{"id":18552,"date":"2013-06-01T11:16:15","date_gmt":"2013-06-01T10:16:15","guid":{"rendered":"http:\/\/www.hsw.hu\/?p=18552"},"modified":"2013-06-01T11:16:15","modified_gmt":"2013-06-01T10:16:15","slug":"itt-a-legujabb-project-cars-build-21","status":"publish","type":"post","link":"https:\/\/www.hsw.hu\/?p=18552","title":{"rendered":"Itt a leg\u00fajabb Project CARS build"},"content":{"rendered":"<p style=\"text-align: justify;\"><a href=\"http:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/06\/977896_598964833467782_1700369588_o.jpg\" data-rel=\"lightbox-image-0\" data-imagelightbox=\"0\" data-rl_title=\"\" data-rl_caption=\"\" title=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-18553\" style=\"margin-left: 3px; margin-right: 3px;\" alt=\"977896_598964833467782_1700369588_o\" src=\"\/\/www.hsw.hu\/wp-content\/uploads\/2013\/06\/977896_598964833467782_1700369588_o-100x70.jpg\" width=\"100\" height=\"70\" \/><\/a>Ahogy az minden h\u00e9ten lenni szokott ez\u00fattal is meg\u00e9rkezett a Slightly Mad Studiost\u00f3l a leg\u00fajabb Project CARS build. A 484-es sz\u00e1m\u00fa verzi\u00f3 kipr\u00f3b\u00e1l\u00e1s\u00e1hoz minimum team member st\u00e1tusszal kell rendelkeznetek.<br \/>\nA szok\u00e1sos \u00fajdons\u00e1gok ez\u00fattal sem maradnak el, \u00edgy a heti changelogot \u00e9rdemes a j\u00e1t\u00e9kosoknak \u00e1tb\u00f6ng\u00e9szni.<\/p>\n<p><span style=\"text-decoration: underline;\"><strong>Build 484\u00a0(31\/5\/13, Team Member+)<\/strong><\/span><\/p>\n<p><b>Render:<\/b><\/p>\n<p>* x64 configurations now compiles cleanly<br \/>\n* DX11 fix for depricated 16bit texture formats loading bug<br \/>\n* Fixed 64 bit pointer warnings and depracated string warnings<br \/>\n* Enabled 64 bit config. Excluded OculusRift cpp from PS3 configs<br \/>\n* Fixed Oculus Rift VS props so that it displays properly in the Property Manager<\/p>\n<p><b>Bug Fixes:<\/b><\/p>\n<p>* Fix for online being stuck in a restart loop when pressing &#8222;Advance&#8221;<br \/>\n* Fixed the problem with the distorting AI engine sounds (now re-enabled) by changing how it recycles the instances (distance rather than volume-based), and fixed an issue with glitching during transitions<\/p>\n<p><b>GUI:<br \/>\n<\/b><br \/>\n* Fixed quad visibility applink<\/p>\n<p><b>Base:<br \/>\n<\/b><br \/>\n* Added PCH support<br \/>\n* Fixed options\/settings<br \/>\n* Fixed warnings\/errors reported by WiiU compiler<br \/>\n* Added ResetTickEvent to gManager<br \/>\n* Call ResetTickEvent automatically when either AutoDeactivateManagers, EnterGameMode or LeaveGameMode is called<br \/>\n* OculusRift removed from 64 bit config<\/p>\n<p><b>Environment:<br \/>\n<\/b><br \/>\n* Code to generate air pressure (pa) and altitude base air temp based on altitude of the track. Also added hooks so we can provide the altitude of a track via its trd<br \/>\n<b>Game Modes:<br \/>\n<\/b><br \/>\n* Race weekend enabled in Front-End<br \/>\n* Basically, now all the Quick Race game mode menu options are now working<br \/>\n-Quick race mode, is now Race Weekend mode.<br \/>\n-Re-enabled the TwoRaceFormat menu option<br \/>\n-Fixed a bug in the Custom Race GUI handler, so now the correct game mode options are enabled on first-time into the menu<br \/>\n-Fixed a bug in the number of laps being overridden by the previous sessions<br \/>\n-Fixed a round-tripping bug where the current session index wasn&#8217;t being reset across seperate games<\/p>\n<p><b>Physics:<br \/>\n<\/b><br \/>\n* Tires: Adjustments to both FlashTread and ModalCarcass improving inclination (camber) behavior<\/p>\n<p><b>Replays:<\/b><br \/>\n* Missing file from previous replay-fix added<\/p>\n<p><b>Tracks:<br \/>\n<\/b><br \/>\n* Azure Circuit: Added new Andreas sea\/water,added bg mountain\/remapped and retextured the terrain above the rascasse\/saintdevote, added new cruiseship+new building from James, fixed few things here and there<br \/>\n* Azure Circuit: Initial trackside cameras and raceline added<\/p>\n<p><b>Vehicles:<br \/>\n<\/b><br \/>\n* BAC Mono: fixed up center camera position<br \/>\n* Ford Mustang Boss 302R: fixed steering sync on temporary driver anims<br \/>\n* Pirault Mega: Minor fix on CPIT body meshes<br \/>\n* Pirault Mega: Added LODA roof\/windscreen to CPIT body, fixed minor issues<br \/>\n* RUF RGT: Fixing legacy issues in AI engine sound to put it in the correct sound category and misc settings<br \/>\n* Gumpert Apollo: Fixed LODs A and B wheel nuts colors (different left and right)<br \/>\n* Gumpert Apollo: LODC update. Some basic detailing added<br \/>\n* Pagani Huayra: Minor collision joints update<br \/>\n* Pagani Huayra: Needles instruments calibrated<\/p>\n<p><span style=\"text-decoration: underline;\"><strong>Build 483\u00a0(30\/5\/13, Senior Manager)<\/strong><\/span><br \/>\n<b>Oculus Rift:<\/b><br \/>\n* Fixed Oculus Rift VS props so that it displays properly in the Property Manager<br \/>\n* Add IPD (interpupillary distance) setting to low level OculusRift initialisation<br \/>\n* Add OculusRift helper class to GraphicsEngine vcxproj\/filters\/include<br \/>\n* Add OculusRift SDK 0.2.2<br \/>\n<b>Base:<\/b><br \/>\n* Removed warnings as errors option from Test app due to it being test code, some of which checks that warnings are reported correctly<br \/>\n* Made BThreadCurrID visible to critical module for use by re-entrant crit<br \/>\n* Fixed Base Test PC configs. Added Oculus Rift paths<br \/>\n<b>Replays:<\/b><br \/>\n* Increased file size limit to 1Gb<br \/>\n* Fix for incorrectly adjusted from\/to timestamps on event buffers<br \/>\n* Increased capacity of central event buffer<br \/>\n* Prevent event and sample meta-buffers from attempting to advance the look-ahead buffer head past the end of the recorded stream<br \/>\n* Fixed a couple of debug text buffer overruns<br \/>\n<b>Physics:<\/b><br \/>\n* Loose Objects: Increase capacity of event data replay buffer<br \/>\n<b>Render:<\/b><br \/>\n* Renderer fix (OCR exclusions) to fix Xbox 360 compilation<br \/>\n<b>Environment:<\/b><br \/>\n* WTC file updates including low layer cloud fade out for conditions that don&#8217;t use these types of cloud and keyframes for the water emap and spec factors so that it doesn&#8217;t glow so much at night<br \/>\n* Ocean and sky ring shaders using new tweakers<\/p>\n<p><span style=\"text-decoration: underline;\"><strong>Build 482\u00a0(29\/5\/13, Senior Manager)<\/strong><\/span><br \/>\n<b>GUI:<\/b><br \/>\n* Added &#8216;time of day&#8217; icons and text applinks for loading and in-race screens (not yet in game)<br \/>\n* TimeOfDay quad added to relevant screens ready for new icon to appear (needs applink)<br \/>\n* Updated weather icons and new time of day icons<br \/>\n* Updated console button icons<br \/>\n<b>Base:<\/b><br \/>\n* Fix for unintentional removal of live update data being sent out to TweakIt<br \/>\n* Fix for SimApp \/ apps not using Input caused by LiveEdit, also adds PS3 Unity files for latest editor code<br \/>\n* Fix LiveEditTool vcproj file so that DirectX includes are added<br \/>\n* Camera Editor, LiveEdit updates and TweakIt code updates<br \/>\n* Added creation tools for all camera object types<br \/>\n* Added auto live update for selected single objects to give better feedback<br \/>\n* Sorted out editing of spline nodes in the tool UI<br \/>\n* Added support for proper key code values back to game and added delete functionality for selected objects<br \/>\n* Added reference assignment\/removal using reference selection via a new dialog to make editing easier<br \/>\n<b>Environment:<\/b><br \/>\n* Particles respawning improvements for better view-fill capability mostly needed for snow support due to snow lower fall speed. This CL needs latest Effects\/Particles\/Textures\/Weather\/raindrop.dds<br \/>\n<b>Renderer:<\/b><br \/>\n* Oculus Rift WIP (more low level plumbing)<br \/>\n* New DX11 texture loader &#8211; this is to fix the long standing purple texture\/cracked glass bug and also reduces the current peak system memory usage caused by a workaround to defer the release of intermediate d3d textures<br \/>\n* Don&#8217;t render the Landscape in the dummy environment map &#8211; because the landscape rendering would then use itself(!) since it uses an envmap (This caused occasional reflection corruption on Azure Circuit)<br \/>\n* Add DUMMY ENVMAP visualisation to F1 debug menu<br \/>\n* Modified thin client mip-skipping option to make it more useful<br \/>\n<b>Shaders:<\/b><br \/>\n* Improved Water shaders (sea\/riverbed transmission, fixed reflections plus global light level scaling)<br \/>\n<b>Tracks:<\/b><br \/>\n* Northampton Classic: Interior textures, added viewer spotlights, added new skyring added wetroad fx to kerbs added night spotlights<\/p>\n<p><span style=\"text-decoration: underline;\"><strong>Build 481\u00a0(28\/5\/13, Manager+)<\/strong><\/span><br \/>\n<b>GUI Tool:<\/b><br \/>\n* Added &#8216;select next\/prev list option&#8217; result<br \/>\n* Fixed new GUITool compile errors<br \/>\n<b>Environment:<\/b><br \/>\n* Enviroment system now uses custom object pools for the weather cycle timeline components.. this reduces the number of allocs required by the enviroment system alot<br \/>\n<b>Tracks:<\/b><br \/>\n* Northampton Classic: Textures update<br \/>\n* Northampton Classic: Adding cameras \/marbles tweaked grass settings\/ added skids\/ fixed lod popups \/ added wetroad fx to main road at Northampton classic<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ahogy az minden h\u00e9ten lenni szokott ez\u00fattal is meg\u00e9rkezett a Slightly Mad Studiost\u00f3l a leg\u00fajabb&#8230;<\/p>\n","protected":false},"author":1,"featured_media":18553,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[653,99,543,49,152,50,60,200,46,100,542,56],"class_list":["post-18552","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-hirek","tag-build","tag-c-a-r-s","tag-frissites","tag-game","tag-jatek","tag-pc","tag-playstation-3","tag-project-cars","tag-racing","tag-slightly-mad-studios","tag-update","tag-xbox360"],"featured_image_urls":{"full":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/06\/977896_598964833467782_1700369588_o.jpg",1920,1200,false],"thumbnail":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/06\/977896_598964833467782_1700369588_o-100x70.jpg",100,70,true],"medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/06\/977896_598964833467782_1700369588_o-300x187.jpg",300,187,true],"medium_large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/06\/977896_598964833467782_1700369588_o.jpg",640,400,false],"large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/06\/977896_598964833467782_1700369588_o-1024x640.jpg",640,400,true],"1536x1536":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/06\/977896_598964833467782_1700369588_o.jpg",1536,960,false],"2048x2048":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/06\/977896_598964833467782_1700369588_o.jpg",1920,1200,false],"covernews-featured":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/06\/977896_598964833467782_1700369588_o.jpg",1024,640,false],"covernews-medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/06\/977896_598964833467782_1700369588_o.jpg",540,338,false]},"author_info":{"display_name":"Toya","author_link":"https:\/\/www.hsw.hu\/?author=1"},"category_info":"<a href=\"https:\/\/www.hsw.hu\/?cat=3\" rel=\"category\">PC<\/a>","tag_info":"PC","comment_count":"0","_links":{"self":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/18552","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=18552"}],"version-history":[{"count":2,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/18552\/revisions"}],"predecessor-version":[{"id":18555,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/18552\/revisions\/18555"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/media\/18553"}],"wp:attachment":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=18552"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=18552"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=18552"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}