{"id":26737,"date":"2014-01-04T18:42:51","date_gmt":"2014-01-04T17:42:51","guid":{"rendered":"http:\/\/www.hsw.hu\/?p=26737"},"modified":"2014-01-04T18:42:51","modified_gmt":"2014-01-04T17:42:51","slug":"megerkezett-2014-elso-project-cars-frissitese","status":"publish","type":"post","link":"https:\/\/www.hsw.hu\/?p=26737","title":{"rendered":"Meg\u00e9rkezett 2014 els\u0151 Project CARS friss\u00edt\u00e9se"},"content":{"rendered":"<p style=\"text-align: justify;\"><a href=\"http:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/01\/013.png\" data-rel=\"lightbox-image-0\" data-imagelightbox=\"0\" data-rl_title=\"\" data-rl_caption=\"\" title=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-26738\" style=\"margin-left: 3px; margin-right: 3px;\" alt=\"013\" src=\"\/\/www.hsw.hu\/wp-content\/uploads\/2014\/01\/013-100x70.png\" width=\"100\" height=\"70\" \/><\/a>A Slightly Mad Studios g\u00e1rd\u00e1ja egy percet sem t\u00e9tlenkedik, helyette ink\u00e1bb elk\u00e9peszt\u0151 sebess\u00e9ggel kalap\u00e1lja a 2014-ben XBOX One-ra, PS4-re, SteamOS-re, Nintendo Wii U-ra \u00e9s PC-re \u00e9rkez\u0151 j\u00e1t\u00e9k\u00e1t a Project CARS-t.<br \/>\nM\u00e1r megszokhatt\u00e1tok, hogy a sr\u00e1cok hetente egy-egy \u00faj friss\u00edt\u00e9ssel jelentkeznek. Ez\u00fattal a 633-as v\u00e1ltozatot publik\u00e1lt\u00e1k a fi\u00fak, amely minden j\u00e1t\u00e9kos sz\u00e1m\u00e1ra el\u00e9rhet\u0151.<\/p>\n<p style=\"text-align: justify;\">Az \u00fajdons\u00e1gok list\u00e1j\u00e1t ez\u00fattal is angol nyelven elolvashatj\u00e1tok, m\u00edg a friss\u00edt\u00e9s a m\u00e1r megszokott m\u00f3don a Steam rendszer\u00e9n kereszt\u00fcl lehets\u00e9ges.<\/p>\n<p style=\"text-align: justify;\">Build 633 (03\/01\/14, Junior Member+) \u2013 460.8MB<br \/>\n<strong>Next-Gen:<\/strong><br \/>\n* Fixed a couple of issues when a user isn\u2019t logged in or no controllers connected on Xbox One.<br \/>\n* Added code to populate the current active user\u2019s profile name and display name for Xbox One.<br \/>\n* Added required WinRT flag for Release configuration on Xbox One.<br \/>\n* Enabled Xbox One authentication<br \/>\n* Added basic initialisation of Xbox One online features and gamertag retrieval.<br \/>\n* PS4\/XBone\/DX now honour thread affinity requests from render tasks.<br \/>\n* Fixes PS4 orthographic projection matrix.<br \/>\n* Adds trace markers for PS4 audio blocks, up\u2019s number of worker threads to 5 globally (PS4).<br \/>\n* Xbox One renderer ESRAM fix + PIX fix for debug<br \/>\n<strong>AI:<\/strong><br \/>\n* Added a new tool called AIMetrics to produce driving data for measuring AI performance<br \/>\n<strong>Career:<\/strong><br \/>\n* Scripted animation scene loading<br \/>\n<strong>Physics:<\/strong><br \/>\n* Tires: flash heat transfer changes, heat model tweaks, FA r1 work (not yet enabled), Vintage r4<br \/>\n* Fixed tire.rg<br \/>\n* Lotus 98T: Changed wear of new flexi tire down to amore relaistic rate.<br \/>\n<strong>Animation:<\/strong><br \/>\n* Add playback flags to MGDF export and switch playback debug texts to use new format.<br \/>\n* End of session physics support: Added simulated fuel and drive per vehicle, added indices to waypoints, added AutoGenerateLapTimes interface, added Tick_ProcessEndOfSession in physics manager to generate session triggers, retired vehicles after end of session, added end of session physics tick support, added trigger support for absolute trigger time<br \/>\n<strong>Pitstop:<\/strong><br \/>\n* Stop the Pit sequence spamming the physics with change tyre requests (fixes an hang bug when exiting while pitting)<br \/>\n<strong>Render:<\/strong><br \/>\n* Fix issue with render task scheduler locking up due to multiple atomic race conditions.<br \/>\n<strong>GUI:<\/strong><br \/>\n* Track Maps: Glencairn (all variants): fixed start markers &amp; not matching to the road layout<br \/>\n<strong>Tracks:<\/strong><br \/>\n* Track Related textures for Loire and Brands Hatch<br \/>\n* Loire 24: First pass of tree placement for Loire24<br \/>\n* Oulton Park GP: First initial export for Oulton Park, very basic for Doug to make the AIW, reference map texture added, initial AIW with start position for 4 cars,track logo (NOT YET IN-GAME), added new textures for green foot bridge<br \/>\n* Snetterton: New texture maps, 1st commit (NOT YET IN-GAME)<br \/>\n* Brands Hatch: Whitelines reworked, dirtedges reworked and set up for Luis to be adapted on the san loft, made overlay stuff weather compatible<br \/>\n* Derby Park: Fixed Collision issue<br \/>\n* Badenring: Fixed puddle error<br \/>\n* Milan Historic: Removed trees standing in the middle of the track<br \/>\n* Wisconsin Raceway: Completed a whole load of large and small fixes, full CSM pass for the new tyrewalls, wet weather setup, added a custom rain \/ puddle map for use the kerbs, moved a loudspeaker pole that was for some reason in the middle of a sand trap, generated mips by hand for rain droplet texture, updated the grass blend map so the rest of the circuit is covered<br \/>\n* Azure Coast (Full\/Reverse\/Stage 1): Updated first section with new s1 stuff\/removed rocks on uphill road\/updated sel sets, fixed some gaps, mapping issues, add some variety on s1 village pave, fixed coll wall infront of 1 building, deleted start grid around the finish point<br \/>\n<strong>Vehicles:<\/strong><br \/>\n* LMP RWD P30: CPIT RPM lights tweak, added HUD Motec + fixed CPIT RPM lights<br \/>\n* Mercedes SLS GT3: Added wheel and tire LODs<br \/>\n* Mercedes 300SEL AMG: UV mapping WIP1<br \/>\n* Improvements to bodywork and glass shaders to help with sparkling raindrops<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A Slightly Mad Studios g\u00e1rd\u00e1ja egy percet sem t\u00e9tlenkedik, helyette ink\u00e1bb elk\u00e9peszt\u0151 sebess\u00e9ggel kalap\u00e1lja a&#8230;<\/p>\n","protected":false},"author":1,"featured_media":26738,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[653,99,16,49,152,15,603,50,556,200,576,46,100,189,977,715],"class_list":["post-26737","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-hirek","tag-build","tag-c-a-r-s","tag-download","tag-game","tag-jatek","tag-letoltes-2","tag-nintendo-wii-u","tag-pc","tag-playstation-4","tag-project-cars","tag-ps4","tag-racing","tag-slightly-mad-studios","tag-steam","tag-steam-os","tag-xbox-one"],"featured_image_urls":{"full":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/01\/013.png",1920,1200,false],"thumbnail":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/01\/013-100x70.png",100,70,true],"medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/01\/013-300x187.png",300,187,true],"medium_large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/01\/013.png",640,400,false],"large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/01\/013-1024x640.png",640,400,true],"1536x1536":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/01\/013.png",1536,960,false],"2048x2048":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/01\/013.png",1920,1200,false],"covernews-featured":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/01\/013.png",1024,640,false],"covernews-medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/01\/013.png",540,338,false]},"author_info":{"display_name":"Toya","author_link":"https:\/\/www.hsw.hu\/?author=1"},"category_info":"<a href=\"https:\/\/www.hsw.hu\/?cat=3\" 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