{"id":32733,"date":"2014-08-19T23:19:41","date_gmt":"2014-08-19T22:19:41","guid":{"rendered":"http:\/\/www.hsw.hu\/?p=32733"},"modified":"2015-10-25T21:18:17","modified_gmt":"2015-10-25T20:18:17","slug":"uj-project-cars-frissitesek","status":"publish","type":"post","link":"https:\/\/www.hsw.hu\/?p=32733","title":{"rendered":"\u00daj Project CARS friss\u00edt\u00e9sek"},"content":{"rendered":"<p style=\"text-align: justify;\"><a href=\"http:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/08\/Project-CARS-4.png\" data-rel=\"lightbox-image-0\" data-imagelightbox=\"0\" data-rl_title=\"\" data-rl_caption=\"\" title=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-32734\" src=\"\/\/www.hsw.hu\/wp-content\/uploads\/2014\/08\/Project-CARS-4-100x70.png\" alt=\"Project-CARS-4\" width=\"100\" height=\"70\" \/><\/a>Az elm\u00falt napokban a Gamescom 2014 ki\u00e1ll\u00edt\u00e1ssal kapcsolatban ker\u00fclt sz\u00f3ba a HSW oldalain a Slightly Mad Studios \u00e1ltal fejlesztett Project CARS. Persze a ki\u00e1ll\u00edt\u00e1st\u00f3l f\u00fcggetlen\u00fcl nem \u00e1llt meg az \u00e9let a Project CARS vil\u00e1g\u00e1ban \u00e9s folyamatosan \u00e9rkeznek a friss\u00edt\u00e9sek.<br \/>\nAz elm\u00falt napokban k\u00e9t \u00faj friss\u00edt\u00e9s is \u00e9rkezett, \u00edgy m\u00e1r a 790-es sz\u00e1m\u00fa buildet ny\u00fazhatj\u00e1k a j\u00e1t\u00e9kosok. Az elm\u00falt napok friss\u00edt\u00e9seinek tartalm\u00e1t szok\u00e1s szerint angol nyelven osztom meg veletek, m\u00edg a friss\u00edt\u00e9shez a Steam rendszer\u00e9t \u00e9rdemes beizz\u00edtanotok.<\/p>\n<p style=\"text-align: justify;\"><span style=\"color: #282828; text-decoration: underline;\">Build 790<\/span><span style=\"color: #282828;\">\u00a0(18\/08\/14, Team Member+) &#8211; 556.3\u00a0<\/span><b style=\"color: #282828;\">MB<\/b><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Next-Gen:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* PS4: Updated FMOD thread affinity.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* XB1: Switched to 10bit Linear Colour<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* XB1: Ring Buffer sized for the whole frame<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* XB1: Brightness\/gamma fix (GUI and track no longer look desaturated)<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* XB1: Fix B&amp;W intro video (the background video is still green\/weird, but that should be fixed with a new Bink)<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Audio:\u00a0<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Ford GT40 MKIV: Incar and external engine sets, plus an AI version. Includes other vehicle events tranny, gears, backfires, distant roll-offs and trajectory.Uses the LATEST distant based reverb\/echo effect.<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">VR:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Oculus Rift: Force full dynamic envmap update &#8211; reduces frame variance time, improving smoothness of head-tracking<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Switch to Oculus SDK 0.4.1 (programmers &#8211; requires Visual Studio solution reload)<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Render:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* DX11: Fix for debug assert (no longer valid)<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Fix erroneous flush happening when loading up a car.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Shaders Omni directional lighting for particles<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Updated skintest_alphatest shader to use new global params system<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Code to allow us to scale the rain particles based on the camera FOV<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Reposition CTRL&lt;S&gt; FPS stats when running with Oculus Rift so that they are visible.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* DX11: Added creation of m_ShaderResourceViewSRGB for 128 and 64 bit RGBA float textures<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Fix for flush that should not be in place. This would cause full reloads on the character even if not required.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* DX11: Remove un-used GetType primitive call + optimise SetTextureParams : 1.8x faster when skipping unused params<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* DX11\/PS4: Changed MSAA centroid position to use SV_POSITION\/ScreenPos, this saves an interpolator register and a divide.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* DX11: RenderMeshPrimitive optimised &#8211; removal of virtual function calls + per thread data grouped together (saves aroun 1.4% CPU on PC, 2.2% on XB1)<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">GUI:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Subtitles updated and some usage notes attached<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Monitor screen fixes: Not resetting monitor camera when chaging participant view, Made all monitor on-screen options work in track-side camera, Changes UI buttons around &amp; layout &amp; positioning, Made font smaller for Quick Guide screen<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* More monitor &amp; standings screens fixups: Duplicated all changes from monitor screen to standings screen as well, Repositioned the HUD map for the monitor screen to be raised a little to avoid overlap with the new button positions, Added confirmation dialog for retire to pits<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Multiplayer\/Online:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Fix MP Join in progress crash, make JIP car spawn on button press for better debugging.<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Controllers:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Updated gamepad preset 2 from Bruno<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Updates to Jerry&#8217;s gamepad presets + fix for low lock steer sens flag, increased gamepad preset 1&#8217;s deadzone based on Jerry&#8217;s feedback<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Characters:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Drivers: Helmet view for GT, F1 and KART updated exports + paths under main folder, Added missing textures from helmetview, Updated all driver versions ingame with latest updates on variations materials<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Animations:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* RUF RGT8 : Updated with visor up animation<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">AI\/Pitstops:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Modified trigger tracking<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Added logging per physics vehicle<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Tyre wear AI pit calculation tweaks<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Increase AI tyre wear to better match players wear<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Changed physics accelerate debug key to on\/off state<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Change speed calculations to prevent front to back impact<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Added modifiers for AI cold tyres, tyre wear and fuel load<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Fixed a bug where the driver predicted speed was not being updated every frame<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Only init pit strategy for AI in qualify\/practice &#8211; fixes AI getting fresh tyres on pitting<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Attempt to protect from the ProcessHazard::Process() seg fault by null protecting the driver class<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Added some AI Behavior debugging info and made small tweaks to the conditions for triggering SingleFile and SlowSpeed behaviors<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Career:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Savegame size reduction and fixes for career<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Physics:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* POD fix<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Formula A: More AI model tuning. Added grip to AI tires<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Lotus 72D: Aero tweaks, finished heat &amp; wear model, revised tire<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Lotus 78: Small aero tweaks, heat &amp; wear model finished, tire update<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Lotus 98T: Fixed brake wear rate mistake, fuel consumption, heat &amp; wear model, setup adjustments, tire heating and new tech<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* STM updates: Disable slow ticking of HD vehicle when under AI control, Fixed delta length for STM, Added logging of all inputs into STM, Adjusted STM float configs for PC<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Vehicles:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Pagani Huayra: LOD tweaks to reduce popping<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Pagani Zonda Cinque: LOD tweaks to reduce popping<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Caterham SP300R: Custom dirt texture to fix issues with ugly dirt inside the cockpit<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Ginetta G55 GT4: Added windscreen reflections, wheels dds texture, misc dds texture, lights dds texture, brake disc dds texture &#8211; new texture, windscreen banner dds texture, badges &#8211; initial check in<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Environment:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Upping ambient shadow tweakable distances.<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Tracks:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Oulton Park: Added new small txt for fences, new texture maps, fixed black parts, tweaked metal parts<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Monterey: Added latest missing assets from TomT + updated xml files, updated xml files &#8211; add some assets, fix position&#8230;<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Wisconsin Raceway: Updated, remaped and newly textures terrain, fixed wrong places, reworked the king part, fixed problematic (wrong) kerbs, relofted most of the walls, armco and fences, WIP of tree adding also proper 3D trees, new RL branding<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828; text-decoration: underline;\"><b>Known issues:<\/b><\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">&#8211; Replays: Working but sometimes you can&#8217;t watch saved replays plus other issues<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">&#8211; Player loses control of the car after accessing the Setup and Strategy.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">&#8211; Speed sensitive camera option is missing from UI<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">&#8211; Mandatory delete of the local WTC files (if you haven&#8217;t done previously)<\/span><br style=\"color: #282828;\" \/><br style=\"color: #282828;\" \/><span style=\"color: #282828; text-decoration: underline;\">Build 789<\/span><span style=\"color: #282828;\">\u00a0(15\/08\/14, Team Member+) &#8211; 428.6\u00a0<\/span><b style=\"color: #282828;\">MB<\/b><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Audio:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Lotus 98 Turbo incar and external engine sets, plus an AI version. Includes other vehicle events tranny, gears, backfires, distant roll-offs and trajectory. An even NEWER distant based reverb\/echo effec &#8211; check it out! Plus a slight update to the turbo logic for turbo 7.<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Render:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* DX11: Fix for PC gamma issue<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* DX11: Fix for missing tyres\/driver on XB1<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Fix for in game editing of static emap postions.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* DX11: Enable Instance ID style shader instancing<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* DX11: Runtime support for Vertex Instance ID style mesh instancing.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Fix for dynamic renderable objects being placed in the static emap.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Fix for potential occasional random crash when going from front end to game (crash was in odd places due to re-use of deleted memory).<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Effects:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Added code to calculate the bias for drying of puddles on the racing line. Basically the effect now ramps up over time and there is an effect of being overwhelmed by current rain, so in a storm the line is only a bit dryer, but as rain vanishes the line can dry almost completely.<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">GUI:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Added new standings screen titles<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Added quick guide, button &amp; screen<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Fix for player always appearing in non player series result lists<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Removed player index from monitor names, and added spectate title<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* New video voice overs and career tutorials, first pass complete. Removed obsolete track description entries.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Updating monitor screen title text depending on whether the session is timing based, or lap based. Also corrected the time format of the best lap times next to each drivers name on that list.<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Characters:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Crowds: Created and placed sitting crowds for Outlon<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Driver male: Updated materials &#8211; removed alcantara from visors and composition on M version<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Controllers:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Tweaked gamepad preset 2 movement high speed to 1.2<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Career:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Fixed up career DB file<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Career Championships: Formula Rookie series updated to correct participant count.<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Physics:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Quick pass over Formula A for AI stability<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Fixed player and AI vehicle metrics pose disparity.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Tires: Lotus 49 setup symmetry fix. FB R6 tire. FB CR2 lo tire. FC setup range fix. FC R21 tire. FFB default base drag fix<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Vehicles:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Vehicles: Rain tire #5 tread texture set.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Added three Aston Martin to vehicle list.<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Tracks:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Oulton: Manager Ad Panels (static assets)<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Eifelwald: Added the new tree override textures specific to this track<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Oulton Park Foster: Removed intersecting trees and replaced with 3d in places<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Silverstone: Grid markings added, pitmarks added, gridskids added, more trunkonly collisions added<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Monterey: Added new building on the lake island, add latest assets, udpated xml files (add some trees around the lake and cars, truck), update xml files &#8211; delete some tent on the lake and add some car, trees, truck, add txt for lake building and other small assets<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828; text-decoration: underline;\"><b>Known issues:<\/b><\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">&#8211; Replays: Working but sometimes you can&#8217;t watch saved replays plus other issues<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">&#8211; Player loses control of the car after accessing the Setup and Strategy.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">&#8211; Speed sensitive camera option is missing from UI<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">&#8211; Mandatory delete of the local WTC files<\/span><br style=\"color: #282828;\" \/><br style=\"color: #282828;\" \/><span style=\"color: #282828; text-decoration: underline;\">Build 788<\/span><span style=\"color: #282828;\">\u00a0(14\/08\/14, Team Member+) &#8211; 668.3\u00a0<\/span><b style=\"color: #282828;\">MB<\/b><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Next-Gen:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* PS4: PlanerReflectionTasks fix.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* PS4: Added support for msaa resolve in copy RT to texture.<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Audio:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Added latest batch of pit to car radio files to FMOD project<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Renault Clio Cup 14 racecar version of incar and external engine sets, plus an AI version. Includes other vehicle events tranny, gears, backfires, distant roll-offs and trajectory. Plus the new distant based reverb\/echo effect. Tweaks to the Race1 tranny whine, it now tails out at low diff speeds without pitchyness.<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Render:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Seperate lighting scalers for rain.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Fix for low res issues and fix for camera juttering.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Revised concatenation method to assist with shader compilation errors<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Maths &#8211; Invert4x4 and Matrix 4&#215;4 transpose both optimised using SSE (2.5x faster)<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* DX11: Runtime optimised bonestack handling for skinned geometry. Bones are direct map written to the CB, avoiding 2 intermediate copies. Also has the benefit on aligning PC more closely to how XB1 is handling these.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* DX11: Bone Constant Buffer moved to index 5 and world\/lighting\/scene\/frame constant buffers moved down a slot. This allows a single call for material\/world constant buffer setting now that the runtime manages Bone CB&#8217;s directly<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Rainfall changes to use omni directional lighting, fixing issues we were having with transmissive. The effect has had particle specific multipliers set up for headlight and direct light so it will should now be balanced better visually. The effect has also been optimised by reducing the density and area, the omni lighting is also an optimsation. I have also added headlight multipliers for gravel specs, grass and gravel dust so they shouldn&#8217;t glow like crazy now when caught in direct beams.<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Cameras:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Near and Far plane Z settings are now carried on the FOV Z and Y coordinates<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">GUI:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Unread messages indicator<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* CareerEvent Icons &amp; Posters updated with WMD stuff<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Career Events icons &amp; posters &#8211; fixed and missing icons<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* &#8222;New career&#8221; menu option disabled when no more save slots are available<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Sorting monitor screen driver list correctly. Qualification is by timing, races are by position.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Custom Seasons menu option changed to just disabled rather than invisible (design request, as it&#8217;s now tagged as coming soon)<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Career:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Range checks to avoid issues when testing with incompatible save data<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Characters:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Driver male ART: Added F1 classic variations + composer exports, Added new materials and removed old ones, Added Driver medium set up + composer + ready for export<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Animations:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Initial helmet tearoff strip animation<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* GT Pistops: Airjack mechanic animations updates.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Driver animations\/setup: Tweaked camera for RWD P30 LMP1 (fix for WMD-543 )<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">AI\/Pitstops:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Adjusted fuel variance for AI<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Exclude hazards that are not on the driver&#8217;s current branch<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Removing obsolete Strength code as the AI skill \/ modifiers are prefered<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* If in pitlane and pit is busy, cars will drive through the lane. If wanting to enter pit lane but pit is busy, cars will stay on main<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* AI tweaks: Fuel strategy tweaked when stopping, Increased fuel load for final session to ensure the car is able to drive back to the pits, Scaled all AI into pit decisions to reduce frequency, More accurate fuel use calculations for AI, Tweaked initial strategy for pitting for fuel<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Physics:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Kart CR2 Slick tire added<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* GT3 Cars: Tire preheat to 90C<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* 250cc Superkart: Physics overhaul<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Caterham R500: AI tire tuned in wet weather<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Added GetAIAbilityAdjustedScale back to calculations for split times<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* 125cc shifter kart: Physics update and fixed a bug causing the car to CTD<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Vehicles:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Mercedes C-Coupe DTM: UV fixes<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Oreca 03: LOD tweaks to reduce popping<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* RUF RGT-8 GT3: Changed interior material, LODs cut further<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Renault Clio Cup14: Added AO, added damage and cockpit animations<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* LMP2 Marek RP219D: Interior DDS texture. Initial check in. Steering wheel DDS texture. Replaces placeholder one. Cockpit DDS texture. Replaces placeholder one.<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Environment:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* 3D tree bhlow008 LODB vertex issue fix<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Tracks:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Anhalt &#8222;C&#8221; Circuit: Trd change, added Anhalt C Circuit to Anhalt group<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Oulton Park: Updated TRDs to include the tree override folders, and updated tree placement XML to a) randomise the tree type more , b) use all of the override tree types in reasonable amounts , and c) to rotate all trees so they&#8217;re not end-on to the camera from the typical racing direction.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Le Mans: Added latest from Jan, added gate for Bugatti circuit, ongoing fixes and optimisations on outer terrain<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Brands Hatch: Skyring draworder issue fixed, loft updates\/corrections as for Indy layout, microgaps fixed, skyring draworder issue fixed, godray occluder flagged<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828; text-decoration: underline;\"><b>Known issues:<\/b><\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">&#8211; Replays: Working but sometimes you can&#8217;t watch saved replays plus other issues<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">&#8211; Player loses control of the car after accessing the Setup and Strategy.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">&#8211; Speed sensitive camera option is missing from UI<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">&#8211; <\/b>Game brightness is lower than normal, temporary workaround is to do Alt+Tab to get out of the game and back in<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Az elm\u00falt napokban a Gamescom 2014 ki\u00e1ll\u00edt\u00e1ssal kapcsolatban ker\u00fclt sz\u00f3ba a HSW oldalain a Slightly&#8230;<\/p>\n","protected":false},"author":1,"featured_media":32734,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[653,16,543,49,190,15,94,124,50,444,982,200,191,576,46,296,100,189,977,295,542,981,715],"class_list":["post-32733","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-hirek","tag-build","tag-download","tag-frissites","tag-game","tag-gran-turismo-6","tag-letoltes-2","tag-nintendo-wii","tag-online-2","tag-pc","tag-playstation3","tag-portal","tag-project-cars","tag-ps3","tag-ps4","tag-racing","tag-simulator","tag-slightly-mad-studios","tag-steam","tag-steam-os","tag-szimulator","tag-update","tag-wmd","tag-xbox-one"],"featured_image_urls":{"full":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/08\/Project-CARS-4.png",1920,1080,false],"thumbnail":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/08\/Project-CARS-4-100x70.png",100,70,true],"medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/08\/Project-CARS-4-300x168.png",300,168,true],"medium_large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/08\/Project-CARS-4.png",640,360,false],"large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/08\/Project-CARS-4-1024x576.png",640,360,true],"1536x1536":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/08\/Project-CARS-4.png",1536,864,false],"2048x2048":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/08\/Project-CARS-4.png",1920,1080,false],"covernews-featured":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/08\/Project-CARS-4.png",1024,576,false],"covernews-medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/08\/Project-CARS-4.png",540,304,false]},"author_info":{"display_name":"Toya","author_link":"https:\/\/www.hsw.hu\/?author=1"},"category_info":"<a href=\"https:\/\/www.hsw.hu\/?cat=3\" rel=\"category\">PC<\/a>","tag_info":"PC","comment_count":"0","_links":{"self":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/32733","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=32733"}],"version-history":[{"count":1,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/32733\/revisions"}],"predecessor-version":[{"id":32735,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/32733\/revisions\/32735"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/media\/32734"}],"wp:attachment":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=32733"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=32733"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=32733"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}