{"id":34914,"date":"2014-10-31T23:33:18","date_gmt":"2014-10-31T22:33:18","guid":{"rendered":"http:\/\/www.hsw.hu\/?p=34914"},"modified":"2014-10-31T23:33:18","modified_gmt":"2014-10-31T22:33:18","slug":"megerkezett-880-rfactor2-build","status":"publish","type":"post","link":"https:\/\/www.hsw.hu\/?p=34914","title":{"rendered":"Meg\u00e9rkezett a 880-as rFactor2 build!"},"content":{"rendered":"<p style=\"text-align: justify;\"><a href=\"http:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/10\/safe_image-2.jpg\" data-rel=\"lightbox-image-0\" data-imagelightbox=\"0\" data-rl_title=\"\" data-rl_caption=\"\" title=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-34915\" src=\"\/\/www.hsw.hu\/wp-content\/uploads\/2014\/10\/safe_image-2-100x70.jpg\" alt=\"safe_image (2)\" width=\"100\" height=\"70\" \/><\/a>A mai nap az rFactor2 j\u00e1t\u00e9kosok sz\u00e1m\u00e1ra is tartogat \u00fajdons\u00e1got, hiszen meg\u00e9rkezett a 880-as build. A sr\u00e1cok az ISI-n\u00e9l ez\u00fattal sem t\u00e9tlenkedtek \u00e9s sz\u00e1mtalan \u00fajdons\u00e1ggal \u00e9s hibajav\u00edt\u00e1ssal v\u00e1rj\u00e1k a szimul\u00e1toroz\u00e1st kedvel\u0151 j\u00e1t\u00e9kosokat.<br \/>\nA friss\u00edt\u00e9s teljes tartalm\u00e1t kicsit lentebb olvashatj\u00e1tok angol nyelven, m\u00edg\u00a0mag\u00e1hoz az updatehez a be\u00e9p\u00edtett friss\u00edt\u00e1s funkci\u00f3val juthattok hozz\u00e1.<\/p>\n<p style=\"text-align: justify;\">GRAPHICS<br \/>\n\u2014\u2014\u2014\u2014-<br \/>\nFixed terrain shader specularity issue.<br \/>\nFixed wet surface reflections.<br \/>\nLightened up shadows by artificially boosting ambient light level.<br \/>\nFix problem seeing steering wheel in rear look under certain conditions.<br \/>\nSome code to help with blurry rims.<\/p>\n<p style=\"text-align: justify;\">HUD\/ COMMENTARY:<br \/>\n\u2014\u2014\u2014\u2014-<br \/>\nRe-recorded commentary with a MASSIVE volume boost (You might want to adjust your settings)<\/p>\n<p style=\"text-align: justify;\">BUG FIXES \/ OPTIMIZATIONS:<br \/>\n\u2014\u2014\u2014\u2014-<br \/>\nFixed auto update bug for expired accounts<br \/>\nFixed a very minor memory leak.<br \/>\nSeveral minor stability fixes.<br \/>\nRemoved requirement for \u201c_x64\u2033 to be added to 64-bit plugins. It\u2019s no longer a problem because they are in a separate directory. However, it still might be useful to for humans to identify which is which.<br \/>\nAdded a new default method for assigning pit\/garage spots in multiplayer which keeps them more consistent over a weekend. This new default method can be disabled by changing the multiplayer.json value \u201cAssign Parking\u201d to false (at which point it will revert to using the traditional team-based pit\/garage assignments).<br \/>\nFixed issue where driver body sometimes appears while rear-looking.<br \/>\nMinor fixes to prevent crash when exiting from \u201crF2 already running\u201d condition<br \/>\nFixed random black box that appears when hitting \u2018`\u2019 key<br \/>\nDealing with some uninitialized data in old TGMs that is now actually used.<\/p>\n<p style=\"text-align: justify;\">AI:<br \/>\n\u2014\u2014\u2014\u2014-<br \/>\nSmoothed out the corner widening associated with rcd parameter UnderSteerEffectOnLineThreshold trigger as well as with rear grip loss. Made the rate of \u201ccorner widening\u201d relative either to the car\u2019s lateral velocity or lateral position relative to current waypoint direction.<br \/>\nPace cars now look for a path called \u201cPACECAR\u201d to drive, otherwise defaults to fastest path.<br \/>\nFixed AI tire drag calculation<br \/>\nSlightly better AI bumpstop damping.<br \/>\nFixed a bug in AI logic that could result in cars taking high speed corners a bit too fast and wide.<\/p>\n<p style=\"text-align: justify;\">PHYSICS:<br \/>\n\u2014\u2014\u2014\u2014<br \/>\nNew tire contact patch code added. It is backwards-compatible (i.e. existing tires should not change behavior, you would need to do more +ttool analysis in order for new functionality to take effect). There are some minor issues that still need to be ironed out.<\/p>\n<p style=\"text-align: justify;\">FEATURES:<br \/>\n\u2014\u2014\u2014\u2014-<br \/>\nAllow replays to run without the correct version of a scene or vehicle, but only after checking for the correct one first.<br \/>\nLock in demo mod when using creating a new plr file with the +demo CLI parameter set.<br \/>\nAdded a new default method for assigning pit\/garage spots in multiplayer which keeps them more consistent over a weekend. This new default method can be disabled by changing the multiplayer.json value \u201cAssign Parking\u201d to false (at which point it will revert to using the traditional team-based pit\/garage assignments).<br \/>\nAdded additional options for the RFM variable \u2018FinishUnderCaution\u2019 to allow the finish to be delayed up to 3x. Previous options were off, 1x, or infinite.<br \/>\nMuch behind the scenes work on plugin interface for future interface additions<br \/>\nGetMod now checks if file is held locally and installs it, rather than redownloading or presenting an error being unable to overwrite it when doing so.<\/p>\n<p style=\"text-align: justify;\">MODDING \/ PUBLIC DEV:<br \/>\n\u2014\u2014\u2014\u2014-<br \/>\nIn the AIW editor, made the Ctrl-Shift(-Alt) keys easier to move the car when paused: 1) it now follows the terrain, and 2) rotating the car with the 4 and 6 numpad keys doesn\u2019t simultaneously rotate the swingman camera.<br \/>\nModmgr now automatically saves\/loads separate profiles for each install.<br \/>\nAdded log message and assert if there are no collidable triangles in SCN, which isn\u2019t really handled.<br \/>\nfixes to new pit\/garage assignment code<br \/>\nMade new pit\/garage assignment work with driver changes (probably needs testing).<br \/>\ndev mode AIW editor fix for moving path on last waypoint of pit lane<br \/>\nTTool: in the Realtime section, removed the somewhat-useless \u2018Width\u2019 and added the somewhat-useful \u2018Dynamic Unloaded Radius\u2019.<br \/>\nFixed a possible game freeze using the AIW editor \u201cmove &amp; Match\u201d waypoint by waypoint manipulation function.<\/p>\n<p style=\"text-align: justify;\">UI<br \/>\n\u2014\u2014\u2014\u2014-<br \/>\nMoved version numbers for vehicles tree list down to the individual cars instead of the class headers<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A mai nap az rFactor2 j\u00e1t\u00e9kosok sz\u00e1m\u00e1ra is tartogat \u00fajdons\u00e1got, hiszen meg\u00e9rkezett a 880-as build&#8230;.<\/p>\n","protected":false},"author":1,"featured_media":34915,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[1008,16,1009,49,104,1010,1007,15,68,69,132,50,46,103,992,864,866],"class_list":["post-34914","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-hirek","tag-cams","tag-download","tag-forma-3","tag-game","tag-isi","tag-italia-f309","tag-kamerak","tag-letoltes-2","tag-mod-2","tag-modding","tag-palya","tag-pc","tag-racing","tag-rfactor2","tag-segedprogram","tag-tracks","tag-utilities"],"featured_image_urls":{"full":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/10\/safe_image-2.jpg",484,253,false],"thumbnail":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/10\/safe_image-2-100x70.jpg",100,70,true],"medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/10\/safe_image-2-300x156.jpg",300,156,true],"medium_large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/10\/safe_image-2.jpg",484,253,false],"large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/10\/safe_image-2.jpg",484,253,false],"1536x1536":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/10\/safe_image-2.jpg",484,253,false],"2048x2048":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/10\/safe_image-2.jpg",484,253,false],"covernews-featured":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/10\/safe_image-2.jpg",484,253,false],"covernews-medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2014\/10\/safe_image-2.jpg",484,253,false]},"author_info":{"display_name":"Toya","author_link":"https:\/\/www.hsw.hu\/?author=1"},"category_info":"<a href=\"https:\/\/www.hsw.hu\/?cat=3\" rel=\"category\">PC<\/a>","tag_info":"PC","comment_count":"0","_links":{"self":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/34914","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=34914"}],"version-history":[{"count":1,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/34914\/revisions"}],"predecessor-version":[{"id":34916,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/34914\/revisions\/34916"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/media\/34915"}],"wp:attachment":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=34914"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=34914"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=34914"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}