{"id":17805,"date":"2013-05-05T19:05:57","date_gmt":"2013-05-05T18:05:57","guid":{"rendered":"http:\/\/www.hsw.hu\/?p=17805"},"modified":"2013-05-05T19:05:57","modified_gmt":"2013-05-05T18:05:57","slug":"megerkezett-a-legujabb-project-cars-build-12","status":"publish","type":"post","link":"https:\/\/www.hsw.hu\/?p=17805","title":{"rendered":"Meg\u00e9rkezett a leg\u00fajabb Project CARS build"},"content":{"rendered":"<p style=\"text-align: justify;\"><a href=\"http:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/05\/8694789803_687ac5f02d_b.jpg\" data-rel=\"lightbox-image-0\" data-imagelightbox=\"0\" data-rl_title=\"\" data-rl_caption=\"\" title=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-17806\" style=\"margin-left: 3px; margin-right: 3px;\" alt=\"8694789803_687ac5f02d_b\" src=\"\/\/www.hsw.hu\/wp-content\/uploads\/2013\/05\/8694789803_687ac5f02d_b-100x70.jpg\" width=\"100\" height=\"70\" \/><\/a>Ahogy azt m\u00e1r megszokhatt\u00e1tok az elm\u00falt h\u00f3napokban, ezen a h\u00e9ten p\u00e9nteken is befutott a megszokott leg\u00fajabb Project CARS build. A 462-es sz\u00e1m alatt fut\u00f3 build ez\u00fattal a Junior szintet megv\u00e1s\u00e1rolt felhaszn\u00e1l\u00f3k sz\u00e1m\u00e1ra is el\u00e9rhet\u0151.<br \/>\nTerm\u00e9szetesen ezen a h\u00e9ten is sz\u00e1mtalan \u00fajdons\u00e1g \u00e9rkezett \u00e9s sz\u00e1mtalan dolog v\u00e1ltozott a j\u00e1t\u00e9kban, amellyekr\u0151l pontosan t\u00e1j\u00e9koz\u00f3dhattok az angol nyelv\u0171 changelog seg\u00edts\u00e9g\u00e9vel.<\/p>\n<p><span style=\"text-decoration: underline; font-size: medium;\"><strong>Build 462\u00a0(3\/5\/13, Junior Member+)<\/strong><\/span><\/p>\n<p><b>Bug Fixes:<br \/>\n<\/b><\/p>\n<ul>\n<li>* Added protection to player flag check in MP session (Fixes MP issues)<\/li>\n<li>* Moved engine sounds on\/off out of the car sounds on\/off so that engine, turbo, transmission and exhaust sounds toggle along with the metric for the engine being started\/stopped, so sounds now work in line with the physics engine changes<\/li>\n<li>* Fixed a race start issue where the exhaust sounds could bypass that and play. Also reset the car state fully on a restart to make sure the engine on\/off state change was picked up properly<\/li>\n<\/ul>\n<p><b>Vehicles:<br \/>\n<\/b><\/p>\n<ul>\n<li>* Mitsubishi Lancer: All exterior mapped&amp;textured, new lights setup, some mesh updates, combined all glass materials, user flags checked\/fixed etc<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline; font-size: medium;\"><strong>Build 461\u00a0(3\/5\/13, Junior Member+)<\/strong><\/span><\/p>\n<p><b>Physics:<\/b><\/p>\n<ul>\n<li>* Ignition and engine start updates<\/li>\n<li>* Fix for testing whether to Auto Start Engine before reading the Driver Aid settings<\/li>\n<li>* Changed Auto Start to be 1 for Elite handling modes, should be 1 for all modes now<\/li>\n<li>* Tweaked thresholds for IsEngineRunning metric<\/li>\n<\/ul>\n<p><b>Base:<\/b><\/p>\n<ul>\n<li>* Padded BDbgString when not used to keep consistent size for use by loaded classes such BHashString on all platforms\/configs, including 64 bit<\/li>\n<li>* Added static asserts to check expected sizes of BHashStrings and other basics types<\/li>\n<li>* Various updates to change\u00a0crt\u00a0string calls to Base abstracts including new BStrtok<\/li>\n<li>* Physics: Added overloads to pass in\u00a0dest\u00a0length for use with BStrtok abstracts<\/li>\n<li>* NetServices: Fixed a compile warning<\/li>\n<li>* Fix HRDF 64-bit type sizes and relocations<\/li>\n<li>* Added BStrtok abstracts<\/li>\n<\/ul>\n<p><b>GUI:<\/b><\/p>\n<ul>\n<li>* Added function register for heat haze toggle<\/li>\n<\/ul>\n<p><b>Bug Fixes:<\/b><\/p>\n<ul>\n<li>* Fix for not fetching valid RaceModeInfo for multiplayer<\/li>\n<li>* Fixed incorrect script logic causing number of laps to always be 1<\/li>\n<\/ul>\n<p><b>Render:<\/b><\/p>\n<ul>\n<li>* Planar Reflections resolution is now linked to the\u00a0envmap\u00a0settings<\/li>\n<li>* Added optional scaling of\u00a0envmap\u00a0based on specular texture alpha (as used on basic.fx) to basic_windows.fx<\/li>\n<\/ul>\n<p><b>Audio:<\/b><\/p>\n<ul>\n<li>* Added gear wobble engine modulation<\/li>\n<\/ul>\n<p><b>Replays:<\/b><\/p>\n<ul>\n<li>* ReplaySaveLoad: Resurrected some old debug code to aid in finding invalid track\/vehicle\u00a0IDs<\/li>\n<li>* Replay: Added error then continue on an attempt to stop recording to an uninitialised sample buffer<\/li>\n<li>* cPhysicsReplay: Clear activated flag on Cleanup()<\/li>\n<\/ul>\n<p><b>Race Rules:<\/b><\/p>\n<ul>\n<li>* Enable RacingFlags to be displayed<\/li>\n<li>* Add display to 2d map<\/li>\n<li>* Add RacingFlagSettings.hrdf\u00a0which contains parameters to alter flag behaviour<\/li>\n<li>* Add warning message to TextDB.btdb<\/li>\n<li>* Define RACEAPPCORE_RACING_FLAGS_ENABLED for Aries<\/li>\n<li>* Hookup\u00a0gui\u00a0code to display flag warnings<\/li>\n<li>* Enable conditional compilation of RacingFlags<\/li>\n<li>* Only display HUD warning when player is inside a flag section<\/li>\n<li>* Only run flag detection on host in multiplayer games<\/li>\n<\/ul>\n<p><b>Shaders:<\/b><\/p>\n<ul>\n<li>* WIP Fog\/Scattering Shader<\/li>\n<li>* Fixed PS3\u00a0shader\u00a0compiler error in vehicles_basic_translucent.fx<\/li>\n<\/ul>\n<p><b>Tracks:<\/b><\/p>\n<ul>\n<li>* Bathurst: Added leaves particle\u00a0fx\u00a0in some areas<\/li>\n<\/ul>\n<p><b>Vehicles:<\/b><\/p>\n<ul>\n<li>* Mercedes SLS AMG: Applied WIP suspension geometry from the GT3 version until we get full reference<\/li>\n<li>* Ford Mustang Boss 302R: More performance balancing and applying data from Ford Racing<\/li>\n<li>* BMW M3 GT4: Reduced\u00a0aero\u00a0drag<\/li>\n<li>* Mercedes SLS GT3: Applied real numbers to gearbox<\/li>\n<li>* Mitsubishi Lancer Evo X: Normals\/textures updated<\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\"><span style=\"font-size: medium;\"><strong>Build 460\u00a0(2\/5\/13, Senior Manager)<\/strong><\/span><\/span><\/p>\n<p><b>Scribe:<\/b><br \/>\n* Set Scribe IncludeRoot parameter to &#8222;$(MWL_ROOT)\\Common&#8221;<br \/>\n* Ensure IncludeRoot argument gets passed through to the script compiler<br \/>\n* Add &#8222;$(MWL_ROOT)\\Common&#8221; to C++ include path for all configs\/platforms<br \/>\n<b>Base:<\/b><br \/>\n* Fixed compilation on multiple platforms in order to check cross platform code<br \/>\n* Added constructor to create a value-only hash string<br \/>\n<b>Animation:\u00a0<\/b><br \/>\n* Animation sequence player update returns status based on any active players. Fix x64 compiler warning<br \/>\n<b>Common:<\/b><br \/>\n* Set Warning as Error on missing configs<br \/>\n* Fixed various compile issues<br \/>\n* Set Warnings as Error on remaining lib configs that are missing it<br \/>\n* Fixed up a number of warnings that had crept in<br \/>\n* Fixed up some crt string calls to use Base abstracts<br \/>\n<b>Replays:<\/b><br \/>\n* GameSetup: Make SetupRaceDetails() replay-aware<br \/>\n* AppReplay: Add race mode ID and PreRaceSessionsAllowed flag to snapshot data<br \/>\n* AppReplay: Increase snapshot data version number<br \/>\n* AppReplay: Implement conversion of previous revision of snapshot data<br \/>\n<b>Render:<\/b><br \/>\n* Modified handling of mirror exclusions to use local player flag rather than per-participant flag &#8211; should fix the bug with opponents disappearing in the mirror when there are more than 20 or so<br \/>\n<b>GUI:<\/b><br \/>\n* View Replay menu now placed within My Race Locker<br \/>\n<b>Vehicles:<\/b><br \/>\n* Mercedes SLS AMG: Changed runtime file naming, vehicle names and updated vehicle list<br \/>\n* Mercedes SLS AMG: Added badges back in<\/p>\n<p><b>*KNOWN ISSUE*\u00a0<\/b><br \/>\n<b>* Newly recorded replays will not load after being saved. (Should be fixed in the next build).<br \/>\n<\/b><\/p>\n<p><span style=\"text-decoration: underline;\"><span style=\"font-size: medium;\"><strong>Build 459\u00a0(1\/5\/13, Senior Manager)<\/strong><\/span><\/span><\/p>\n<p><b>Bug Fixes:<\/b><br \/>\n* Fix for multiplayer games launching with single-player settings<br \/>\n<b>Base:<\/b><br \/>\n* Fix for Live Edit components not calling their callback functors when data changed.<br \/>\n* Changed code in GrowBuffer so that we pass in the capacity we wish to handle<br \/>\n* Converted all game-mode specific code to script. Removed GameMode enum type and added game-wide support for GameMode hashes<br \/>\n* Updates to LiveEdit command creation and TCPBuffer management. Components are now held in a small pool and each has a Creation Method instead of using new, ctor&#8217;s are protected to avoid by passing the pool. The sending of data is nw thread safe, and can optionally be setup to be non-blocking and send on a separate worker thread<br \/>\n<b>GUI:<\/b><br \/>\n* Fix to make selection one-time-only<br \/>\n* Fixed compile error<br \/>\n* Added &#8216;SetSelected&#8217; to GUIListItemData<br \/>\n<b>Render:<\/b><br \/>\n* Stopped light detection from rejecting asymmetric light setups for reversing lights. Also added more internal debug reporting for use when analysing light detection errors<br \/>\n* Remove dead code\/references to D3DDISPLAYMODE<br \/>\n<b>API:<\/b><br \/>\n* Further fix to LiveEdit API changes<br \/>\n<b>Environment:<\/b><br \/>\n* Fix for SSE2 implementation of the blend colour cubes being backwards<br \/>\n<b>Audio:<\/b><br \/>\n* Support added for external gear sounds<br \/>\n<b>Vehicles:\u00a0<\/b><br \/>\n* Mercedes SLS: Added Mercedes-Benz badges back in<br \/>\n* Mercedes SLS GT3: WIP model added for physics testing<\/p>\n<p><span style=\"text-decoration: underline; font-size: medium;\"><strong>Build 458\u00a0(30\/4\/13, Manager+)<\/strong><\/span><\/p>\n<p><b>GUI:<\/b><br \/>\n* Added functionality to advance the calendar to the next date that contains events (and debug test code for it), and get a list of events on a given date that the player will be eligible for<br \/>\n* Fixes audio screen being misdirected to the new view replays screen<br \/>\n<b>Bug Fixes:<\/b><br \/>\n* Fixed some runtime warnings for missing files<br \/>\n<b>Render:<\/b><br \/>\n* Fix for black dots in bonnet cam reflections on metallic cars (NaNs in frame-buffer)<br \/>\n<b>Vehicles:<\/b><br \/>\n* Mercedes SLS: Added missing cockpit display texture<br \/>\n* Ford Mustang Boss 302R: added approx 30kg of fluid weight<\/p>\n<p>Build 457\u00a0(29\/4\/13, Team Member+)<\/p>\n<p><b>GUI:<\/b><br \/>\n* Add default tyre as a valid option when toggling through them<br \/>\n* Added weather icons to loading\/ingame screens<br \/>\n* Adding new &#8216;view replays&#8217; screen &#8211; requries an art pass, but is fully functional<br \/>\n* Added &#8216;save replay&#8217; to post race screen<br \/>\n* Setup screen fixed &#8211; mouse can now be used once again on sliders<br \/>\n* GUI element added for flag notifications<br \/>\n* Adjusted sizes to match for new bumper and trigger buttons on pc<br \/>\n<b>Render:<\/b><br \/>\n* Fixed error in new reflection mapping shader setup which resulted in compile error on one particular combination of options<br \/>\n* Moved track surface reflection code to shared header, and created new road dbv shader for proper normal mapping use<br \/>\n* New mountain shader &#8211; for use on mountain skyrings where needed<br \/>\n<b>Vehicles:<\/b><br \/>\n* Ford Capri Group5: Some livery corrections\/changes<br \/>\n<b>Tracks:<\/b><br \/>\n* Solitude Rennstrecke: New export<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ahogy azt m\u00e1r megszokhatt\u00e1tok az elm\u00falt h\u00f3napokban, ezen a h\u00e9ten p\u00e9nteken is befutott a megszokott&#8230;<\/p>\n","protected":false},"author":1,"featured_media":17806,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[99,16,49,152,15,603,50,60,200,46,100,56],"class_list":["post-17805","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-hirek","tag-c-a-r-s","tag-download","tag-game","tag-jatek","tag-letoltes-2","tag-nintendo-wii-u","tag-pc","tag-playstation-3","tag-project-cars","tag-racing","tag-slightly-mad-studios","tag-xbox360"],"featured_image_urls":{"full":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/05\/8694789803_687ac5f02d_b.jpg",1024,576,false],"thumbnail":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/05\/8694789803_687ac5f02d_b-100x70.jpg",100,70,true],"medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/05\/8694789803_687ac5f02d_b-300x168.jpg",300,168,true],"medium_large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/05\/8694789803_687ac5f02d_b.jpg",640,360,false],"large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/05\/8694789803_687ac5f02d_b.jpg",640,360,false],"1536x1536":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/05\/8694789803_687ac5f02d_b.jpg",1024,576,false],"2048x2048":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/05\/8694789803_687ac5f02d_b.jpg",1024,576,false],"covernews-featured":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/05\/8694789803_687ac5f02d_b.jpg",1024,576,false],"covernews-medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/05\/8694789803_687ac5f02d_b.jpg",540,304,false]},"author_info":{"display_name":"Toya","author_link":"https:\/\/www.hsw.hu\/?author=1"},"category_info":"<a href=\"https:\/\/www.hsw.hu\/?cat=3\" rel=\"category\">PC<\/a>","tag_info":"PC","comment_count":"0","_links":{"self":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/17805","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=17805"}],"version-history":[{"count":2,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/17805\/revisions"}],"predecessor-version":[{"id":17808,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/17805\/revisions\/17808"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/media\/17806"}],"wp:attachment":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=17805"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=17805"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=17805"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}