{"id":33171,"date":"2014-09-02T18:23:54","date_gmt":"2014-09-02T17:23:54","guid":{"rendered":"http:\/\/www.hsw.hu\/?p=33171"},"modified":"2014-09-02T18:23:54","modified_gmt":"2014-09-02T17:23:54","slug":"befutott-a-legujabb-project-cars-build-3","status":"publish","type":"post","link":"https:\/\/www.hsw.hu\/?p=33171","title":{"rendered":"Befutott a leg\u00fajabb Project CARS build"},"content":{"rendered":"<p style=\"text-align: justify;\"><a href=\"http:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/09\/ccs-2-0-97552600-1409604528.jpg\" data-rel=\"lightbox-image-0\" data-imagelightbox=\"0\" data-rl_title=\"\" data-rl_caption=\"\" title=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-33172\" src=\"\/\/www.hsw.hu\/wp-content\/uploads\/2014\/09\/ccs-2-0-97552600-1409604528-100x70.jpg\" alt=\"ccs-2-0-97552600-1409604528\" width=\"100\" height=\"70\" \/><\/a>A tegnapi napon egy \u00fajabb build \u00e9rkezett a Slightly Mad Studiosn\u00e1l k\u00e9sz\u00fcl\u0151 Project CARS-b\u00f3l. A sr\u00e1cok ez\u00fattal is kitettek maguk\u00e9rt \u00e9s egy hatalmas friss\u00edt\u00e9st hoztak \u00f6ssze, ami a j\u00e1t\u00e9k szinte \u00f6sszes ter\u00fclet\u00e9t \u00e9rinti.<br \/>\nA friss\u00edt\u00e9sek list\u00e1j\u00e1r\u00f3l a lentebb tal\u00e1lhat\u00f3 angol nyelv\u0171 changelog alapj\u00e1n szerezhettek inform\u00e1ci\u00f3kat, m\u00edg a let\u00f6lt\u00e9shez a Steam rendszer\u00e9t kell haszn\u00e1lnotok.<\/p>\n<p style=\"text-align: justify;\"><span style=\"color: #282828; text-decoration: underline;\">Build 799<\/span><span style=\"color: #282828;\">\u00a0(01\/09\/14, Team Member+) &#8211; 1.2\u00a0<\/span>GB<br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Next-Gen:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* XB1: FMOD uses Core3\/4<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* PS4: Enables live edit.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* XB1: Updated loading screen<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* XB1: Fix for Bink corruption.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* PS4: More discard optimisations<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* XB1: Move socket thread to core3<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* XB1: Godray rendering uses ESRAM.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* XB1: Fix for Raindrops being black<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* PS4: Remove redundant save\/restore.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* XB1: Fix camera drop scene input srgbness<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* XB1: Fix instance rendering (incorrect limit)<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* XB1: Increased Anisotropic filtering quality.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* XB1: Use previously missing Window Size base functionality on renderer init.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* XB1: Fix for ESRAM leak, caused by &#8222;surface provided&#8221; textures not populating the texture object ESRAM fields.<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Audio:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* New bug splats.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Adding env sounds for Dubai International<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Radical SR3 fix to engine RPM capping out too early.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Fix corrupt engine FDP for the Formula A. Total FDP rebuild required.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Resaved engine sound and removed reverbdefs used by FormulaA&#8217;s engine sound to potentially fix a crash<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Render:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Force hard shadows on particles.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Skyring rendering moved after clouds render<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* DX11: Fix for memory leak with FXAA and SMAA.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Best line mip tweaks for near fading reverted.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* DX11: Fix missing lensflare with MT rendering (PC&amp;XB1)<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Post twilight sky glow reduction for clear07 (dry\/desert climate)<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Force hard shadows on particles. More discard optimisations for PS4.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Driving line texture tweak and wtc tweaks for it&#8217;s brightness in clear07 (dry\/desert)<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Best line texture tweak, first mip removed, second mip at full opacity so it gets solid sooner<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Effects:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* RWD P30 &amp; Marek RP339h: Disabled blue flame effect when hybrid system is active<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Weather:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Hazy: -20 degree sky texture tweaked, now silimar look to other -20 skies but without the stars. As a result texture size reduced saving a chunk of mem.<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Characters:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Initial files of headsock textures<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Added 70s and 80s head\/helmet set up for exporting tests<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Animation:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Pitstop preview animations<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Fix animation actors holding on to binding reference.<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">GUI:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Updated track photos<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Converting menu-lists to lists<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Fixes for various vehicle lists<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Updated Achievement descriptions<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Hints &amp; Tips: Now added to TextDB<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Minor text and layout improvements<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Adding &#8216;invite&#8217; handling to dialogs<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Adding bink dialog for full screen videos.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Minor update to text on Driver Network Profile page<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Adding intro video for signing a new motorsport contract.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Trackmaps: Pit lane added, loading maps updated, Updated with high res<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Fixing layout for vehicle and location selection, fixing &#8216;all&#8217; filter in class selection<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Changing Gui Handler screens that keep session time to adapt to times greater than 60 minutes<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Fix for flow in post race screens &#8211; end of series dialog now only apears at the end of a series.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Driving line changed to arrows so that we don&#8217;t have the blocky edges when the line goes round corners.<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Cameras:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Added preview cameras<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Pre\/post race camera scene<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Fixed camera clipping through the track<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Replay Cameras: Full replay camera set, covering main track, off-track areas, and pitlane.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Replay Cameras: Dubai International &#8211; Full replay camera set, covering main track, off-track areas, and pitlane.<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Controllers:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Set gamepad preset Mode 3 as default<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Gamepad preset logic for new profile \/ loading setup<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Fix for gamepad profile not being applied after a clean profile load<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Online\/Multiplayer:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Disable damaged lights in MP until crash is fixed.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Updated achievement texts and pushed the changes to Steam.<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Gameplay:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Add automatic headlight control for player when input event not assigned.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Fix WMD-1094 &#8211; Point to point races can no longer be finished by backtracking on circuit. The player is required to pass the start and enter finish from sector2.<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">AI\/Pitstops:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* &#8222;0&#8221; AI Overrall challenge is now much slower<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Increase driving line generation raycast length<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Re-enabled optional refuelling according to pit strategy logic<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Code review and fix many issues involving the hazard avoidance system + fix<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* The AI are now more planted to the environment and balanced better with the player car incar and out. All AI are now using the latest distance rolloffs and occlusion effects. The rear and side surround sound speakers get louder as the AI car passes the track camera. The AI now have the optimised audio format for PC, Xbox One, PS4 and Wii U.<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Career:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Career Contracts: Kart One (Entry Kart) contracts updated with new liveries.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Added accessor for career trophy icons (to be hooked into end of series screen)<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Career Championships: Completed adding all Career contracts and invitational related text to the career Text DB (CareerDB).<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Added per-motorsport settings and accessors for career intro videos (still to be hooked up with the UI code). Moved test prototype2 movie into subfolder to keep intro videos together<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Physics:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* RWD P30: Opened up the differential, default setup tweaks, statistics updated<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Physics Tweaker: Reverted test values on sharp object damage (cause of so many AI tire punctures)<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Vehicles:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Tweaked headlight settings<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Oreca 03: Materials polishing<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Kart 125cc: Collision mesh update<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Marek RP339h: custom dirt DDS file<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Alpine A450 LMP2: Materials polishing<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Ford Focus RS: Collision model update<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Sauber C9: LOD tweaks to reduce popping<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Ford Sierra RS500: Collision model update<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Adjusted vehicle cockpit exposure settings<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* McLaren P1: Fixed lights mesh missalignment<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* McLaren MP4-12C: LOD tweaks to reduce popping<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* More headlight angle &amp; attenuation adjustment<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Ford Escort Mk1: LOD tweaks to reduce popping<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* BMW M3 E30: UV mapping fix, custom dirt layer DDS file<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Aston Martin Vantage GT3: Minor tweaks on LODA\/B UV3 mapping<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* LMP cars: Set center cockpit camera position, brighter headlights<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Ford Mustange Boss 302R: Light flare adjustments, collision model update<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* McLaren MP4-12C GT3: LOD tweaks to reduce popping, added rear wing damage<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* RWD P20: Added wmd winning liveries, added liveries names and material setup<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Formula B: Fixed non-detachable front wing and cockpit shadow holes, collisions optimized<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* RWD P30: Collision model update, Livery tweaks, collision update, light flare adjustments<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Ginetta G55 GT4: Template, lods almost completed, temp checkin, lodx added to previous export<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* RUF RGT-8 GT3: Updated wipers meshes. wipers animation\/rain setup done. Minor smoothing on Cpit Windshield frame line. Minor Damage deformation update.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* McLaren F1: Fixed tyre rotation, fixed rear license plate, fixed RR tyre, fixed shadow gaps, other fixes, Fix for WMD-1072 , lowered position of center camera.<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Environment:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* New Low-LOD background lamp-posts textures<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Removed global diffuse multiplier on road_dbv and overlay<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Fixes for dynamic cones drawing too far &#8211; now tracklod controlled<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Swapped out trees to prevent blobbyness and also culled some far distance ones<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Stripped back dynamics and excessive static placements from areas of Emirates Raceway<\/span><br style=\"color: #282828;\" \/><b style=\"color: #282828;\">Tracks:<\/b><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Azure Circuit: Textures for F1 Monument.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Oulton Park: Fixed visible tiling, holes aligned, dirt added, fixed floating\/sinking trees<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Besos: Added more missing building, fix lod popping. fix trees position around the missing building and assets, exports for Besos sitting crowds + initial placement, added new txt for transistor building<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">* Dubai Autodrome: AIW change, tyrewalls added, Dynamic objects optimized,optimisation pass #1 &#8211; removed kart track + accessories , removed freeway lamps , added occluders , remapped the outer pitwall to use the existing high-res wall texture , brightened up the dark crazy-paving stone wall. optimisation pass #2 &#8211; complete new ground CSM to hopefully fix kerb landmines , fixed wall CSM to correct some inaccuracies and also fix a few holes , skybox leaning buildings fix , 1st pass of new freeway lights added. turn off shadow casting for crowds at grandstands, reduced sitting crowds at grandstands, updated LOD distances, reverted to version 4 and cleaned up last 2 corners path and corridors, flare changes and updates to Emirates Raceway, optimisation pass #3 &#8211; skybox black outlines fixed, set to translucent to work with Kev&#8217;s new cloud render order. tyre wall blockers to replace the lines of cones from MJ. fixed a big dip in the ground after turn #2. floating white line above pits fixed. LOD Bs added for the large grandstands at the end of the s\/f straight. floating blend in pits fixed. petrol pumps next to pits optimized. fences around petrol pumps optimized. 3 buildings to left of turn #1 reduced to 2 , open windows removed , reposition a bit for better coverage. garage interiors had do not cull ticked, despite being over 100k tris in total &#8211; flag is removed now.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828; text-decoration: underline;\"><b>Known issues:<\/b><\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">&#8211; Replays: Working but sometimes you can&#8217;t watch saved replays plus other issues<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">&#8211; Player loses control of the car after accessing the Setup and Strategy.<\/span><br style=\"color: #282828;\" \/><span style=\"color: #282828;\">&#8211; Speed sensitive camera option is missing from UI<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A tegnapi napon egy \u00fajabb build \u00e9rkezett a Slightly Mad Studiosn\u00e1l k\u00e9sz\u00fcl\u0151 Project CARS-b\u00f3l. A&#8230;<\/p>\n","protected":false},"author":1,"featured_media":33172,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[653,16,543,49,190,15,94,124,50,444,982,200,191,576,46,296,100,189,977,295,542,981,715],"class_list":["post-33171","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-hirek","tag-build","tag-download","tag-frissites","tag-game","tag-gran-turismo-6","tag-letoltes-2","tag-nintendo-wii","tag-online-2","tag-pc","tag-playstation3","tag-portal","tag-project-cars","tag-ps3","tag-ps4","tag-racing","tag-simulator","tag-slightly-mad-studios","tag-steam","tag-steam-os","tag-szimulator","tag-update","tag-wmd","tag-xbox-one"],"featured_image_urls":{"full":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/09\/ccs-2-0-97552600-1409604528.jpg",1200,675,false],"thumbnail":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/09\/ccs-2-0-97552600-1409604528-100x70.jpg",100,70,true],"medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/09\/ccs-2-0-97552600-1409604528-300x168.jpg",300,168,true],"medium_large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/09\/ccs-2-0-97552600-1409604528.jpg",640,360,false],"large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/09\/ccs-2-0-97552600-1409604528-1024x576.jpg",640,360,true],"1536x1536":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/09\/ccs-2-0-97552600-1409604528.jpg",1200,675,false],"2048x2048":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/09\/ccs-2-0-97552600-1409604528.jpg",1200,675,false],"covernews-featured":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/09\/ccs-2-0-97552600-1409604528.jpg",1024,576,false],"covernews-medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/09\/ccs-2-0-97552600-1409604528.jpg",540,304,false]},"author_info":{"display_name":"Toya","author_link":"https:\/\/www.hsw.hu\/?author=1"},"category_info":"<a href=\"https:\/\/www.hsw.hu\/?cat=3\" rel=\"category\">PC<\/a>","tag_info":"PC","comment_count":"0","_links":{"self":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/33171","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=33171"}],"version-history":[{"count":1,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/33171\/revisions"}],"predecessor-version":[{"id":33173,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/33171\/revisions\/33173"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/media\/33172"}],"wp:attachment":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=33171"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=33171"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=33171"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}