{"id":41459,"date":"2015-06-11T09:17:53","date_gmt":"2015-06-11T08:17:53","guid":{"rendered":"http:\/\/www.hsw.hu\/?p=41459"},"modified":"2015-10-22T12:19:22","modified_gmt":"2015-10-22T11:19:22","slug":"megerkezett-a-legujabb-iracing-build-3","status":"publish","type":"post","link":"https:\/\/www.hsw.hu\/?p=41459","title":{"rendered":"Meg\u00e9rkezett a leg\u00fajabb iRacing build!"},"content":{"rendered":"<p style=\"text-align: justify;\"><a href=\"http:\/\/www.hsw.hu\/wp-content\/uploads\/2015\/06\/17985535410_c5e52b199c_o.jpg\" data-rel=\"lightbox-image-0\" data-imagelightbox=\"0\" data-rl_title=\"\" data-rl_caption=\"\" title=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-41460\" src=\"\/\/www.hsw.hu\/wp-content\/uploads\/2015\/06\/17985535410_c5e52b199c_o-100x70.jpg\" alt=\"17985535410_c5e52b199c_o\" width=\"100\" height=\"70\" \/><\/a>V\u00e9g\u00e9hez \u00e9rt az iRacing szezonja \u00e9s ilyenkor a fejleszt\u0151g\u00e1rda a szok\u00e1sos friss\u00edt\u00e9st hajtja v\u00e9gre a j\u00e1t\u00e9kon. A sr\u00e1cok ez\u00fattal is kitettek maguk\u00e9rt \u00e9s sz\u00e1mtalan \u00fajdons\u00e1ggal, finom\u00edt\u00e1ssal \u00e9s hibajav\u00edt\u00e1ssal k\u00e9sz\u00fcltek.<br \/>\nA friss\u00edt\u00e9s a j\u00e1t\u00e9k rendszer\u00e9n kereszt\u00fcl lehets\u00e9ges, m\u00edg az \u00faj build tartalm\u00e1t lentebb olvashatj\u00e1tok angol nyelven.<\/p>\n<p style=\"text-align: justify;\"><b><i><span style=\"text-decoration: underline;\">Website:<\/span><br \/>\n<\/i><\/b>\u2013 Ultimate Pay is no longer available as a payment method.<br \/>\n\u2013 All viewable future sessions are only viewable up to a specific view date range.<br \/>\n\u2013 Fixed a bug where uploading setups for a fixed Hosted Session with specific foreign characters could interfere with parsing.<br \/>\n\u2013 Fixed the Firefox no-data bug.<br \/>\n\u2013 Added an \u201cAccept\u201d button to the league ignored requests page to allow the admins to \u201cunignore\u201d and accept the request.<br \/>\n\u2013 When clicking \u201cI\u2019m still here\u201d on the hosted sessions page after the timeout, the sessions will refresh properly.<br \/>\n\u2013 Opting out of league PMs and Emails now works as intended.<br \/>\n\u2013 Making edits to a team that hasn\u2019t been assigned a team ID should now properly fully create the team.<br \/>\n\u2013 A button to launch the graphics config has been added to the settings panel.<br \/>\n\u2013 Fixed a link where IE users were having trouble when revoking team invites.<br \/>\n\u2013 Fixed a bug where selecting to drive certain cars in a team multi-car hosted session could cause errors.<br \/>\n\u2013 Popular races now have an additional filter to show sessions using only the content that the user owns.<br \/>\n\u2013 The Cars, Tracks, and Tech Tracks pages are redone with filters.<br \/>\n\u2013 Fixed a bug where, under specific conditions, the race planner could bug out and not show sessions.<\/p>\n<p style=\"text-align: justify;\"><b>Registering for Race sessions will place you into an Open Practice while waiting<br \/>\n<\/b>\u2013 For many series, if you register for a Race session more than a couple minutes prior to the session\u2019s scheduled start time, you will be automatically placed into an Open Practice session. This way you can get onto track, instead of waiting for the Race session to launch. Note that the splits for your Race session will not yet have been formed. So there\u2019s no guarantee that the other drivers you see in your Open Practice will be in your split. In fact, some of the drivers in the Open Practice might have registered for it directly, and won\u2019t be transferring to your Race session at all.<\/p>\n<p style=\"text-align: justify;\">The simulation will notify you when your Race session is ready, and present a green [Race!] button on the Session screen. Clicking on this button will disconnect you from the Open Practice session, and connect you to your Race session. Only then can you tell with whom you have been grouped. If you do not click on the [Race!] button, the simulation will automatically switch you over to your Race session shortly prior to when you must grid your car for the race, or sooner if the Race session also has an embedded Qualify session.<\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><b><i>Simulation:<\/i><\/b><\/span><\/p>\n<p style=\"text-align: justify;\"><b>Updater<br \/>\n<\/b>\u2013 When you run the iRacingUpdater it will ask you to install the Microsoft Visual C redistributions for x86 and x64, if you don\u2019t already have them installed on your computer.<\/p>\n<p style=\"text-align: justify;\"><b>Auto-Config<br \/>\n<\/b>\u2013 Added a drop-down to the auto-config dialog to choose which display adapter to use. It attempts to recommend NVidia\/AMD cards over Intel to help with laptops.<\/p>\n<p style=\"text-align: justify;\"><b>Networking<br \/>\n<\/b>\u2013 Change how the simulation configures its network connection to the race server. This might reduce the possibility of \u201cerror occurred on network device\u201d messages, and disconnections from the race server.<\/p>\n<p style=\"text-align: justify;\"><b>Race Points Given Field Size<br \/>\n<\/b>\u2013 We improved the calculation of race points awarded so small field sizes don\u2019t hand out too many championship points. This also reduces the advantage of high iRating fields in awarding championship points.<\/p>\n<p style=\"text-align: justify;\"><b>Logitech ARX<br \/>\n<\/b>\u2013 We now support Logitech\u2019s ARX interface. ARX is a simple communication layer provided by Logitech that allows communication between an application on the PC and your Android or iOS based device. It basically allows us to act as a web server sending pages to your phone, along with a simple bidirectional communication channel so we can push live data to the phone and receive inputs back. For further information and details on how to use or create something for ARX, please go to this forum thread:\u00a0<a class=\"snap_shots\" href=\"http:\/\/members.iracing.com\/jforum\/posts\/list\/3316230.page\" target=\"_blank\" rel=\"nofollow\">http:\/\/members.iracing.com\/jforum\/posts\/list\/3316230.page<\/a><\/p>\n<p style=\"text-align: justify;\"><b>Graphics<br \/>\n<\/b>\u2013 Improved frame rates with a more dynamic adjustment of detail levels when many cars are on screen.<br \/>\n\u2013 We are beginning to convert some of our cars and tracks to using physically based rendering (PBR) shaders to give more accurate looking cars and tracks. In this release the new Five Flags Speedway track uses these new shaders, as do the new Aston Martin DBR9 GT1, and the updated Chevrolet Corvette C6.R GT1 and updated Legends Ford \u201934 Coupe.<\/p>\n<p style=\"text-align: justify;\"><b>Race Control<br \/>\n<\/b>\u2013 Show the driver the amount of time they still have to yield in order to clear their \u201cgained time by shortcutting, slow-down\u201d furled black flag.<br \/>\n\u2013 Fixed a bug where sometimes incident report messages would incorrectly say there is a limit of 17 incidents.<br \/>\n\u2013 During qualifying at medium, long and superspeedway ovals, doing a burnout no longer gives an advantage.<\/p>\n<p style=\"text-align: justify;\"><b>Split Times<br \/>\n<\/b>\u2013 Add in an option to load split time files from other drivers and cars for you to compare yourself against.<br \/>\n\u2013 The ghost car now lights up the brake lights.<\/p>\n<p style=\"text-align: justify;\"><b>UI<br \/>\n<\/b>\u2013 Added the C (CPU) meter to the L\/Q\/S\/P group on the Session screen. The CPU meter is only displayed if you have manually enabled it in the \u201cXXX Dev Use Only\u201d section of app.ini.<\/p>\n<p style=\"text-align: justify;\"><b>Triple Screen<br \/>\n<\/b>\u2013 Fixed a bug where headlights could draw with strange artifacting problems when the field of view is greater than 170 degrees.<br \/>\n\u2013 Fixed a bug that broke mouse driving when using triple screens.<\/p>\n<p style=\"text-align: justify;\"><b>Telemetry<br \/>\n<\/b>\u2013 New live telemetry outputs CarsPosition, CarsClassPosition, PlayerCarPosition, PlayerCarClassPosition, CarIdxPosition, CarIdxClassPosition, CarIdxTime, LapLastNLapSeq, LapLastNLapTime, LapBestNLapLap, LapBestNLapTime, DCLapStatus, DCDriversSoFar.<\/p>\n<p style=\"text-align: justify;\"><b>Sharing Setups<br \/>\n<\/b>\u2013 When you share a setup from the Garage, all different types of car that should be able to load your setup can now actually see and load your setup (for instance, the two V8 Supercars, or the NASCARs).<\/p>\n<p style=\"text-align: justify;\"><b>New Tire Model<br \/>\n<\/b>\u2013 Dave has a new model of the tire carcass that does a much more accurate computation of the tire\u2019s stiffnesses. Amongst other things tires now respond much more correctly to tire pressure changes. This is what is called a \u201cVersion 6\u2033 tire. Most of our road course cars have been updated with this.<\/p>\n<p style=\"text-align: justify;\"><b>Chassis Torsion<br \/>\n<\/b>\u2013 We can now model the fact that a car\u2019s chassis can twist due to forces and torques acting on the car. But only a few of our cars have been updated with this so far.<\/p>\n<p style=\"text-align: justify;\"><b>Weather<br \/>\n<\/b>\u2013 Reduced wild wind direction swings.<\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><b><i>Cars:<\/i><\/b><\/span><\/p>\n<p style=\"text-align: justify;\">\u2013 Added new sponsor logos for Pep Boys, People Against Distracted Driving (PADD), iAnalyze Racing, and Max Papis Innovations (MPI).<br \/>\n\u2013 Revised Club Scandinavia logo.<\/p>\n<p style=\"text-align: justify;\"><b>Aston Martin DBR9 GT1<br \/>\n<\/b>\u2013 Now available for purchase. Will be classed with the Chevrolet Corvette C6.R GT1.<br \/>\n\u2013 Features our new chassis torsion modeling, new V6 tires, and new PBR shaders.<\/p>\n<p style=\"text-align: justify;\"><b>BMW Z4 GT3<br \/>\n<\/b>\u2013 Chassis torsion is now modeled.<br \/>\n\u2013 Now has the new V6 tires.<br \/>\n\u2013 Revised car performance to better match real life. Top speeds and cornering grip are now more accurate.<br \/>\n\u2013 Updated setup for the new season.<br \/>\n\u2013 Adjusted when G27 shift lights illuminate.<\/p>\n<p style=\"text-align: justify;\"><b>Cadillac CTS-V Racecar<br \/>\n<\/b>\u2013 Now has the new V6 tires.<br \/>\n\u2013 Updated setup for the new season.<\/p>\n<p style=\"text-align: justify;\"><b>Chevrolet Corvette C6.R GT1<br \/>\n<\/b>\u2013 Now has the new V6 tires.<br \/>\n\u2013 Updated to use the new PBR shaders.<br \/>\n\u2013 Wheels can now be painted.<br \/>\n\u2013 Performance has been re-tuned to match appropriately against the Aston Martin DBR9 GT1.<br \/>\n\u2013 Added tire warmers to avoid very cold tire issues in cold weather.<br \/>\n\u2013 Updated setup for the new season.<\/p>\n<p style=\"text-align: justify;\"><b>Chevrolet Impala Old Class B<br \/>\n<\/b>\u2013 Revised drafting.<br \/>\n\u2013 Increased tire wear.<br \/>\n\u2013 Added 100 lb of front downforce to match the 2015 cars.<\/p>\n<p style=\"text-align: justify;\"><b>Chevrolet Impala-COT<br \/>\n<\/b>\u2013 Revised drafting.<br \/>\n\u2013 Increased tire wear.<\/p>\n<p style=\"text-align: justify;\"><b>Chevrolet Monte Carlo SS<br \/>\n<\/b>\u2013 Updated setups for the new season.<br \/>\n\u2013 Cleaned up visible positioning of wheels to reduce fender interactions.<\/p>\n<p style=\"text-align: justify;\"><b>Chevrolet Silverado \u2013 circa 2013<br \/>\n<\/b>\u2013 Revised damage modeling for less damage with door bangs and to reduce engine damage associated with front end contact.<br \/>\n\u2013 Revised drafting.<br \/>\n\u2013 Increased tire wear.<\/p>\n<p style=\"text-align: justify;\"><b>Dallara DW12<br \/>\n<\/b>\u2013 Fixed boost levels to be inline with regulations.<br \/>\n\u2013 Updated setups for the new season.<\/p>\n<p style=\"text-align: justify;\"><b>Ford Falcon FG V8<br \/>\n<\/b>\u2013 Chassis torsion is now modeled.<br \/>\n\u2013 Improved levels of detail for better frame rates.<br \/>\n\u2013 Re-worked the rear view mirror.<\/p>\n<p style=\"text-align: justify;\"><b>Ford GT<br \/>\n<\/b>\u2013 Now has the new V6 tires.<br \/>\n\u2013 Updated collision settings to match the BMW. This should reduce the 4x response from light hits.<br \/>\n\u2013 Updated setup for the new season.<\/p>\n<p style=\"text-align: justify;\"><b>Ford GT GT3<br \/>\n<\/b>\u2013 Chassis torsion is now modeled.<br \/>\n\u2013 Now has the new V6 tires.<br \/>\n\u2013 Revised car performance to better match real life. Top speeds and cornering grip are now more accurate.<br \/>\n\u2013 Updated collision settings to match the BMW. This should reduce the 4x response from light hits.<br \/>\n\u2013 Adjusted when G27 shift lights illuminate.<br \/>\n\u2013 Updated setup for the new season.<\/p>\n<p style=\"text-align: justify;\"><b>Ford Mustang FR500S<br \/>\n<\/b>\u2013 Now has the new V6 tires.<br \/>\n\u2013 Update the diff with a little more locking bias.<\/p>\n<p style=\"text-align: justify;\"><b>Holden Commodore VF V8<br \/>\n<\/b>\u2013 Chassis torsion is now modeled.<br \/>\n\u2013 Improved levels of detail for better frame rates.<br \/>\n\u2013 Updated setup for the new season.<\/p>\n<p style=\"text-align: justify;\"><b>HPD ARX-01c<br \/>\n<\/b>\u2013 Now has the new V6 tires.<br \/>\n\u2013 Sound overhaul including additional near\/far engine layers.<\/p>\n<p style=\"text-align: justify;\"><b>Legends Ford \u201934 Coupe<br \/>\n<\/b>\u2013 Updated the 3D model to our latest standards, including the new PBR shaders.<br \/>\n\u2013 Updated with chassis torsion and suspension installation stiffnesses.<br \/>\n\u2013 Now has the new V6 tires.<br \/>\n\u2013 Minimum cold tire pressures reduced to 10 psi.<br \/>\n\u2013 Updated setups for the new season.<\/p>\n<p style=\"text-align: justify;\"><b>Lotus 49<br \/>\n<\/b>\u2013 Chassis torsion is now modeled.<\/p>\n<p style=\"text-align: justify;\"><b>Lotus 79<br \/>\n<\/b>\u2013 Revised damage modeling to reduce damage associated with bottoming out against the track surface.<\/p>\n<p style=\"text-align: justify;\"><b>Mazda MX-5 Cup<br \/>\n<\/b>\u2013 Now has the new V6 tires.<br \/>\n\u2013 Made dampers linear to get rid of the weirdness in force changes from low to mid speed. Also linearized the click settings and degree sweeps \u2013 now each adjustment produces an even level of damping change throughout adjuster range.<br \/>\n\u2013 Increased wheel inertia.<br \/>\n\u2013 Adjusted the center of gravity height a little lower and re-tuned the chassis mass distribution angle a little lower at the front.<br \/>\n\u2013 Updated setup for the new season.<\/p>\n<p style=\"text-align: justify;\"><b>Mazda MX-5 Roadster<br \/>\n<\/b>\u2013 Now has the new V6 tires.<br \/>\n\u2013 Made dampers linear to get rid of the weirdness in force changes from low to mid speed. Also linearized the click settings and degree sweeps \u2013 now each adjustment produces an even level of damping change throughout adjuster range.<br \/>\n\u2013 Adjusted the center of gravity height a little lower and re-tuned the chassis mass distribution angle a little lower at the front.<br \/>\n\u2013 Updated setup for the new season.<\/p>\n<p style=\"text-align: justify;\"><b>McLaren MP4-12C GT3<br \/>\n<\/b>\u2013 Now has the new V6 tires.<br \/>\n\u2013 Revised car performance to better match real life. Top speeds and cornering grip are now more accurate.<br \/>\n\u2013 Updated setup for the new season.<\/p>\n<p style=\"text-align: justify;\"><b>Modified \u2013 SK<br \/>\n<\/b>\u2013 Updated setups for the new season.<\/p>\n<p style=\"text-align: justify;\"><b>NASCAR Camping World Chevrolet Silverado<br \/>\n<\/b>\u2013 Updated aero based on latest GM Racing information.<br \/>\n\u2013 Improved levels of detail for better frame rates.<br \/>\n\u2013 Revised damage modeling for less damage with door bangs and to reduce engine damage associated with front end contact.<br \/>\n\u2013 Revised drafting.<br \/>\n\u2013 Increased tire wear.<br \/>\n\u2013 Added fans back into the model.<br \/>\n\u2013 Updated setups for the new season.<\/p>\n<p style=\"text-align: justify;\"><b>NASCAR Camping World Toyota Tundra<br \/>\n<\/b>\u2013 Updated aero based on latest GM Racing information.<br \/>\n\u2013 Improved levels of detail for better frame rates.<br \/>\n\u2013 Revised damage modeling for less damage with door bangs and to reduce engine damage associated with front end contact.<br \/>\n\u2013 Revised drafting.<br \/>\n\u2013 Increased tire wear.<br \/>\n\u2013 Updated setups for the new season.<\/p>\n<p style=\"text-align: justify;\"><b>NASCAR K&amp;N Pro Chevrolet Impala<br \/>\n<\/b>\u2013 Revised drafting.<br \/>\n\u2013 Increased tire wear.<br \/>\n\u2013 Updated setups for the new season.<\/p>\n<p style=\"text-align: justify;\"><b>NASCAR Sprint Cup Chevrolet SS<br \/>\n<\/b>\u2013 Revised engine power, aerodynamics, and drafting.<br \/>\n\u2013 Improved levels of detail for better frame rates.<br \/>\n\u2013 MPI steering wheel added.<br \/>\n\u2013 Circular roof camera replaced with teardrop shaped camera at Super Speedway tracks.<br \/>\n\u2013 Updated setups for the new season.<\/p>\n<p style=\"text-align: justify;\"><b>NASCAR Sprint Cup Ford Fusion<br \/>\n<\/b>\u2013 Revised engine power, aerodynamics, and drafting.<br \/>\n\u2013 Improved levels of detail for better frame rates.<br \/>\n\u2013 MPI steering wheel added.<br \/>\n\u2013 Circular roof camera replaced with teardrop shaped camera at Super Speedway tracks.<br \/>\n\u2013 Updated setups for the new season.<\/p>\n<p style=\"text-align: justify;\"><b>NASCAR Sprint Cup Toyota Camry<br \/>\n<\/b>\u2013 Updated the 3D model to the 2015 season car.<br \/>\n\u2013 Revised engine power, aerodynamics, and drafting.<br \/>\n\u2013 Improved levels of detail for better frame rates.<br \/>\n\u2013 MPI steering wheel added.<br \/>\n\u2013 Circular roof camera replaced with teardrop shaped camera at Super Speedway tracks.<br \/>\n\u2013 Updated setups for the new season.<\/p>\n<p style=\"text-align: justify;\"><b>NASCAR Whelen Tour Modified<br \/>\n<\/b>\u2013 Updated setups for the new season.<\/p>\n<p style=\"text-align: justify;\"><b>NASCAR XFINITY Chevrolet Camaro<br \/>\n<\/b>\u2013 Added 100 lb of front downforce to match the 2015 cars.<br \/>\n\u2013 Revised drafting.<br \/>\n\u2013 Increased tire wear.<br \/>\n\u2013 Updated setups for the new season.<\/p>\n<p style=\"text-align: justify;\"><b>NASCAR XFINITY Ford Mustang<br \/>\n<\/b>\u2013 Added 100 lb of front downforce to match the 2015 cars.<br \/>\n\u2013 Revised drafting.<br \/>\n\u2013 Increased tire wear.<br \/>\n\u2013 Updated setups for the new season.<\/p>\n<p style=\"text-align: justify;\"><b>Pontiac Solstice<br \/>\n<\/b>\u2013 Now has the new V6 tires.<\/p>\n<p style=\"text-align: justify;\"><b>Radical SR8<br \/>\n<\/b>\u2013 Fixed a bug where you could fail tech for ride height but not see why.<\/p>\n<p style=\"text-align: justify;\"><b>Ruf RT 12R AWD<br \/>\n<\/b>\u2013 Now has the new V6 tires.<\/p>\n<p style=\"text-align: justify;\"><b>Ruf RT 12R C-Spec<br \/>\n<\/b>\u2013 Updated with fixed setups for the new season.<\/p>\n<p style=\"text-align: justify;\"><b>Ruf RT 12R RWD<br \/>\n<\/b>\u2013 Now has the new V6 tires.<\/p>\n<p style=\"text-align: justify;\"><b>Ruf RT 12R Track<br \/>\n<\/b>\u2013 Now has the new V6 tires.<br \/>\n\u2013 Revised car performance to better match real life. Top speeds and cornering grip are now more accurate.<br \/>\n\u2013 Updated setup for the new season.<\/p>\n<p style=\"text-align: justify;\"><b>Silver Crown<br \/>\n<\/b>\u2013 Updated setups for the new season.<\/p>\n<p style=\"text-align: justify;\"><b>Skip Barber Formula 2000<br \/>\n<\/b>\u2013 Now has the new V6 tires.<br \/>\n\u2013 Sound overhaul including additional near\/far engine layers.<\/p>\n<p style=\"text-align: justify;\"><b>Sprint Car<br \/>\n<\/b>\u2013 Updated setups for the new season.<\/p>\n<p style=\"text-align: justify;\"><b>Star Mazda<br \/>\n<\/b>\u2013 Chassis torsion is now modeled.<br \/>\n\u2013 Sound overhaul including additional near\/far engine layers.<\/p>\n<p style=\"text-align: justify;\"><b>Street Stock<br \/>\n<\/b>\u2013 Fixed a bug where the rear suspension operated with NASCAR rear style springs instead of leaf springs.<br \/>\n\u2013 Updated setups for the new season.<\/p>\n<p style=\"text-align: justify;\"><b>Super Late Model<br \/>\n<\/b>\u2013 Updated setups for the new season.<\/p>\n<p style=\"text-align: justify;\"><b>Williams-Toyota FW31<br \/>\n<\/b>\u2013 Adjusted tire pressure ranges and increments.<\/p>\n<p style=\"text-align: justify;\"><span style=\"text-decoration: underline;\"><b><i>Tracks:<\/i><\/b><\/span><\/p>\n<p style=\"text-align: justify;\"><b>Auto Club Speedway<br \/>\n<\/b>\u2013 Fixed upside-down environment reflection texture.<\/p>\n<p style=\"text-align: justify;\"><b>Autodromo Nazionale Monza<br \/>\n<\/b>\u2013 Fixed upside-down environment reflection texture.<br \/>\n\u2013 Added check point and 1x at the exit of the last corner.<\/p>\n<p style=\"text-align: justify;\"><b>Circuit de Spa-Francorchamps<br \/>\n<\/b>\u2013 Fixed upside-down environment reflection texture.<\/p>\n<p style=\"text-align: justify;\"><b>Circuit Gilles Villeneuve<br \/>\n<\/b>\u2013 Fixed upside-down environment reflection texture.<\/p>\n<p style=\"text-align: justify;\"><b>Circuit of the Americas<br \/>\n<\/b>\u2013 Fixed upside-down environment reflection texture.<\/p>\n<p style=\"text-align: justify;\"><b>Donington Park Racing Circuit<br \/>\n<\/b>\u2013 Fixed upside-down environment reflection texture.<\/p>\n<p style=\"text-align: justify;\"><b>Five Flags Speedway<br \/>\n<\/b>\u2013 Now available for purchase.<br \/>\n\u2013 Features our new PBR shaders.<\/p>\n<p style=\"text-align: justify;\"><b>Gateway Motorsports Park<br \/>\n<\/b>\u2013 Fixed upside-down environment reflection texture.<\/p>\n<p style=\"text-align: justify;\"><b>Lucas Oil Raceway<br \/>\n<\/b>\u2013 Fixed upside-down environment reflection texture.<\/p>\n<p style=\"text-align: justify;\"><b>Mount Panorama Circuit<br \/>\n<\/b>\u2013 Fixed upside-down environment reflection texture.<\/p>\n<p style=\"text-align: justify;\"><b>Okayama International Circuit<br \/>\n<\/b>\u2013 Fixed some weird shading in the trees.<\/p>\n<p style=\"text-align: justify;\"><b>Rockingham Speedway<br \/>\n<\/b>\u2013 Fixed upside-down environment reflection texture.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>V\u00e9g\u00e9hez \u00e9rt az iRacing szezonja \u00e9s ilyenkor a fejleszt\u0151g\u00e1rda a szok\u00e1sos friss\u00edt\u00e9st hajtja v\u00e9gre 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