{"id":16517,"date":"2013-03-09T15:37:33","date_gmt":"2013-03-09T14:37:33","guid":{"rendered":"http:\/\/www.hsw.hu\/?p=16517"},"modified":"2013-03-09T15:37:33","modified_gmt":"2013-03-09T14:37:33","slug":"megerkezett-a-szokasos-penteki-project-cars-frissites","status":"publish","type":"post","link":"https:\/\/www.hsw.hu\/?p=16517","title":{"rendered":"Meg\u00e9rkezett a szok\u00e1sos p\u00e9nteki Project CARS friss\u00edt\u00e9s"},"content":{"rendered":"<p style=\"text-align: justify;\"><a href=\"http:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/03\/8518642737_e30c966690_o.jpg\" data-rel=\"lightbox-image-0\" data-imagelightbox=\"0\" data-rl_title=\"\" data-rl_caption=\"\" title=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-16518\" style=\"margin-left: 3px; margin-right: 3px;\" alt=\"8518642737_e30c966690_o\" src=\"\/\/www.hsw.hu\/wp-content\/uploads\/2013\/03\/8518642737_e30c966690_o-100x70.jpg\" width=\"100\" height=\"70\" \/><\/a>Ahogy az minden p\u00e9nteken megszokott, ism\u00e9t meg\u00e9rkezett a Slightly Mad Studios m\u0171hely\u00e9b\u0151l a leg\u00fajabb Project CARS friss\u00edt\u00e9s, amelyet a Team Member st\u00e1tusszal rendelkez\u0151 j\u00e1t\u00e9kosok \u00e9rhetnek el. A let\u00f6lt\u00e9s a j\u00f3l megszokott launcher seg\u00edts\u00e9g\u00e9vel lehets\u00e9ges.<br \/>\nTerm\u00e9szetesen a h\u00e9ten sem \u00e1llt meg az \u00e9let, \u00edgy a friss\u00edt\u00e9sek list\u00e1j\u00e1t a megszokottak szerint angol nyelven k\u00f6z\u00f6lj\u00fck veletek.<\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><strong>Build 422\u00a0(8\/3\/13, Team Member+)<\/strong><\/span><\/p>\n<p style=\"text-align: justify;\"><strong>Common:<\/strong><\/p>\n<ul style=\"text-align: justify;\">\n<li>Exposed GUIDialogManager from the helper so App level dialogs can use it<\/li>\n<li>Code to allow use to render both sun\/moon shadows and spot light shadows at the\u00a0same time<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><strong>GUI:\u00a0<\/strong><\/p>\n<ul style=\"text-align: justify;\">\n<li>Added &#8216;non-modal&#8217; dialogs<\/li>\n<li>Fixed crash in manager update loop<\/li>\n<li>Fixed some missing clone property settings<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><strong>Bug Fixes:<\/strong><\/p>\n<ul style=\"text-align: justify;\">\n<li>Some memory leaks fixage<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><strong>HUD:\u00a0<\/strong><\/p>\n<ul style=\"text-align: justify;\">\n<li>Reverted HUD mirror disabling for Cockpit view. Changed the default status of the mirror to hidden<\/li>\n<\/ul>\n<p style=\"text-align: justify;\">\n<strong>Physics:\u00a0<\/strong><\/p>\n<ul style=\"text-align: justify;\">\n<li>Fixed them damn dirty ANTS\u00a0<img decoding=\"async\" title=\"Smile\" alt=\"\" src=\"\/\/forum.wmdportal.com\/images\/smilies\/smile.png\" border=\"0\" \/><\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><strong>Build 422\u00a0(8\/3\/13, Team Member+)<\/strong><\/span><\/p>\n<p style=\"text-align: justify;\"><strong>Common:<br \/>\n<\/strong>* Exposed GUIDialogManager from the helper so App level dialogs can use it<br \/>\n* Code to allow use to render both sun\/moon shadows and spot light shadows at the sametime<\/p>\n<p style=\"text-align: justify;\"><strong>GUI:\u00a0<\/strong><br \/>\n* Added &#8216;non-modal&#8217; dialogs<br \/>\n* Fixed crash in manager update loop<br \/>\n* Fixed some missing clone property settings<br \/>\n<strong><\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>Bug Fixes:<\/strong><br \/>\n* Some memory leaks fixage<br \/>\n<strong><\/strong><\/p>\n<p style=\"text-align: justify;\"><strong>HUD:\u00a0<\/strong><br \/>\n* Reverted HUD mirror disabling for Cockpit view. Changed the default status of the mirror to hidden<\/p>\n<p style=\"text-align: justify;\"><strong>Physics:<\/strong><br \/>\n* Fixed them damn dirty ANTS\u00a0<img decoding=\"async\" title=\"Smile\" alt=\"\" src=\"\/\/forum.wmdportal.com\/images\/smilies\/smile.png\" border=\"0\" \/><\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><strong>Build 421\u00a0(7\/3\/13, Senior Manager)<\/strong><\/span><\/p>\n<p style=\"text-align: justify;\"><strong>Input:<br \/>\n<\/strong><em id=\"__mceDel\">* Removed a rogue ifdef (fixes FFB)<br \/>\n<em id=\"__mceDel\"><em id=\"__mceDel\">* Fix for undefined devices being ignored during DirectInput device enumeration<\/em><\/em><\/em><\/p>\n<p style=\"text-align: justify;\"><strong>Render:<br \/>\n<\/strong>* Code to test if the HDR is initialised. This is to handle resolution changes in the HDR (for bullshots)<\/p>\n<p style=\"text-align: justify;\"><strong>HUD:<br \/>\n<\/strong>* Re-enabled save-to profile for HUD editing<br \/>\n* Live HUD Editing<br \/>\n* Adjusted HUD Motec position for wide &amp; non wide-screen<br \/>\n* Tweaks to the HUD position for the Tacho, Mirror &amp; LapInfo objects<\/p>\n<p style=\"text-align: justify;\"><strong>Environment:<br \/>\n<\/strong>* Fix for warning C4324: &#8216;MWL::LensFlareInfo::LensFlareElementInfo&#8217; : structure was padded due to __declspec(align())<\/p>\n<p style=\"text-align: justify;\"><strong>Physics:<br \/>\n<\/strong>* Tangent FB A\/B\/C test, due to Ben feedback<br \/>\n* Tire.rg: revised street tire carcass, ABC compound testing for BMW Z4\/M3 GT<\/p>\n<p style=\"text-align: justify;\"><strong>Shaders:<br \/>\n<\/strong>* Drivers &#8211; disabled motion blur for drivers materials<br \/>\n* Overlay.fx &#8211; support for REFLECTION_MAPPING (no puddles, no drying)<br \/>\n* Skintest shaders modified to allow animated trackside characters to receive motion blur<\/p>\n<p style=\"text-align: justify;\"><strong>Art:<br \/>\n<\/strong>* Flags animations, casual idle and cheering animations + XML bindings, rig update<br \/>\n* New meshes and textures for 3d crowds<\/p>\n<p style=\"text-align: justify;\"><strong>Tracks:<br \/>\n<\/strong>* Eifelwald GP: Fixed truck popup in hairpin curve by increasing the LODA distance in the track.lod file<br \/>\n* Eifelwald GP: Fixed a bunch of LOD popup issues around the track on tribunes bridges and roadmeshes<br \/>\n* Connecticut Hill: Fixed missing road and fixed road uv issues<br \/>\n* Bathurst: The old 3d casual crowds were switched by the new ones<br \/>\n* Azure Circuit: Added new casino gardens, updated trees\/bushes on this area, deleted old stuff, merged in latest DavidB&#8217;s works, pit stuff, reexported csm, updated sel sets, set flags<\/p>\n<p style=\"text-align: justify;\"><strong>Vehicles:<br \/>\n<\/strong><br \/>\n* BMW M3 GT2: fixed lightflare IDs<br \/>\n* Ruf RGT-8: suspension fixes to make it a better drive<br \/>\n* BMW M3 E30: Added ao, wheel and tire LODs, updated wheel arches<br \/>\n* BMW M3 E30: rear wheel offset 0.5cm wider<br \/>\n* Pagani Huayra: revised brake heating, setup and gear ratios. Fixed motion ratios, matched to CAD reference<br \/>\n* Caterham Classic &amp; R500: front motion ratio changes<br \/>\n* Pirault Mega: Fixed tire setup, fixed detaching CPIT bonnet<\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><strong>Build 420\u00a0(6\/3\/13, Senior Manager)<\/strong><\/span><\/p>\n<p style=\"text-align: justify;\"><strong>Environment:\u00a0<\/strong><\/p>\n<p style=\"text-align: justify;\">* Updates for Lensflare alpha and position so they update from this timecycle<br \/>\n* Improve the performance of MorphMesh shader parameter setting &#8211; the overhead of the Base dynamic arrays was costing approximately between 1 and 9% depending on the level of Cloud (many meshes, with many parameters &#8211; the sizes are fixed so dynamic arrays were a poor fit)<br \/>\n* CEnvironmentManager::BlendCubeTextures now uses SSE2 on PC &#8211; this reduces the exclusive profile cost from 2.1% to 0.3%<br \/>\n* CEnvironmentManager::FillPixels is now implemented using SSE2 on PC &#8211; this reduces the exclusive profile cost from 1.9% to 0.4%<br \/>\nCommon:<br \/>\n* Added OwnedObjectBase.assertLocked() function that will check that the object is locked by the current thread<br \/>\n* Tutorial asserts that its data modification functions only operate on locked objects<br \/>\n* Port in connector messages is transmitted as short instead of int, and is treated as unsigned short<br \/>\n* Removing unused timers from the CScreenShotDirector class<br \/>\n* Reverting a change where I made Tick public<br \/>\nTweak It:<br \/>\n* Debug Director Mode<\/p>\n<p style=\"text-align: justify;\">&#8222;When you connect to game with Tweakit there is now a new area called Director.<br \/>\nWith in this is a setup to allow the user to enter a debug mode in which they can take screen shots.<br \/>\nTo use..<br \/>\nStart a game as normal and play through a race untill you are happy you have enough to take the screen shots you wish to use.<br \/>\nPress the Start Director button. (At this point I would tick the Director box in the tree so it live updates)<br \/>\nThe Start Button will then be removed.<br \/>\nYou can now do the following.<br \/>\n1. Set the time in the race you wish to jump to by using changing the value in RaceTime.<br \/>\n2. You can change the rate in which the race plays back by setting RaceRate (default is 0)<br \/>\n3. There is a button to take a TGA screen shot.<br \/>\n4. When in Free Camera you can under Free Camera controls you can change the camera FOV , Positon and Orientation.<br \/>\nNote when you are not in Free Camera the cameras are the track side cameras ,<br \/>\nYou can switch to free camera and back by pressing Ctrl+f at anytime, when you do this it will setup the camera to the<br \/>\nvalues last used from a normal camera.<br \/>\n(note when in TrackSide Cameras you can toggle through the other cameras available by pressing Ctrl+t )<br \/>\n5. You can Tweak Custom Dof Controls. Under DofControls.<br \/>\nOther points to note..<br \/>\nIn this mode you can change the time of day , weather conditions and any other visual aspect&#8221;<\/p>\n<p style=\"text-align: justify;\"><strong>Bug Fixes:<\/strong><\/p>\n<p style=\"text-align: justify;\">* Fix for crash when deleting a tweakit component which is marked to live update<br \/>\n<strong>Audio:<\/strong><br \/>\n* Adding experimental Zonda R wavs<br \/>\n* Adding experimental Zonda R soundset<br \/>\n<strong>Tracks:<\/strong><br \/>\n* Heusden: Added lights and flares to industrial buildings<br \/>\n* Derby National: Tightened up cut track aprox 1\/2 car length on the leftside of last chicane<br \/>\n* Belgium Forest Circuit: Tightened up cut tracks at various outside run wide areas that seem to be advantageous if used. Per WMD feedback<br \/>\n* Heusden: New textures for industrial assets<br \/>\n* Azure Circuit: Added new textures<br \/>\n* Bathurst: Reworked Tent Asset LODs and meshflags, and added specific tracklod to combat pop-up there<br \/>\n<strong>Vehicles:<\/strong><br \/>\n* BMW M3 E30 Group A: wheels diff_00 dds texture &#8211; alpha channel added<br \/>\n* Formula A: backed off front wing ride height sensitivity. reverted engine braking change. finer brake cooling adjustment<br \/>\n* Ford Capri Group5: UV mapping + bugfixes<br \/>\n* Ford Capri Group5: Added support for custom liveries<br \/>\n* Ford Capri Group5: UV mapping<\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><strong>Build 419\u00a0(5\/3\/13, Manager+)<\/strong><\/span><\/p>\n<p style=\"text-align: justify;\"><strong>Render:<\/strong><br \/>\n* FX11 &#8211; add support for backing store constant shadowing to reduce un-necessary calls to UpdateSubresource. (enabled via SHADOW_CONSTANTBACKINGSTORE define)<br \/>\n* Minor fix for unbalanced D3DPERF_EndEvent<br \/>\n* Reduce overhead over SetProfilerMarker using string reference instead of copy &#8211; makes Release about 2% closer to Gold in performance<br \/>\n* Cache NvAPI_Stereo_IsEnabled &#8211; calling this function dynamically was costing 6% of the entire cpu-time!<br \/>\n* DX11 add support for DXGI_FORMAT_R11G11B10_FLOAT render-target and textures<br \/>\n<strong>GUI Tools:<\/strong><br \/>\n* Allow scroll bars to be placed anywhere<br \/>\nShaders:<br \/>\n* FresnelCoefficient usage correction &#8211; multiplication of whole specularIrradiance insted of just sampled pecular irradiance<br \/>\n* Bodywork shaders unyfication<br \/>\n<strong>Tracks:<\/strong><br \/>\n* Bathurst: Various placement fixes of instances<br \/>\n* Azure Circuit: Tweaked nmp<br \/>\n* Heusden: New textures for industrial area<br \/>\n* Heusden: New textures for solar panel assets<br \/>\n<strong>Vehicles:<\/strong><br \/>\n* BMW M3 GT: Added new livery banners<\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><strong>Build 418\u00a0(4\/3\/13, Senior Manager)<\/strong><\/span><\/p>\n<p style=\"text-align: justify;\"><strong>Cameras:\u00a0<\/strong><br \/>\n* Exposing the Camera Configurations.. This is part of the on going Camera Editing tool work<br \/>\nEnvironment:<br \/>\n* Apply rotation offset to sky dome<br \/>\n<strong>Render:<\/strong><br \/>\n* Fix for rendering of cloned lensflares<br \/>\n<strong>Shaders:<\/strong><br \/>\n* SPECULAR_STRENGTH macro added &#8211; used for specular strength adjustment for specialistions with and without env map<br \/>\n<strong>Scribe:<\/strong><br \/>\n* Adjust common path root to include scope of branches<br \/>\n* Re-enable #EnterRace message<br \/>\n<strong>Base:<\/strong><br \/>\n* BAppSectionManager: Ensure that app section calls are made from the same thread (asserts if not) as this system is designed to be single threaded<br \/>\n* Fixed exit leaks in System and Debug pools<br \/>\n* Removed system allocs from being incorrectly reported as leaks<br \/>\n* Fixed typos<br \/>\n* Added GetMemBuffer() to BRingBuffer so that its buffer can be freed if a custom one was provided on init<br \/>\n* Added dump of custom leaks on exit (allocs done via system allocation routines)<br \/>\n* Added custom memtraces to PC SysMalloc and SysFree calls<br \/>\n<strong>Tracks:<\/strong><br \/>\n* Moravia: New AIW for changed track widths. Fixes complaints about too sensitive cut track issues<br \/>\n* Belgian Forest Circuit: Tighten cut track at the top left of Eu Rouge to dissallow 4 wheels over<br \/>\n* Bathurst: 3D eucalyptus update, optimized more<br \/>\n<strong>Vehicles:<\/strong><br \/>\n* BMW M3 GT: More headlight tweaks<br \/>\n* BMW M3 GT: Fixed brake disc glow, and brake disc setup<br \/>\n* BMW M3 GT4: Fixed brake disc glow, and brake disc setup<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ahogy az minden p\u00e9nteken megszokott, ism\u00e9t meg\u00e9rkezett a Slightly Mad Studios m\u0171hely\u00e9b\u0151l a leg\u00fajabb Project&#8230;<\/p>\n","protected":false},"author":1,"featured_media":16518,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[99,16,49,152,15,50,200,46,100],"class_list":["post-16517","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-hirek","tag-c-a-r-s","tag-download","tag-game","tag-jatek","tag-letoltes-2","tag-pc","tag-project-cars","tag-racing","tag-slightly-mad-studios"],"featured_image_urls":{"full":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/03\/8518642737_e30c966690_o.jpg",1920,1080,false],"thumbnail":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/03\/8518642737_e30c966690_o-100x70.jpg",100,70,true],"medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/03\/8518642737_e30c966690_o-300x168.jpg",300,168,true],"medium_large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/03\/8518642737_e30c966690_o.jpg",640,360,false],"large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/03\/8518642737_e30c966690_o-1024x576.jpg",640,360,true],"1536x1536":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/03\/8518642737_e30c966690_o.jpg",1536,864,false],"2048x2048":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/03\/8518642737_e30c966690_o.jpg",1920,1080,false],"covernews-featured":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/03\/8518642737_e30c966690_o.jpg",1024,576,false],"covernews-medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/03\/8518642737_e30c966690_o.jpg",540,304,false]},"author_info":{"display_name":"Toya","author_link":"https:\/\/www.hsw.hu\/?author=1"},"category_info":"<a href=\"https:\/\/www.hsw.hu\/?cat=3\" rel=\"category\">PC<\/a>","tag_info":"PC","comment_count":"0","_links":{"self":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/16517","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=16517"}],"version-history":[{"count":1,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/16517\/revisions"}],"predecessor-version":[{"id":16519,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/16517\/revisions\/16519"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/media\/16518"}],"wp:attachment":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=16517"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=16517"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=16517"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}