{"id":23584,"date":"2013-10-25T17:37:35","date_gmt":"2013-10-25T16:37:35","guid":{"rendered":"http:\/\/www.hsw.hu\/?p=23584"},"modified":"2013-10-25T17:37:35","modified_gmt":"2013-10-25T16:37:35","slug":"megerkezett-a-342-es-rfactor2-build","status":"publish","type":"post","link":"https:\/\/www.hsw.hu\/?p=23584","title":{"rendered":"Meg\u00e9rkezett a 342-es rFactor2 build!"},"content":{"rendered":"<p style=\"text-align: justify;\"><a href=\"http:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/10\/rfactor2-2013-02-15-01-31-58-30.jpg\" data-rel=\"lightbox-image-0\" data-imagelightbox=\"0\" data-rl_title=\"\" data-rl_caption=\"\" title=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-23585\" style=\"margin-left: 3px; margin-right: 3px;\" alt=\"rfactor2-2013-02-15-01-31-58-30\" src=\"\/\/www.hsw.hu\/wp-content\/uploads\/2013\/10\/rfactor2-2013-02-15-01-31-58-30-100x70.jpg\" width=\"100\" height=\"70\" \/><\/a>Az ISI g\u00e1rd\u00e1ja az elm\u00falt hetekben egy \u00faj builden dolgozott az rFactor2-h\u00f6z. A sr\u00e1cok nem apr\u00f3zt\u00e1k el a dolgot, mivel a leg\u00fajabb friss\u00edt\u00e9s is sz\u00e1mtalan \u00fajdons\u00e1ggal \u00e9s jav\u00edt\u00e1ssal v\u00e1rja a szimul\u00e1toroz\u00f3 j\u00e1t\u00e9kosokat.<br \/>\nA friss\u00edt\u00e9s a Launcherbe be\u00e9p\u00edtett update funkci\u00f3 seg\u00edts\u00e9g\u00e9vel lehets\u00e9ges, m\u00edg az \u00fajdons\u00e1gok list\u00e1j\u00e1t ez\u00fattal is elolvashatj\u00e1tok az oldalon angol nyelven.<\/p>\n<p style=\"text-align: justify;\">=====================================================<br \/>\nUpdate 19 (Build 341-unstable, 342-release) Changelog (October 22, 2013):<br \/>\n=====================================================<\/p>\n<p style=\"text-align: justify;\">FEATURES:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014<br \/>\nNow allowing user vehicle data (like FFB multiplier) to be stored separately from mods. To enable, set the PLR file option \u201cUser Vehicle Data\u201d to 1. The current default is 0, which is the original behavior. If it works well, we will change the default.<br \/>\nAllowing virtual mirrors to be used with onboard cameras now. Also made mirror key apply to swingman and onboards.<br \/>\nAdded UI options to create a \u201cvirtual\u201d vehicle\u2026based off an existing vehicle. Goto Tuning Page with an existing vehicle\u2026select a loose alternative skin. (if no loose alternative skins are availible, hit the \u201ccreate dir\u201d button, then the \u201creload\u201d button and it\u2019ll generate one for you (use the skin spinner and select \u201calt\u201d). Once you select an alternative loose skin, the \u201ccreate\u201d new driver button should be enabled. hit that\u2026fill in the new driver name and team, and next time you enter the vehicle selection screen you should be able to select your new vehicle. (new \u201cvirtual\u201d vehicle will also be available as an opponent) (Doesn\u2019t currently work for multiplayer).<br \/>\nAdded a more generic way for physics modders to attach pushrods (or spring\/damper units); in particular they can be attached to A-arms now.<br \/>\nAdded tire compounds to results file.<\/p>\n<p style=\"text-align: justify;\">GRAPHICS:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014<br \/>\nChanged baseline turbidity to 2.0<br \/>\nNow able to exclude specified objects (such as cockpits) from HDR scene avg luminance computation.<br \/>\nNew particle cloud system is being phased in.<br \/>\nImprovements to HDR downsampling.<br \/>\nReflection maps set to Off now uses a near-static map.<br \/>\nSome improvements to reflection map rendering pipeline.<\/p>\n<p style=\"text-align: justify;\">BUG FIXES \/ OPTIMIZATIONS:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014<br \/>\nFixed case where incorrect password would be saved after a failed download.<br \/>\nFixed incident reporting and crash sounds, not coincidentally!<br \/>\nFixed mistake when we added support for 6 controllers.<br \/>\nGarage UI captions that are overridden by one vehicle now get reset to the default if a different vehicle is chosen.<br \/>\nFixed time length of replay reported in Replay Information box.<br \/>\nImproved handling of the situation where there are more vehicles than garage spots (added warning message, and prevented a possible CTD).<br \/>\nAdded a controller.ini variable \u201cDetect Rearranged Controllers\u201d which was and is on by default, but can now be disabled if it seems to cause problems.<br \/>\nComputing main vehicle body extents using collision body only now, since collision is its primary purpose. For some cars, this fixes a problem where the AI thought the car was really wide due to the ambient shadow object.<br \/>\nFixed a problem where the grid at the monitor would look messed up if adding\/removing vehicles while paused.<br \/>\nA hopeful fix for the problem where Windows 8 users are reporting occasional lost controllers.<br \/>\nFixed the position displayed in front of the driver\u2019s name at the monitor, which was usually incorrect when viewing replay.<\/p>\n<p style=\"text-align: justify;\">MULTIPLAYER:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014<br \/>\nAllow \/restartwarmup to go back to the warmup session briefly even if it is disabled. The purpose is to allow pending drivers to join.<br \/>\nOptimized the initialization of temp cars in multiplayer, which reduces the slight hitch when other clients join while you are driving.<br \/>\nFixed bug where server messages were being labeled as \u201cYour Name:\u201d instead of \u201c[server]:\u201d<\/p>\n<p style=\"text-align: justify;\">MODDING \/ PUBLIC DEV<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014<br \/>\nFixed crash from entering game with no AIW file.<br \/>\nAdded new gizmo APP_TEXTVALUE_REPLAYDRIVER for OSC modders that only displays driver\u2019s name, not position.<\/p>\n<p style=\"text-align: justify;\">AI:<br \/>\n\u2014\u2014\u2014\u2014\u2014\u2014\u2014\u2014<br \/>\nIntroduced version 1.0 of new AI learning code. When Autocalibrate AI Mode=\u201d2\u2033 in the playerfile, AIs will run laps in practice trying to optimize their operating parameters on a per corner basis ( up to the new playerfile variable \u201cAI Calibrate Sample Size\u201d number of trials). They create a database (*.wis file\u2026for \u201cwisdom\u201d, in the UserData\\player\\Settings\\componentName\\VehicleFile directory) with the results &amp; use these results to adjust their parameters on the fly in a race. Because this is the first release, it\u2019s not completely full-featured\u2026for best results, during practice, disable fuel usage, tire wear, and mechanical failures, and try to keep out of their way (they will not currently ignore a result because the the AI was held up by another car). Results are stored between games, so you may run a race with fuel usage, tire wear, and mechanical failures once the databases are created.<br \/>\nWhen Autocalibrate AI Mode=\u201d3\u2033, the AI will only read and use existing knowledge.<\/p>\n<p style=\"text-align: justify;\">*** KNOWN ISSUES ***<\/p>\n<p style=\"text-align: justify;\">General<br \/>\n========<br \/>\n-While driving Historics, AI can not safely slow down and enter their pit stall.<br \/>\n-Because work on rFactor 2 is ongoing, newer mods and components may have issues if played on earlier rFactor 2 versions than the version for which they were intended.<\/p>\n<p style=\"text-align: justify;\">Networking<br \/>\n========<br \/>\n-Server does not warn user if IP:port is already in use.<br \/>\n-No Server ping in MP Lobby.<br \/>\n-Server detail sharing does not work in some cases.<br \/>\n-Some odd collision behavior is happening in multiplayer.<\/p>\n<p style=\"text-align: justify;\">Graphics<br \/>\n========<br \/>\n-Environment mapping is not yet fully optimized and may cause slowdowns, especially on multi GPU systems.<br \/>\n-FXAA post processing does not work with any level of MSAA enabled \u2013 disable MSAA if you are using FXAA<\/p>\n<p style=\"text-align: justify;\">Replay<br \/>\n======<br \/>\n-Some vehicle states like tire temperatures are not restored when resuming a session from a saved replay.<br \/>\n-The accuracy of the g-force meter may depend on replay quality level. Similarly, watching an AI or human opponent live may result in a very \u201cspiky\u201d meter.<\/p>\n<p style=\"text-align: justify;\">Tire Model<br \/>\n==========<br \/>\n-Contact patch load distribution model is not final, which means tire pressure does not have the full effect that it should.<br \/>\n-Aquaplaning is not implemented, so wet weather driving is only properly modelled when the track is damp but with no standing water.<br \/>\n-There are other relatively minor loose ends.<br \/>\n-Curbs, white lines have almost no grip in rain.<\/p>\n<p style=\"text-align: justify;\">Collision<br \/>\n=========<br \/>\n-Loose objects (cones, haybales, etc.) \u201cfall asleep\u201d inappropriately, sometimes up in the air, and essentially turn into solid objects.<\/p>\n<p style=\"text-align: justify;\">Weather\/RealRoad<br \/>\n================<br \/>\n-Groove build-up and track wetness\/drying happen at an artificial, accelerated rate.<br \/>\n-Wind and humidity do nothing.<\/p>\n<p style=\"text-align: justify;\">Controllers<br \/>\n===========<br \/>\n-Some older force feedback drivers cannot handle rFactor2\u2032s high-fidelity update rate and in fact make the simulation fall out-of-realtime (you\u2019ll notice if things get jerky and slow and the purple bar on the CPU Time graph goes to 100%). There are two possible fixes: 1) get updated drivers from your hardware manufacturer (recommended), or 2) open up controller.ini and set \u201cSkip Updates\u201d to a non-zero value. Note that the presets for new Thrustmaster wheels include the second fix in case users haven\u2019t updated their drivers. Again, we recommend updating the drivers and setting \u201cSkip Updates\u201d back to 0.<\/p>\n<p style=\"text-align: justify;\"><a name=\"mores102\"><\/a>September 18, 2013. Autodromo di Mores 1.02.<\/p>\n<p style=\"text-align: justify;\">&#8211; New xfinish barrier to fix the missing lap count during the pit stop<br \/>\n&#8211; Realistic Weather Script based on location weather statistics<br \/>\n&#8211; A little bit more strict on cut track warnings<br \/>\n&#8211; Some minor corridor adjustments for the AI\u2019s benefit as well as trying to make the AI a touch quicker out of the 2nd final corner<br \/>\n&#8211; Minor cam tweaks to show slightly less of the background hills<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Az ISI g\u00e1rd\u00e1ja az elm\u00falt hetekben egy \u00faj builden dolgozott az rFactor2-h\u00f6z. A sr\u00e1cok nem&#8230;<\/p>\n","protected":false},"author":1,"featured_media":23585,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[653,16,49,104,152,364,15,147,50,46,103],"class_list":["post-23584","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-hirek","tag-build","tag-download","tag-game","tag-isi","tag-jatek","tag-javitas","tag-letoltes-2","tag-patch","tag-pc","tag-racing","tag-rfactor2"],"featured_image_urls":{"full":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/10\/rfactor2-2013-02-15-01-31-58-30.jpg",1200,675,false],"thumbnail":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/10\/rfactor2-2013-02-15-01-31-58-30-100x70.jpg",100,70,true],"medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/10\/rfactor2-2013-02-15-01-31-58-30-300x168.jpg",300,168,true],"medium_large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/10\/rfactor2-2013-02-15-01-31-58-30.jpg",640,360,false],"large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/10\/rfactor2-2013-02-15-01-31-58-30-1024x576.jpg",640,360,true],"1536x1536":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/10\/rfactor2-2013-02-15-01-31-58-30.jpg",1200,675,false],"2048x2048":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/10\/rfactor2-2013-02-15-01-31-58-30.jpg",1200,675,false],"covernews-featured":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/10\/rfactor2-2013-02-15-01-31-58-30.jpg",1024,576,false],"covernews-medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2013\/10\/rfactor2-2013-02-15-01-31-58-30.jpg",540,304,false]},"author_info":{"display_name":"Toya","author_link":"https:\/\/www.hsw.hu\/?author=1"},"category_info":"<a href=\"https:\/\/www.hsw.hu\/?cat=3\" rel=\"category\">PC<\/a>","tag_info":"PC","comment_count":"0","_links":{"self":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/23584","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=23584"}],"version-history":[{"count":2,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/23584\/revisions"}],"predecessor-version":[{"id":23587,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/23584\/revisions\/23587"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/media\/23585"}],"wp:attachment":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=23584"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=23584"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=23584"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}