{"id":17119,"date":"2013-04-02T21:38:07","date_gmt":"2013-04-02T20:38:07","guid":{"rendered":"http:\/\/www.hsw.hu\/?p=17119"},"modified":"2013-04-02T21:38:07","modified_gmt":"2013-04-02T20:38:07","slug":"uj-rfactor2-build-es-egy-vicces-mod","status":"publish","type":"post","link":"https:\/\/www.hsw.hu\/?p=17119","title":{"rendered":"\u00daj rFactor2 build \u00e9s egy vicces mod"},"content":{"rendered":"<p><a href=\"http:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/04\/rc03.jpg\" data-rel=\"lightbox-image-0\" data-imagelightbox=\"0\" data-rl_title=\"\" data-rl_caption=\"\" title=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-17120\" style=\"margin-left: 3px; margin-right: 3px;\" alt=\"rc03\" src=\"\/\/www.hsw.hu\/wp-content\/uploads\/2013\/04\/rc03-100x70.jpg\" width=\"100\" height=\"70\" \/><\/a>Az ISI csapata elem\u00e9ben van az ut\u00f3bbi napokban. A tegnapi napok a sr\u00e1cok az \u00e1prilis 1-j\u00e9re val\u00f3 tekintettel egy \u00faj modot publik\u00e1ltak, amelyben r\u00e1di\u00f3ir\u00e1ny\u00edt\u00e1s\u00fa Forma 1-es aut\u00f3kkal tehetitek pr\u00f3b\u00e1ra magatokat, m\u00edg a mai napon meg\u00e9rkezett a j\u00e1t\u00e9khoz a leg\u00fajabb 198-as sz\u00e1m\u00fa build is. A <a href=\"http:\/\/rfactor.net\/web\/rf2\/rf2dl\/isi-formula-rc\/\" target=\"_blank\">modot innen<\/a>, m\u00edg az rFactor2 leg\u00fajabb v\u00e1ltozat\u00e1t <a href=\"http:\/\/rfactor.net\/web\/rf2\/rf2dl\/\" target=\"_blank\"><strong>innen t\u00f6lthetitek le<\/strong><\/a>.<br \/>\nA j\u00e1t\u00e9k term\u00e9szetesen a friss\u00edt\u00e9seknek k\u00f6sz\u00f6nhet\u0151en, egy kicsit szebb, egy kicsit jobb \u00e9s egy kicsit gyorsabb is lett. Term\u00e9szetesen sz\u00e1mtalan hi\u00e1nyoss\u00e1g akad m\u00e9g, de rem\u00e9lj\u00fck az ISI hamarosan ezeket is orvosolja majd.<br \/>\nSzok\u00e1s szerint oldalunkon elolvashatj\u00e1tok az angol nyelv\u0171 changelogot.<\/p>\n<p>=====================================================<br \/>\nUpdate 13 (Build 198) Changelog<br \/>\n=====================================================<\/p>\n<p>GRAPHICS:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014<br \/>\nAdjusted reflection parameter<br \/>\nRe-enabled rain spray<br \/>\nTweaked rain spray algorithm so that light spray doesn\u2019t last as long as heavy spray<br \/>\nAdjusted minimum water depth to create rainspray<br \/>\nNarrow the rainspray slightly if car is only partly over wet track.<br \/>\nFix for misaligned sun in reflection map<br \/>\nFixed minor math problem in \u201cMoving Rearview\u201d algorithm that caused mirrors to reflect forwards if you moved your seat halfway towards them.<br \/>\nAdded a color space transform to HDR processing<br \/>\nNow using a more accurate gamma conversion after HDR processing<\/p>\n<p>PHYSICS:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014<br \/>\nSmall tire tool improvements<\/p>\n<p>GAMEPLAY:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014<br \/>\nChanged default Cut* GDB variables to match the ones at LRP.<br \/>\nFound some problems with driver swap.<br \/>\nConvert drive-thru\u2019s to stop-go\u2019s if there\u2019s effectively no pitlane speed limit (like in historic mods).<\/p>\n<p>CONTROLLER\/FFB:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014<br \/>\nAdded controls to increase\/decrease FOV (find the mappings under the \u2018SEAT\u2019 tab, not the \u2018CAMERA\u2019 tab).<br \/>\nNew Controller.ini variable \u201cReset Steering Wheel Range Time\u201d feature to fix the steering wheel range (to fix issue with Logitech wheels losing track randomly.)<br \/>\nDoubled the default value for controller.ini variable \u201cOff-road multiplier\u201d to counteract reduced off-road terrain bumpiness values and also because tire parameters have been refined over time.<\/p>\n<p>UI \/ HUD:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014<br \/>\nFixed bug where ATAC selection was not displayed upon entering mod picker page.<br \/>\nAdded some HUD variables to position tire\/damage overlays seperate from the background car map image<br \/>\nAdded in-between steps for custom HUD digital tachometers for better precision. Remaining backwards-compatible, the available settings changed from (SDID_RPM1, SDID_RPM2 \u2026 SDID_RPM23) to (SDID_RPM0H, SDID_RPM1, SDID_RPM1H \u2026 SDID_RPM23, SDID_RPM23H). Note that the RPM range used for these come from the cockpitinfo.ini value TachometerRange which is also used for analog tach\u2019s.<br \/>\nAdded HUD values \u201cRearFlapDetected\u201d and \u201cRearFlapActivated\u201d in addition to the existing \u201cRearFlapStatus\u201d which appears to mean it is allowed but not currently activated.<\/p>\n<p>MODDING \/ PUBLIC DEV<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014<br \/>\nFixed a problem when using a full path in the plrfile Packages dir<br \/>\nFixed some bugs in ModMgr<br \/>\nAdded component filtering option to ModMgr in Options menu<br \/>\nMAS2 now starts up from last location, also multimonitor mode startup is improved<br \/>\nFixed waypoint selection\/deselection bug in dev mode<\/p>\n<p>BUG FIXES \/ OPTIMIZATIONS:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014<br \/>\nFixed problem with g-force meter that caused it to pause briefly but repeatedly.<br \/>\nFixed crash when upgrades change number of possible values for a garage setting and that garage setting is using special values.<\/p>\n<p>AI:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014<br \/>\nAllowing ai driver\u2019s \u201cstart skill\u201d an upper limit of 150 from 100 to allow them to react to the starting gun as fast as a human can.<br \/>\nFixed AIs blowing up on grid in timed races<\/p>\n<p>MULTIPLAYER:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014<br \/>\nAddressed one part of issue where sometimes a client gets delayed significantly when the <a rel=\"server\">server<\/a> changes session<br \/>\nChanged default minimum voters from 2 to 1.<br \/>\nFixed tire wear multiplier for player vehicle.<br \/>\nFix for broken default temp car<br \/>\nImplimented a way to propagate multiple *.dds for loose skins in multiplayer games. Easiest way was to allow *.mas files containing all the loose dds files as player livery so only 1 file needs to be transfered. So if you have a loose skin with multiple DDS\u2019s, put them all in a mas file (with the same base name as your base dds) in the loose skin directory and the game should correctly load them and transfer them in multiplayer games.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Az ISI csapata elem\u00e9ben van az ut\u00f3bbi napokban. A tegnapi napok a sr\u00e1cok az \u00e1prilis&#8230;<\/p>\n","protected":false},"author":1,"featured_media":17120,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[40,16,49,104,152,364,15,68,69,147,50,46,103],"class_list":["post-17119","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-hirek","tag-dlc","tag-download","tag-game","tag-isi","tag-jatek","tag-javitas","tag-letoltes-2","tag-mod-2","tag-modding","tag-patch","tag-pc","tag-racing","tag-rfactor2"],"featured_image_urls":{"full":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/04\/rc03.jpg",1280,720,false],"thumbnail":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/04\/rc03-100x70.jpg",100,70,true],"medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/04\/rc03-300x168.jpg",300,168,true],"medium_large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/04\/rc03.jpg",640,360,false],"large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/04\/rc03-1024x576.jpg",640,360,true],"1536x1536":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/04\/rc03.jpg",1280,720,false],"2048x2048":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/04\/rc03.jpg",1280,720,false],"covernews-featured":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/04\/rc03.jpg",1024,576,false],"covernews-medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/04\/rc03.jpg",540,304,false]},"author_info":{"display_name":"Toya","author_link":"https:\/\/www.hsw.hu\/?author=1"},"category_info":"<a href=\"https:\/\/www.hsw.hu\/?cat=3\" rel=\"category\">PC<\/a>","tag_info":"PC","comment_count":"0","_links":{"self":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/17119","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=17119"}],"version-history":[{"count":2,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/17119\/revisions"}],"predecessor-version":[{"id":17122,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/17119\/revisions\/17122"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/media\/17120"}],"wp:attachment":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=17119"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=17119"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=17119"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}