{"id":18743,"date":"2013-06-08T22:27:32","date_gmt":"2013-06-08T21:27:32","guid":{"rendered":"http:\/\/www.hsw.hu\/?p=18743"},"modified":"2013-06-08T22:27:32","modified_gmt":"2013-06-08T21:27:32","slug":"megerkezett-a-legujabb-project-cars-build-14","status":"publish","type":"post","link":"https:\/\/www.hsw.hu\/?p=18743","title":{"rendered":"Meg\u00e9rkezett a leg\u00fajabb Project CARS build"},"content":{"rendered":"<p style=\"text-align: justify;\"><a href=\"http:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/06\/8817022726_0b4060fd12_o.jpg\" data-rel=\"lightbox-image-0\" data-imagelightbox=\"0\" data-rl_title=\"\" data-rl_caption=\"\" title=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-18744\" style=\"margin-left: 3px; margin-right: 3px;\" alt=\"8817022726_0b4060fd12_o\" src=\"\/\/www.hsw.hu\/wp-content\/uploads\/2013\/06\/8817022726_0b4060fd12_o-100x70.jpg\" width=\"100\" height=\"70\" \/><\/a>Itt van a szok\u00e1sos heti Project CARS build a Slightly Mad Studios g\u00e1rd\u00e1j\u00e1t\u00f3l. A tags\u00e1g m\u00e1r megszokhatta, hogy a csapat minden p\u00e9nteken \u00faj friss\u00edt\u00e9ssel \u00e1ll el\u0151, ami \u00e1ltal\u00e1ban sz\u00e1mtalan \u00fajdons\u00e1got tartalmaz.<br \/>\nEz\u00fattal a Junior el\u0151fizet\u00e9ssel rendelkez\u0151 j\u00e1t\u00e9kosoknak is \u00e9rdemes izz\u00edtaniuk a launchert, mert a leg\u00fajabb verzi\u00f3 az \u0151 sz\u00e1mukra is el\u00e9rhet\u0151. Term\u00e9szetesen a heti \u00f6sszes\u00edtett friss\u00edt\u00e9si list\u00e1t ez\u00fattal is k\u00f6z\u00f6lj\u00fck angol nyelven.<\/p>\n<p><span style=\"text-decoration: underline;\"><strong><span style=\"font-size: small;\">Build 489 (7\/6\/13, Junior Member+)<\/span><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\">Base:<\/span><\/p>\n<ul>\n<li><span style=\"font-size: small;\">Updated BXmlNode to provide access to arbitrary user data<\/span><\/li>\n<li><span style=\"font-size: small;\">Added BDbgFatalNoReturn. Which is a version of BDbgFatal with the platform no return specifier<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: small;\">Console:<\/span><\/p>\n<ul>\n<li><span style=\"font-size: small;\">WiiU CParticleMeshPrimitive\/Type stubs\/WIP<\/span><\/li>\n<li><span style=\"font-size: small;\">WiiU RenderContext stubs<\/span><\/li>\n<li><span style=\"font-size: small;\">WiiU COcclusionQuery stubs<\/span><\/li>\n<li><span style=\"font-size: small;\">WiiU CMaterial implementation.<\/span><\/li>\n<li><span style=\"font-size: small;\">WiiU CInstancedMeshPrimitive\/Type stubs\/WIP<\/span><\/li>\n<li><span style=\"font-size: small;\">WiiU CLightweightMeshPrimitive\/Type stubs\/WIP<\/span><\/li>\n<li><span style=\"font-size: small;\">WiiU implemented full primitive utility function set<\/span><\/li>\n<li><span style=\"font-size: small;\">WiiU CSharedDynamicVertex and Index Buffer stubs<\/span><\/li>\n<li><span style=\"font-size: small;\">WiiU CShadowControl implemented<\/span><\/li>\n<li><span style=\"font-size: small;\">WiiU misc Renderer classes compile\/stubs (CScreenShot\/CTracker\/CVideo)<\/span><\/li>\n<li><span style=\"font-size: small;\">WiiU CRenderer\/RenderThread base headers (stripped down from DX11)<\/span><\/li>\n<li><span style=\"font-size: small;\">WiiU CGenInstancingPlatformHelper added<\/span><\/li>\n<li><span style=\"font-size: small;\">WiiU CDebugProvider\/CDebugMetrics added<\/span><\/li>\n<li><span style=\"font-size: small;\">WiiU CDebugBatch Line\/Quad\/Text added. (probably should make this cross-platform at some point since the code is the same on all targets)<\/span><\/li>\n<li><span style=\"font-size: small;\">WiiU Viewport class implementation<\/span><\/li>\n<li><span style=\"font-size: small;\">WiiU add MEM1 allocator (derived from 360 Write Combining\/PS3 VRAM allocator class)<\/span><\/li>\n<li><span style=\"font-size: small;\">WIIU CCamera Class implementation (derived from PS3 version which was a good match)<\/span><\/li>\n<li><span style=\"font-size: small;\">WiiU Base Renderer Abstraction Compilation Fixes\/ShadowControlBase implementation<\/span><\/li>\n<li><span style=\"font-size: small;\">WiiU Debug Lines\/Quads\/Text Primitive\/PrimitiveType stubs<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: small;\">Race weekend:<\/span><\/p>\n<ul>\n<li><span style=\"font-size: small;\">\u00a0Session saving &amp; restoring<\/span><\/li>\n<li><span style=\"font-size: small;\">Debug menu:<\/span><\/li>\n<li><span style=\"font-size: small;\">\u00a0Enabled extra controls in debug menu for displaying average luminance value<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: small;\">Physics:<\/span><\/p>\n<ul>\n<li><span style=\"font-size: small;\">Pass dynamic live air pressure values to physics systems<\/span><\/li>\n<li><span style=\"font-size: small;\">Vehicle dynamics updates:<\/span><\/li>\n<li><span style=\"font-size: small;\">Volumetric throttle modelling<\/span><\/li>\n<li><span style=\"font-size: small;\">Tweakers for throttle response<\/span><\/li>\n<li><span style=\"font-size: small;\">Non-gold csv export of brakemapping and torque volumetric data<\/span><\/li>\n<li><span style=\"font-size: small;\">New algorithm for engine load used by audio systems<\/span><\/li>\n<li><span style=\"font-size: small;\">Adjustable brake mapping and restrictor plates<\/span><\/li>\n<li><span style=\"font-size: small;\">Ambient pressure considered as part of throttle response<\/span><\/li>\n<li><span style=\"font-size: small;\">Per vehicle EDF updates to use new systems<\/span><\/li>\n<li><span style=\"font-size: small;\">Updated switch from loading state to race to proceed physics sync immediately<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: small;\">Environment:<\/span><\/p>\n<ul>\n<li><span style=\"font-size: small;\">Added controls to allow us to be able to scale the lighting on vehicles<\/span><\/li>\n<li><span style=\"font-size: small;\">Added 15 percent saturation to clear 3 with new colour cube<\/span><\/li>\n<li><span style=\"font-size: small;\">Clear 03 yellow sun tint reduced a touch<\/span><\/li>\n<li><span style=\"font-size: small;\">Clear 02 emap boost\/ambient reduced so that it can be compared to higher value in clear 05<\/span><\/li>\n<li><span style=\"font-size: small;\">Clear 3 sun colour test, has more yellow hued sun in the day<\/span><\/li>\n<li><span style=\"font-size: small;\">WTC updates so that sunny and medium cloud conditions have brighter sun, more tone mapping adjustment, more blue sheen at midday and several other tweaks for daytime lighting<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: small;\">Replays:<\/span><\/p>\n<ul>\n<li><span style=\"font-size: small;\">Updated participant snapshot version number. Should fix EOR replays<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: small;\">Shaders:<\/span><\/p>\n<ul>\n<li><span style=\"font-size: small;\">Shader changes to take into account new scalers for vehicle lighting<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: small;\">Audio:<\/span><\/p>\n<ul>\n<li><span style=\"font-size: small;\">Got a lot further with the distant echo, amplitude rolloff and LPF occlusion for the the external engines, backfires, splutters and gearshift sounds of the 4 testbed cars (Caterham R500, Zonda R, Formula A and Capri Group 5). I&#8217;ve also done a quick pass on the engine dynamics in an attempt to create a more realistic ramp in volume and engine loads. The Capri Group 5 engine no longer has the weird popping sound like its misfiring<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: small;\">GUI:<\/span><\/p>\n<p><span style=\"font-size: small;\">* New icon for Edit HUD<\/span><\/p>\n<p><span style=\"font-size: small;\">Tracks:<\/span><\/p>\n<ul>\n<li><span style=\"font-size: small;\">Northampton Classic: New road and runoff materials, reworked pit buildings and stands, added grass tufts to runoff area<\/span><\/li>\n<li><span style=\"font-size: small;\">Azure Circuit: Moved first garage position to fixed damaging the car on load, added more road patches, seams, improved road textures a bit, back to high rez version of the main road texture and fixed alpha channel, darkened a bit whitelines, created new diving board+added slide and stair\/rails to it<\/span><\/li>\n<li><span style=\"font-size: small;\">All Track TRDs: Added Altitude data for all track TRDs<\/span><\/li>\n<li><span style=\"font-size: small;\">Added new track&#8230;. Fort Felix\u00a0<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: small;\">Vehicles:<\/span><\/p>\n<ul>\n<li><span style=\"font-size: small;\">Mercedes SLS GT3: Added placeholder lights and mirrors<\/span><\/li>\n<li><span style=\"font-size: small;\">Ford Mustang Boss: Added placeholder lights and mirrors<\/span><\/li>\n<li><span style=\"font-size: small;\">Lotus 98T: New modal carcass and Flash tread. Enabled some wear and heating for public testing. Not sure amounts as I&#8217;m doing it mostly by feel. Lotus 78 &#8211; same caracass and flash changes as the 98T. also has wear and heating enabled<\/span><\/li>\n<\/ul>\n<p><span style=\"text-decoration: underline;\"><strong><span style=\"font-size: small;\">Build 488 (6\/6\/13, Senior Manager)<\/span><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\">Common:<\/span><\/p>\n<p><span style=\"font-size: small;\">* Old profiling and stat systems now working again<\/span><br \/>\n<span style=\"font-size: small;\">* These are Track profiling, vehicle profiling and track stats<\/span><br \/>\n<span style=\"font-size: small;\">* Switch GraphicsEngine,RenderBridge and Renderer to use SSE2 code generation<\/span><\/p>\n<p><span style=\"font-size: small;\">Physics:<\/span><\/p>\n<p><span style=\"font-size: small;\">* 64 bit waypoint pointer updates<\/span><br \/>\n<span style=\"font-size: small;\">* Updated groove debug waypoint ptrs to support 64 bit<\/span><\/p>\n<p><span style=\"font-size: small;\">WiiU:<\/span><\/p>\n<p><span style=\"font-size: small;\">* BCritical<\/span><br \/>\n<span style=\"font-size: small;\">* Platform API SysMalloc<\/span><br \/>\n<span style=\"font-size: small;\">* Platform API DateTime<\/span><br \/>\n<span style=\"font-size: small;\">* Platform API Printf<\/span><\/p>\n<p><span style=\"font-size: small;\">Shared Memory:<\/span><\/p>\n<p><span style=\"font-size: small;\">* Changed mOrientation to use pre-modified values in hydraulic space<\/span><br \/>\n<span style=\"font-size: small;\">* Removed unused mTyreSpeed variable<\/span><br \/>\n<span style=\"font-size: small;\">GUI:<\/span><br \/>\n<span style=\"font-size: small;\">* Pause menu updated to FE style<\/span><br \/>\n<span style=\"font-size: small;\">* Logos and photos for every location in the game, new sliders on the Gameplay screen<\/span><br \/>\n<span style=\"font-size: small;\">Audio:<\/span><br \/>\n<span style=\"font-size: small;\">* More refining the mix and distance rolloff for the external backfires, splutters and gearshift sounds. I found the &#8222;inverse logarithmic scale&#8221; to be best as it&#8217;s more natural sounding curve. I tested and applied these changes to the following cars: Caterham R500, Zonda R, Formula A and Capri Group 5. The Zonda R &amp; Formula A are the best so far. I&#8217;ve toned down the gear wobble in the R500<\/span><br \/>\n<span style=\"font-size: small;\">Vehicles:<\/span><br \/>\n<span style=\"font-size: small;\">* Lotus 49: New Flash tread added along with an update to the Modal caracass. Ford GT40 &#8211; made changes to the flash tread and carcas based on what i just learned form the Lotus 49<\/span><\/p>\n<p><span style=\"text-decoration: underline;\"><strong><span style=\"font-size: small;\">Build 487 (5\/6\/13, Senior Manager)<\/span><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\">Common:<\/span><\/p>\n<p><span style=\"font-size: small;\">* Fixed some logging tracing typos in the environment anim files<\/span><br \/>\n<span style=\"font-size: small;\">* Moved common game mode functions from Global.script into the Common.script game mode script file<\/span><br \/>\n<span style=\"font-size: small;\">* Added Common game mode script<\/span><\/p>\n<p><span style=\"font-size: small;\">Physics:<\/span><\/p>\n<p><span style=\"font-size: small;\">* Cache new drivermode changes from App based on events and process after driver mode state machine<\/span><br \/>\n<span style=\"font-size: small;\">* Update effects requires some vehicle velocity to trigger logic<\/span><br \/>\n<span style=\"font-size: small;\">* Ford GT40: New Madal carcass with a first attempt Flash tread\u00a0<\/span><br \/>\n<span style=\"font-size: small;\">* Lotus 49: Updated yesterday Modal carcass with what I&#8217;ve learned<\/span><br \/>\n<span style=\"font-size: small;\">Race Weekend:\u00a0<\/span><br \/>\n<span style=\"font-size: small;\">* Enabled &amp; hooked in Autopilot option (for practice &amp; warmup sessions)<\/span><br \/>\n<span style=\"font-size: small;\">* Enabled &amp; hooked in Skip Lap option (for warmup sessions)<\/span><br \/>\n<span style=\"font-size: small;\">* Bug fix for first Race Overview Screen being inadvertenly closed<\/span><\/p>\n<p><span style=\"font-size: small;\">Base:\u00a0<\/span><\/p>\n<p><span style=\"font-size: small;\">* Updates for testing and additions of async tests<\/span><br \/>\n<span style=\"font-size: small;\">* Re-enable debug visuals<\/span><br \/>\n<span style=\"font-size: small;\">* Added support to BCritical for recursive critical section<\/span><br \/>\n<span style=\"font-size: small;\">* Fixed memory block critical being unlocked twice<\/span><br \/>\n<span style=\"font-size: small;\">* Updated legacy Debug module calls to new format<\/span><br \/>\n<span style=\"font-size: small;\">* Extended HUD Scribe \/ Script interface to allow more control over the in game HUD via script<\/span><br \/>\n<span style=\"font-size: small;\">* Added vehicle helper methods to identify vehicles requiring servicing and current vehicle<\/span><\/p>\n<p><span style=\"font-size: small;\">GUI:\u00a0<\/span><\/p>\n<p><span style=\"font-size: small;\">* Improved handling of weather and time of day icons<\/span><br \/>\n<span style=\"font-size: small;\">Audio:<\/span><br \/>\n<span style=\"font-size: small;\">* Fixed environment animation sounds (full path now required because of audio asset changes)<\/span><\/p>\n<p><span style=\"font-size: small;\">Tracks:<\/span><\/p>\n<p><span style=\"font-size: small;\">* Azure Circuit: Added some stuff from Tobac corner to rascasse, skids armco ends, diff armco colours, added missing emm to arch assets+ doors inside the swimming pool area, fixed some gaps<\/span><br \/>\n<span style=\"font-size: small;\">* Bathurst: Adding in track Altitude settings<\/span><\/p>\n<p><span style=\"text-decoration: underline;\"><strong><span style=\"font-size: small;\">Build 486 (4\/6\/13, Manager+)<\/span><\/strong><\/span><\/p>\n<p><span style=\"font-size: small;\">Environment:\u00a0<\/span><\/p>\n<p><span style=\"font-size: small;\">* Fix for conditions not fully cleaning up their anim pools when connected to tweakit<\/span><br \/>\n<span style=\"font-size: small;\">Graphics Engine:<\/span><br \/>\n<span style=\"font-size: small;\">* Disabling mesh locator logging<\/span><br \/>\n<span style=\"font-size: small;\">* Fix for mesh locators giving out the incorrect texcoord v value<\/span><\/p>\n<p><span style=\"font-size: small;\">Replays:<br \/>\n<\/span><\/p>\n<p><span style=\"font-size: small;\">* Reduced compression levels for position and quaternion in _CompressedVehiclePacket used in replay systems (increases overall packet by 8 bytes from 48 to 56 bytes<br \/>\n<\/span><\/p>\n<p><span style=\"font-size: small;\">Physics:<br \/>\n<\/span><\/p>\n<p><span style=\"font-size: small;\">* Tires: added exaggerated wear to FB test tire<br \/>\n* Lotus 49: New modal carcass added, but still using older scrub tread. No luck getting this car to handle properly with the flash tread yet<br \/>\n* Lotus 78: First pass on new Modal Carcass\/Flash tread tire for public testing<br \/>\n<\/span><\/p>\n<p><span style=\"font-size: small;\">Audio:<br \/>\n<\/span><\/p>\n<p><span style=\"font-size: small;\">* External gear sounds now positioned properly. Gear change logic altered to fix GearUp sound not being triggered correctly, seemingly due to a change in how neutral is passed in via metrics. Removed a gear change glitch on Reset due to stale metrics appearing after an audio reset<br \/>\n* New F1 incar and external backfires, splutters and gearshift sounds. Events are tagged as &#8222;Formula&#8221; for use with<br \/>\nall high powered high revving engines and open wheelers<br \/>\n* New incar and external GT and General backfires, splutters and gearshift sounds for high powered race cars<br \/>\n* Added gear wobble to the Caterham R500<br \/>\n<\/span><\/p>\n<p><span style=\"font-size: small;\">Base:<br \/>\n<\/span><\/p>\n<p><span style=\"font-size: small;\">* Destroy physics manager on exit before Base is destroyed<\/span><\/p>\n<p><span style=\"text-decoration: underline;\"><strong><span style=\"font-size: small;\">Build 485 (3\/6\/13, Senior Manager)<\/span><\/strong><\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-size: small;\">GUI:<\/span><\/p>\n<p><span style=\"font-size: small;\">* Added some ctrl-D tire info<br \/>\n* Add GUI volumetric throttle sliders (brakemapping &amp; restrictor) to global tuning tab<br \/>\nRenderer:<br \/>\n* Fix for DX11 track loading crashes at Eifelwald, Sakitto, and Test Track<br \/>\n<\/span><\/p>\n<p><span style=\"font-size: small;\">Base:<br \/>\n<\/span><\/p>\n<p><span style=\"font-size: small;\">* Added optional inclusion of LiveEdit using preprocessor define MWL_BASE_LIVEEDIT_ENABLED<br \/>\n* Fix for live edit component access in BaseTest<br \/>\nConsole:<br \/>\n* Now fully compiles and links with stubs in all WiiU config<br \/>\n* Tweaked default settings for various WiiU configs<br \/>\n<\/span><\/p>\n<p><span style=\"font-size: small;\">Physics:<br \/>\n<\/span><\/p>\n<p><span style=\"font-size: small;\">* Add HRDF versioning to driver files and downgrade to warnings when mismatched load<br \/>\nShaders:<br \/>\n* Modified basic windows shader to prevent negative emissive control values causing visual bugs<br \/>\n<\/span><\/p>\n<p><span style=\"font-size: small;\">Tracks:<br \/>\n<\/span><\/p>\n<p><span style=\"font-size: small;\">* Azure Circuit: Added latest James asset and patches manholes crack seams from tobac to rascass<br \/>\nVehicles:<br \/>\n* Mercedes SLS: New wheel textures<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Itt van a szok\u00e1sos heti Project CARS build a Slightly Mad Studios g\u00e1rd\u00e1j\u00e1t\u00f3l. A tags\u00e1g&#8230;<\/p>\n","protected":false},"author":1,"featured_media":18744,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[99,49,152,736,50,60,200,46,100,56],"class_list":["post-18743","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-hirek","tag-c-a-r-s","tag-game","tag-jatek","tag-nintendo-wiiu","tag-pc","tag-playstation-3","tag-project-cars","tag-racing","tag-slightly-mad-studios","tag-xbox360"],"featured_image_urls":{"full":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/06\/8817022726_0b4060fd12_o.jpg",1600,900,false],"thumbnail":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/06\/8817022726_0b4060fd12_o-100x70.jpg",100,70,true],"medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/06\/8817022726_0b4060fd12_o-300x168.jpg",300,168,true],"medium_large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/06\/8817022726_0b4060fd12_o.jpg",640,360,false],"large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/06\/8817022726_0b4060fd12_o-1024x576.jpg",640,360,true],"1536x1536":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/06\/8817022726_0b4060fd12_o.jpg",1536,864,false],"2048x2048":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/06\/8817022726_0b4060fd12_o.jpg",1600,900,false],"covernews-featured":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/06\/8817022726_0b4060fd12_o.jpg",1024,576,false],"covernews-medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/06\/8817022726_0b4060fd12_o.jpg",540,304,false]},"author_info":{"display_name":"Toya","author_link":"https:\/\/www.hsw.hu\/?author=1"},"category_info":"<a href=\"https:\/\/www.hsw.hu\/?cat=3\" rel=\"category\">PC<\/a>","tag_info":"PC","comment_count":"0","_links":{"self":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/18743","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=18743"}],"version-history":[{"count":2,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/18743\/revisions"}],"predecessor-version":[{"id":18746,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/18743\/revisions\/18746"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/media\/18744"}],"wp:attachment":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=18743"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=18743"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=18743"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}