/>\nfixed bug in HUD editor that had mismatched global parameters.<br \/>\nMade RFM picker scroll in when ARAC button is selected.<br \/>\nfixed extra character being drawn for newlines in the garage notes<br \/>\nAdd selectable HDR profiles to settings page<br \/>\nAdded a new Options Button to select \u201cAll Tracks &amp; Cars\u201d. Also removed \u201cAll Track &amp; Cars\u201d mod from the spinner.<br \/>\nAdded version numbers to RFM, VEH, &amp; track selection gizmos.<br \/>\nFix for showroom not loading first time through<br \/>\nadded gizmo to off-line player monitor page that lets you pick specific AI to add to game.<br \/>\nmade the \u201cleave track\u201d gizmo from the maximized monior page into a new gizmo type that hides itself if no in the dedicated replay mode.<br \/>\nchanged the vehicle labels font to a true type font (to hopefully catch all the foreign characters)<\/p>\n<p style=\"text-align: justify;\">BUG FIXES:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-<br \/>\nFixed problem where upgrades didn\u2019t work first time after installation<br \/>\nfixed potential deadlock when adding or booting AI in single-player mode<br \/>\nFixed a bug to allow mas\u2019d sounds to be loaded in moddev mode<\/p>\n<p style=\"text-align: justify;\">MULTIPLAYER:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-<br \/>\nFixed it so client gets message if they are being kicked out due to vehicle upgrades changing their class to a disallowed type. Also added to the message what the allowed classes are.<\/p>\n<p style=\"text-align: justify;\">CONTROLLER\/FFB:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-<br \/>\nNow also resetting steering wheel range whenever \u2018Reset FFB\u2019 is pressed.<br \/>\nBumped up maximum number of controllers from 4 to 6.<br \/>\nAdded logging and potential fix for problem where people sometimes lose keyboard input.<\/p>\n<p style=\"text-align: justify;\">PLUGINS:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-<br \/>\nWe continue to recommend not releasing plugins based on V05 of the interface until it is considered final.<\/p>\n<p style=\"text-align: justify;\">REPLAYS:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-<br \/>\nAdded ability to resume a session from a replay, which acts like a continuous save file. You can choose any car at any point in the session. While you can use a replay of a multiplayer session, you can currently only resume it as a single-player session. Note that the replay is not and will never be a \u201cperfect\u201d save file, and currently there are some vehicle states that are not properly restored, in particular the state of your tires. Note also that this feature changes the replay format and is not backwards compatible.<\/p>\n<p style=\"text-align: justify;\">MODDING \/ PUBLIC DEV<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014-<br \/>\nFixed a bug in Mas2 with crashing during mod install<br \/>\nFix for viewer to support no dyn vbuf<br \/>\nRemoved confirm dialogs from Mas2 for mas\u2019ing and packaging components and mods<br \/>\nChanged multi-cmp file extension to .rfcmp<\/p>\n<p style=\"text-align: justify;\">Minor changes made to improve meshmender tangent basis generation<br \/>\nAlternate tangent basis generation is now available, this may be a better choice in certain cases, but most likely won\u2019t be<br \/>\ngMaterial plugin now only requires .GFX (shader description) files, complete shader code is no longer necessary to get shader list<br \/>\ngMaterial plugin now prompts (first time only) for location of .GFX files or MAS file containing .GFX files<br \/>\ngMaterial plugin now searches all MAS files in the GFX file location for shader desc files<br \/>\ngMaterial plugin has a \u201cReset Shader Location\u201d button at the bottom, after restarting 3DS Max, you will be prompted again for shader desc file location<br \/>\nAdded fix for loading mas\u2019d sounds in mod mode<br \/>\nRealRoad loading dev-mode fix, plus a slightly forgiving checksum for RealRoad files in case track makers make minor tweaks to vert locations for seams or whatnot<br \/>\nfixed corner cutting corridor manipulation to match regular corridor manipulation (moves 10 times faster and left alt to slow it down)<br \/>\nmade changes so that you can adjust Message center and chat fonts on the fly from HUD editor.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.mediafire.com\/?5oq8p995t5215p9\" target=\"_blank\">Let\u00f6lt\u00e9s Update<\/a><br \/>\n<a href=\"http:\/\/www.imagespaceinc.com\/downloads\/rfmod\/ISI1060-v10-SkipBarberRacingSchool.rfmod\" target=\"_blank\">Let\u00f6lt\u00e9s Skip Barber Formula 2000 &amp; Lime Rock Park<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sz\u00e1mtalan \u00fajdons\u00e1ggal, egy \u00faj aut\u00f3val \u00e9s egy \u00faj p\u00e1ly\u00e1val meg\u00e9rkezett az ISI-m\u00e9l k\u00e9sz\u00fcl\u0151 rFactor2 leg\u00fajabb,&#8230;<\/p>\n","protected":false},"author":1,"featured_media":13333,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11,248,231],"tags":[40,16,49,152,364,15,68,69,147,50,46,103],"class_list":["post-13332","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-media","category-rf2-javitasok","category-rfactor2-media","tag-dlc","tag-download","tag-game","tag-jatek","tag-javitas","tag-letoltes-2","tag-mod-2","tag-modding","tag-patch","tag-pc","tag-racing","tag-rfactor2"],"featured_image_urls":{"full":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2012\/12\/skipbarber2.jpg",1280,720,false],"thumbnail":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2012\/12\/skipbarber2-100x70.jpg",100,70,true],"medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2012\/12\/skipbarber2-300x168.jpg",300,168,true],"medium_large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2012\/12\/skipbarber2.jpg",640,360,false],"large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2012\/12\/skipbarber2-1024x576.jpg",640,360,true],"1536x1536":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2012\/12\/skipbarber2.jpg",1280,720,false],"2048x2048":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2012\/12\/skipbarber2.jpg",1280,720,false],"covernews-featured":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2012\/12\/skipbarber2.jpg",1024,576,false],"covernews-medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2012\/12\/skipbarber2.jpg",540,304,false]},"author_info":{"display_name":"Toya","author_link":"https:\/\/www.hsw.hu\/?author=1"},"category_info":"<a href=\"https:\/\/www.hsw.hu\/?cat=11\" rel=\"category\">Let\u00f6lt\u00e9sek<\/a> <a href=\"https:\/\/www.hsw.hu\/?cat=248\" rel=\"category\">rF2 Jav\u00edt\u00e1sok<\/a> <a href=\"https:\/\/www.hsw.hu\/?cat=231\" rel=\"category\">rFactor2<\/a>","tag_info":"rFactor2","comment_count":"0","_links":{"self":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/13332","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=13332"}],"version-history":[{"count":1,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/13332\/revisions"}],"predecessor-version":[{"id":13334,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/13332\/revisions\/13334"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/media\/13333"}],"wp:attachment":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=13332"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=13332"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=13332"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}