{"id":39867,"date":"2015-04-10T18:53:09","date_gmt":"2015-04-10T17:53:09","guid":{"rendered":"http:\/\/www.hsw.hu\/?p=39867"},"modified":"2015-04-10T18:53:09","modified_gmt":"2015-04-10T17:53:09","slug":"itt-a-legujabb-iracing-frissites","status":"publish","type":"post","link":"https:\/\/www.hsw.hu\/?p=39867","title":{"rendered":"Itt a leg\u00fajabb iRacing friss\u00edt\u00e9s"},"content":{"rendered":"<p style=\"text-align: justify;\"><a href=\"http:\/\/www.hsw.hu\/wp-content\/uploads\/2015\/04\/degas42.jpg\" data-rel=\"lightbox-image-0\" data-imagelightbox=\"0\" data-rl_title=\"\" data-rl_caption=\"\" title=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-39868\" src=\"\/\/www.hsw.hu\/wp-content\/uploads\/2015\/04\/degas42-100x70.jpg\" alt=\"degas42\" width=\"100\" height=\"70\" \/><\/a>Az iRacing g\u00e1rd\u00e1ja egy \u00fajabb friss\u00edt\u00e9st adott ki az \u00e1ltaluk fejlesztett programhoz. A hibajav\u00edt\u00e1sokban b\u0151velked\u0151 update a szok\u00e1sos m\u00f3don \u00e9rhet\u0151 el mindenki sz\u00e1m\u00e1ra, m\u00edg a tartalmat kicsit lentebb olvashatj\u00e1tok angol nyelven.<\/p>\n<p style=\"text-align: justify;\"><strong>Changelog<\/strong><\/p>\n<p style=\"text-align: justify;\"><b>Framerate Improvements<\/b><\/p>\n<ul style=\"text-align: justify;\">\n<li>Improved shadow volume performance at night tracks, when driving near large<br \/>\ngroups of cars, such as during starts and re-starts.<\/li>\n<li>Dynamically reduce the level of detail of cars and pit related objects, when<br \/>\ndriving near too many high detail objects, such as during starts and restarts.<\/li>\n<li>Added some clamping to the level of detail for mirrors and cockpit camera to<br \/>\nprevent detail level from going too high when it shouldn\u2019t.<\/li>\n<li>If both the virtual mirror and cockpit mirrors are enabled at the same time, the rear-view cockpit mirror is now lowered in priority to be after the side mirrors. Now you can say you want 1 cockpit mirror and the virtual mirror, and you get the driver side cockpit mirror and the virtual mirror, instead of the rear view mirror and the virtual mirror.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><b>Screenshots<\/b><\/p>\n<ul style=\"text-align: justify;\">\n<li>Fix the giant screen shot code so that it works again.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><b>Fonts<\/b><\/p>\n<ul style=\"text-align: justify;\">\n<li>Fixed the Charlie Brown font so it will now display properly.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><b>BMW Z4 GT3<\/b><\/p>\n<ul style=\"text-align: justify;\">\n<li>Fixed bug where final drive ratio was not transmitting to opponent cars properly, causing incorrect sounding opponent engine rpms.<\/li>\n<li>Updated baseline setup.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><b>Chevrolet Impala Old Class B<\/b><\/p>\n<ul style=\"text-align: justify;\">\n<li>Updated darlington setup.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><b>Ford GT<\/b><\/p>\n<ul style=\"text-align: justify;\">\n<li>Maximum perch offset for both fronts set to be equal.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><b>Ford GT GT3<\/b><\/p>\n<ul style=\"text-align: justify;\">\n<li>Fixed bug where final drive ratio was not transmitting to opponent cars properly, causing incorrect sounding opponent engine rpms.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><b>McLaren MP4-12C GT3<\/b><\/p>\n<ul style=\"text-align: justify;\">\n<li>Fixed bug where final drive ratio was not transmitting to opponent cars properly, causing incorrect sounding opponent engine rpms.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><b>Modified \u2013 SK<\/b><\/p>\n<ul style=\"text-align: justify;\">\n<li>Updated all setups.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><b>NASCAR Camping World Chevrolet Silverado<\/b><\/p>\n<ul style=\"text-align: justify;\">\n<li>Added more levels of detail, and optimized existing LOD\u2019s.<\/li>\n<li>New shadow model for night tracks<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><b>NASCAR Camping World Toyota Tundra<\/b><\/p>\n<ul style=\"text-align: justify;\">\n<li>Added more levels of detail, and optimized existing LOD\u2019s.<\/li>\n<li>New shadow model for night tracks.<\/li>\n<li>Made sure parts of the damage model doesn\u2019t show up at the wrong time.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><b>NASCAR Sprint Cup Chevrolet SS<\/b><\/p>\n<ul style=\"text-align: justify;\">\n<li>\u00a0Updated martinsville and monza_ovalleft setups.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><b>NASCAR Sprint Cup Ford Fusion<\/b><\/p>\n<ul style=\"text-align: justify;\">\n<li>Updated martinsville and monza_ovalleft setups.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><b>NASCAR Sprint Cup Toyota Camry<\/b><\/p>\n<ul style=\"text-align: justify;\">\n<li>Updated martinsville and monza_ovalleft setups.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><b>NASCAR XFINITY Chevrolet Camaro<\/b><\/p>\n<ul style=\"text-align: justify;\">\n<li>3D model optimizations.<\/li>\n<li>Updated darlington setup.<\/li>\n<li>Rear of car should no longer disappear at certain viewing distances.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><b>NASCAR XFINITY Ford Mustang<\/b><\/p>\n<ul style=\"text-align: justify;\">\n<li>3D model optimizations.<\/li>\n<li>Updated Darlington setup.<\/li>\n<li>Rear of car should no longer disappear at certain viewing distances.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><b>Super Late Model<\/b><\/p>\n<ul style=\"text-align: justify;\">\n<li>Updated all setups.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><b>Autodromo Nazionale Monza<\/b><\/p>\n<ul style=\"text-align: justify;\">\n<li>Collisions enabled on the oval tirewalls.<\/li>\n<li>Pitwall collisions for final piece of wall was missing after oval\/road split.<\/li>\n<li>Fixed tunnel shadow problem.<\/li>\n<li>Fixed terrain gap near tunnel.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><b>Summit Point Raceway<\/b><\/p>\n<ul style=\"text-align: justify;\">\n<li>&#8211; Fastlane object no longer creates black-hole shadow for shadowmaps.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><b>Phoenix International Raceway<\/b><\/p>\n<ul style=\"text-align: justify;\">\n<li>Lights on the T1 stand were not hooked up into grandstand detail level and had configuration problems causing a lot of double rendering.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\"><b>Twin Ring Motegi<\/b><\/p>\n<ul>\n<li style=\"text-align: justify;\">Fixed bug with a pit wall in the East config missing a collision chunk.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Az iRacing g\u00e1rd\u00e1ja egy \u00fajabb friss\u00edt\u00e9st adott ki az \u00e1ltaluk fejlesztett programhoz. A hibajav\u00edt\u00e1sokban b\u0151velked\u0151&#8230;<\/p>\n","protected":false},"author":1,"featured_media":39868,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-39867","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-hirek"],"featured_image_urls":{"full":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2015\/04\/degas42.jpg",1280,800,false],"thumbnail":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2015\/04\/degas42-100x70.jpg",100,70,true],"medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2015\/04\/degas42-300x188.jpg",300,188,true],"medium_large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2015\/04\/degas42.jpg",640,400,false],"large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2015\/04\/degas42-1024x640.jpg",640,400,true],"1536x1536":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2015\/04\/degas42.jpg",1280,800,false],"2048x2048":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2015\/04\/degas42.jpg",1280,800,false],"covernews-featured":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2015\/04\/degas42.jpg",1024,640,false],"covernews-medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2015\/04\/degas42.jpg",540,338,false]},"author_info":{"display_name":"Toya","author_link":"https:\/\/www.hsw.hu\/?author=1"},"category_info":"<a href=\"https:\/\/www.hsw.hu\/?cat=3\" rel=\"category\">PC<\/a>","tag_info":"PC","comment_count":"0","_links":{"self":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/39867","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=39867"}],"version-history":[{"count":1,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/39867\/revisions"}],"predecessor-version":[{"id":39869,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/39867\/revisions\/39869"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/media\/39868"}],"wp:attachment":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=39867"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=39867"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=39867"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}