{"id":54990,"date":"2017-03-08T22:39:22","date_gmt":"2017-03-08T21:39:22","guid":{"rendered":"http:\/\/www.hsw.hu\/?p=54990"},"modified":"2017-03-08T22:39:22","modified_gmt":"2017-03-08T21:39:22","slug":"iracing-2017-season-2-ujdonsagok","status":"publish","type":"post","link":"https:\/\/www.hsw.hu\/?p=54990","title":{"rendered":"iRacing 2017 Season 2 \u00fajdons\u00e1gok"},"content":{"rendered":"<p style=\"text-align: justify;\"><a href=\"http:\/\/www.hsw.hu\/wp-content\/uploads\/2017\/03\/32805331522_f9a480f46e_o.jpg\" data-rel=\"lightbox-image-0\" data-imagelightbox=\"0\" data-rl_title=\"\" data-rl_caption=\"\" title=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-thumbnail wp-image-54991\" src=\"\/\/www.hsw.hu\/wp-content\/uploads\/2017\/03\/32805331522_f9a480f46e_o-100x70.jpg\" alt=\"\" width=\"100\" height=\"70\" \/><\/a>Hamarosan indul a 2017-es \u00e9v m\u00e1sodik iRacing szezonja, amivel egy\u00fctt j\u00e1r a j\u00e1t\u00e9k friss\u00edt\u00e9se is. A csapat ez\u00fattal is kitett mag\u00e1\u00e9rt \u00e9s sz\u00e1mtalan \u00fajdons\u00e1ggal \u00e9s jav\u00edt\u00e1ssal igyekszik feldobni a j\u00e1t\u00e9kot.<br \/>\nA friss\u00edt\u00e9sek list\u00e1j\u00e1t a j\u00e1t\u00e9kosoknak \u00e9rdemes \u00e1tb\u00f6ng\u00e9szni, amit kicsit lentebb tal\u00e1lhattok angol nyelven.<\/p>\n<h3 style=\"text-align: justify;\">CHANGE LOG:<\/h3>\n<p style=\"text-align: justify;\"><b>Simulation<br \/>\n<\/b>\u2013 32-bit versions of Windows, and running the 32-bit version of the simulation, has been unsupported by iRacing for some time now. As of this build, we have removed the 32-bit versions of the Simulation and other software from our distribution. You will no longer be able to install or run iRacing on 32-bit versions of Windows.<br \/>\n\u2013 DirectX 9 support within the Simulation has been deprecated for some time now. As of this build, we have removed the DirectX 9 versions of the Simulation from our distribution. We now only support DirectX 11.<br \/>\n\u2013 \u2013 The removal of the DirectX 9 version of the Sim will also now make the Sim incompatible with Wine software that allows the Sim to run on Mac OSX and Linux machines. However, you can continue to use your Mac computer to run the Sim using Apple\u2019s Boot Camp utility and install a 64-bit version of Windows.<\/p>\n<p style=\"text-align: justify;\"><b>Control<br \/>\n<\/b>\u2013 Speed up release of automatic parking assist brake when using a lot of throttle, to eliminate momentary brake drag when launching a car.<\/p>\n<p style=\"text-align: justify;\"><b>Dynamic Track<br \/>\n<\/b>\u2013 Updated the mipmapping on marbles textures.<\/p>\n<p style=\"text-align: justify;\"><b>Rendering<br \/>\n<\/b>\u2013 A new graphics option to adjust Sharpening Strength has been added to the .ini file. This is very helpful for Virtual Reality users, as it enhances edges and reduces blurriness.<br \/>\n\u2013 A new graphics option to enable Fast Approximate Anti-Aliasing (FXAA) has been added to the .ini file. This enhances anti-aliasing and makes pixels forming the edges of objects on the screen transition smoother between each other.<br \/>\n\u2013 In the Graphics Options screen, the text color of all post-processing effects that require a Sim restart to function has been changed. An asterisk explaining this has also been added.<br \/>\n\u2013 Enabled the super-high resolution screenshot functionality using DirectX 11.<br \/>\n\u2013 The Ghost Car should now be less opaque the closer it is to you.<br \/>\n\u2013 Fixed a crash caused by headlight textures when Particle Detail was set to Low.<br \/>\n\u2013 Fixed an issue with heat haze and screen resolution.<br \/>\n\u2013 Fixed an issue with the Matte-Chrome settings for rims using PBR Shaders.<br \/>\n\u2013 Fixed an issue with night shadows being darker than intended and for shadows on self-lit geometry.<\/p>\n<p style=\"text-align: justify;\"><b>PopcornFX<br \/>\n<\/b>\u2013 Particle debris performance has been improved.<br \/>\n\u2013 Fixed an issue where particles could be seen coming into the cockpit through the car body.<\/p>\n<p style=\"text-align: justify;\"><b>Animation<br \/>\n<\/b>\u2013 Driver arms now interpolate better in slow-mo, so steering animations will no longer appear choppy in slow motion.<br \/>\n\u2013 Hand-over-hand animations have been added or updated on the following vehicles:\u00a0Aston Martin DBR9 GT1,\u00a0Audi Quattro GTO. Audi R8 LMS GT3. Cadillac CTS-V Racecar, Chevrolet Corvette C6.R GT, Chevrolet Corvette C7 Daytona Prototype, Dallara DW12, Ford Falcon FG V8, Formula Renault 2.0, Holden Commodore VF V8, HPD ARX-01c, Mercedes-AMG GT3, NASCAR K&amp;N Pro Chevrolet Impala, NASCAR XFINITY Chevrolet Camaro, NASCAR XFINITY Ford Mustang, \u00a0NASCAR XFINITY Toyota Camry, Nissan GTP ZXT, Porsche 911 GT3 Cup Car (991), Ruf RT 12R<\/p>\n<p style=\"text-align: justify;\"><b>Pace Car<br \/>\n<\/b>\u2013 Safety cars may now be selected for hosted sessions!<br \/>\n\u2013 \u2013 A drop-down labeled \u201cSafety Car\u201d has been added to the \u201cOptional Settings\u201d section of the hosted session setup.<br \/>\n\u2013 \u2013 The default selection is always \u201cDefault\u201d which means the current safety car for the track type is used (Mustang for Ovals, Ruf RT 12R for Road).<br \/>\n\u2013 \u2013 The available safety cars can change depending on the type of track selected.<\/p>\n<p style=\"text-align: justify;\"><b>Driver<br \/>\n<\/b>\u2013 Filth threshold for triggering an automatic visor tear-off has been reduced.<\/p>\n<p style=\"text-align: justify;\"><b>Spotter<br \/>\n<\/b>\u2013 Two new Indycar spotter packs have been included in this build:<br \/>\n\u2013 \u2013 Chris Wheeler \u2013 Chris has been on the spotter stand for over 10 years and currently is the eye in the sky for Indycar racer Sebastien Bourdais.<br \/>\n\u2013 \u2013 Darren Manning \u2013 Darren is an English racer who formerly raced Indycar for Chip Ganassi Racing.<br \/>\n\u2013 Fixed an issue with the toggling of the spotter calling out lap times.<\/p>\n<p style=\"text-align: justify;\"><b>Replay<br \/>\n<\/b>\u2013 A camera cut is now forced when switching between any cameras during a slow motion replay.<\/p>\n<p style=\"text-align: justify;\"><b>Virtual Reality<br \/>\n<\/b>\u2013 The sound system is now aware of VR headset movement, and will now move and rotate the sounds to match your movements.<br \/>\n\u2013 \u2013 There is a UI option to enable\/disable headset audio rotation. By default this setting is on, for headphone support. But if you use external speakers (such as a surround sound system) with your VR headset you should turn this setting off.<br \/>\n\u2013 The VR mirror output (Rift\/Vive) now zooms to fill the entire window, rather than black boxing the image.<\/p>\n<p style=\"text-align: justify;\"><b>Clubs<br \/>\n<\/b>\u2013 Club Canada logos updated.<br \/>\n\u2013 Club Michigan logos updated.<\/p>\n<p style=\"text-align: justify;\"><b>Peripherals<br \/>\n<\/b>\u2013 Rearranged how we initialize force feedback devices.<\/p>\n<p style=\"text-align: justify;\"><b><u>CARS:<\/u><\/b><\/p>\n<p style=\"text-align: justify;\"><b>Aston Martin DBR9 GT1<br \/>\n<\/b>\u2013 Season setups have been updated.<br \/>\n\u2013 Updated tires to reflect GT3 development, and are aimed at better over-the-limit feel. Drivetrain inertias and stiffnesses also updated to better match real life data.<\/p>\n<p style=\"text-align: justify;\"><b>Audi Quattro GTO<br \/>\n<\/b>\u2013 Season setups have been updated.<br \/>\n\u2013 Updated drivetrain inertias and stiffnesses to improve the responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.<\/p>\n<p style=\"text-align: justify;\"><b>Audi R8 LMS GT3<br \/>\n<\/b>\u2013 Updated drivetrain inertias and stiffnesses to improve the\u00a0responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.<br \/>\n\u2013 Significant update to tire construction and compound. Setups will need to be updated both to pass tech and to extract performance from each car. We think this is a big step forward in over-the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be looking to you for help in ensuring a good BoP for the race season ahead.<br \/>\n\u2013 New drivetrain, transmission, gear shift, and brake sounds have been added.<\/p>\n<p style=\"text-align: justify;\"><b>BMW Z4 GT3<br \/>\n<\/b>\u2013 Season setups have been updated.<br \/>\n\u2013 Updated drivetrain inertias and stiffnesses to improve the\u00a0responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.<br \/>\n\u2013 Significant update to tire construction and compound. Setups will need to be updated both to pass tech and to extract performance from each car. We think this is a big step forward in over-the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be looking to you for help in ensuring a good BoP for the race season ahead.<br \/>\n\u2013 New drivetrain, transmission, gear shift, and compressor sounds have been added.<br \/>\n\u2013 Rear brake and tail lights now display properly at night tracks.<\/p>\n<p style=\"text-align: justify;\"><b>Cadillac CTS-V Racecar<br \/>\n<\/b>\u2013 Season setups have been updated.<br \/>\n\u2013 Updated tire construction and compound aimed at better over-the-limit feel. Also tried to reign performance levels back down to more realistic levels (~2 seconds slower over a 1:20 lap) without compromising feel. Driver aids (ABS and traction control, if applicable) were re-calibrated to suit the tires. Drivetrain inertias and stiffnesses also updated to be more realistic.<br \/>\n\u2013 This car has been converted to use PBR shaders.<\/p>\n<p style=\"text-align: justify;\"><b>Chevrolet Corvette C6.R GT1<br \/>\n<\/b>\u2013 Season setups have been updated.<br \/>\n\u2013 Updated tires to reflect GT3 development, and are aimed at better over-the-limit feel. Drivetrain inertias and stiffnesses also updated to better match real life data.<\/p>\n<p style=\"text-align: justify;\"><b>Chevrolet Corvette C7 Daytona Prototype<br \/>\n<\/b>\u2013 Season setups have been updated.<br \/>\n\u2013 Updated tire construction and compound aimed at better over-the-limit feel. Also changed drivetrain inertias and stiffnesses.<br \/>\n\u2013 Fixed a bug with the rotation of the brake bias knob in opponent cars.<\/p>\n<p style=\"text-align: justify;\"><b>Chevrolet Monte Carlo SS<br \/>\n<\/b>\u2013 Season setups have been updated.<br \/>\n\u2013 This car has been converted to use PBR shaders.<\/p>\n<p style=\"text-align: justify;\"><b>Dallara DW12<br \/>\n<\/b>\u2013 Season setups have been updated.<\/p>\n<p style=\"text-align: justify;\"><b>Ford Falcon FG V8<br \/>\n<\/b>\u2013 Improved drivetrain, transmission, and idle noises.<br \/>\n\u2013 Updated drivetrain inertias and stiffnesses to improve the responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.<br \/>\n\u2013 Audio mix for engine and transmission sounds has been improved.<br \/>\n\u2013 Fixed an issue where the rotor glow was displaying incorrectly at various speeds.<\/p>\n<p style=\"text-align: justify;\"><b>Ford GT<br \/>\n<\/b>\u2013 Season setups have been updated.<br \/>\n\u2013 Updated drivetrain inertias and stiffnesses to improve the\u00a0responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.<br \/>\n\u2013 Updated tire construction and compound aimed at better over-the-limit feel.<br \/>\n\u2013 Tires have been converted to use PBR shaders.<br \/>\n\u2013 New gear shift sounds have been added.<br \/>\n\u2013 Improved engine and transmission audio mix.<br \/>\n\u2013 This car in the Paint Kit UI should now display tires properly.<\/p>\n<p style=\"text-align: justify;\"><b>Ford GT GT3<br \/>\n<\/b>\u2013 Season setups have been updated.<br \/>\n\u2013 Updated drivetrain inertias and stiffnesses to improve the\u00a0responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.<br \/>\n\u2013 Significant update to tire construction and compound. Setups will need to be updated both to pass tech and to extract performance from each car. We think this is a big step forward in over-the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be looking to you for help in ensuring a good BoP for the race season ahead.<br \/>\n\u2013 New gear shift sounds have been added.<br \/>\n\u2013 Improved engine and transmission audio mix.<br \/>\n\u2013 This car in the Paint Kit UI should now display tires properly.<\/p>\n<p style=\"text-align: justify;\"><b>Ford Mustang FR500S<br \/>\n<\/b>\u2013 Updated tire construction and compound aimed at better feel throughout the slip range.<\/p>\n<p style=\"text-align: justify;\"><b>Formula Renault 2.0<br \/>\n<\/b>\u2013 Modified drivetrain inertia and stiffness properties to address downshift issues.<\/p>\n<p style=\"text-align: justify;\"><b>Global Mazda MX-5 Cup<br \/>\n<\/b>\u2013 Updated tire construction and compound aimed at better feel throughout the slip range.<\/p>\n<p style=\"text-align: justify;\"><b>Holden Commodore VF V8<br \/>\n<\/b>\u2013 Updated drivetrain inertias and stiffnesses to improve the\u00a0responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.<br \/>\n\u2013 Improved drivetrain, transmission, and idle noises.<br \/>\n\u2013 Fixed an issue where the rotor glow was displaying incorrectly at various speeds.<\/p>\n<p style=\"text-align: justify;\"><b>HPD ARX-01c<br \/>\n<\/b>\u2013 Season setups have been updated.<br \/>\n\u2013 Updated tire construction and compound aimed at better over-the-limit feel. Also changed drivetrain inertias and stiffnesses.<\/p>\n<p style=\"text-align: justify;\"><b>Kia Optima<br \/>\n<\/b>\u2013 Updated tire construction and compound aimed at better over-the-limit feel. Also tried to reign performance levels back down to more realistic levels (~2 seconds slower over a 1:20 lap) without compromising feel. ABS was re-calibrated to suit the tires. Drivetrain inertias and stiffnesses also updated to be more realistic.<\/p>\n<p style=\"text-align: justify;\"><b>Mazda MX-5 Cup circa 2015<br \/>\n<\/b>\u2013 Updated tire construction and compound aimed at better feel throughout the slip range.<br \/>\n\u2013 Tires have been converted to use PBR shaders.<\/p>\n<p style=\"text-align: justify;\"><b>Mazda MX-5 Roadster circa 2015<br \/>\n<\/b>\u2013 Updated tire construction and compound aimed at better feel throughout the slip range.<\/p>\n<p style=\"text-align: justify;\"><b>McLaren MP4-12C GT3<br \/>\n<\/b>\u2013 Season setups have been updated.<br \/>\n\u2013 Significant update to tire construction and compound. Setups will need to be updated both to pass tech and to extract performance from each car. We think this is a big step forward in over-the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be looking to you for help in ensuring a good BoP for the race season ahead.<br \/>\n\u2013 Audio mix for engine sounds has been improved.<\/p>\n<p style=\"text-align: justify;\"><b>McLaren MP4-30<br \/>\n<\/b>\u2013 The MGU-K deployment has been updated. \u201cAdaptive\u201d mode has been replaced by \u201cOptimized\u201d mode. Our first implementation of an Optimized deployment strategy is speed dependent. Below a set speed, a constant, low-speed deployment value is used. Above that speed, a constant, high-speed deployment value is used. The low-speed deployment, transition speed, and high-speed deployment are set by the user (either in the Garage or via the F8 Black Box). High-speed deployment and transition speed may be mapped in the Controls section of the Options screen.<br \/>\n\u2013 Updated the trigger for the rain light flashing when MGU-K deployment suddenly drops. The light will now flash whenever deployment drops by at least 80 kW while at full throttle (and not on the rev limiter.).<\/p>\n<p style=\"text-align: justify;\"><b>Mercedes-AMG GT3<br \/>\n<\/b>\u2013 Season setups have been updated.<br \/>\n\u2013 Significant update to tire construction and compound. Setups will need to be updated both to pass tech and to extract performance from each car. We think this is a big step forward in an\u00a0over-the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be looking to you for help in ensuring a good BoP for the race season ahead.<br \/>\n\u2013 Improved engine sounds at lower RPM ranges.<\/p>\n<p style=\"text-align: justify;\"><b>Modified \u2013 SK<br \/>\n<\/b>\u2013 Season setups have been updated.<\/p>\n<p style=\"text-align: justify;\"><b>NASCAR Camping World Chevrolet Silverado<br \/>\n<\/b>\u2013 Season setups have been updated.<br \/>\n\u2013 Engine sounds and tire volume levels have been improved.<\/p>\n<p style=\"text-align: justify;\"><b>NASCAR Camping World Toyota Tundra<br \/>\n<\/b>\u2013 Season setups have been updated.<br \/>\n\u2013 Engine sounds and tire volume levels have been improved.<\/p>\n<p style=\"text-align: justify;\"><b>NASCAR K&amp;N Pro Chevrolet Impala<br \/>\n<\/b>\u2013 Season setups have been updated.<br \/>\n\u2013 This car now uses PBR shaders.<\/p>\n<p style=\"text-align: justify;\"><b>NASCAR Nationwide Chevrolet Impala circa 2011<br \/>\n<\/b>\u2013 Season setups have been updated.<\/p>\n<p style=\"text-align: justify;\"><b>NASCAR Sprint Cup Chevrolet SS<br \/>\n<\/b>\u2013 Visually updated to match NASCAR\u2019s 2017 ruleset.<br \/>\n\u2013 Contingency decals updated to meet the 2017 NASCAR season.<\/p>\n<p style=\"text-align: justify;\"><b>NASCAR Sprint Cup Ford Fusion<br \/>\n<\/b>\u2013 Visually updated to match NASCAR\u2019s 2017 ruleset.<br \/>\n\u2013 Contingency decals updated to meet the 2017 NASCAR season.<\/p>\n<p style=\"text-align: justify;\"><b>NASCAR Sprint Cup Toyota Camry<br \/>\n<\/b>\u2013 Visually updated to match NASCAR\u2019s 2017 ruleset. The car body is still the 2016 version; the 2017 body style is a work in progress.<br \/>\n\u2013 Contingency decals updated to meet the 2017 NASCAR season.<\/p>\n<p style=\"text-align: justify;\"><b>NASCAR Truck Series Chevrolet Silverado circa 2013<br \/>\n<\/b>\u2013 Season setups have been updated.<br \/>\n\u2013 Engine sounds and tire volume levels have been improved.<\/p>\n<p style=\"text-align: justify;\"><b>NASCAR XFINITY Chevrolet Camaro<br \/>\n<\/b>\u2013 Season setups have been updated.<br \/>\n\u2013 Contingency decals updated to meet the 2017 NASCAR season.<\/p>\n<p style=\"text-align: justify;\"><b>NASCAR XFINITY Ford Mustang<br \/>\n<\/b>\u2013 Season setups have been updated.<br \/>\n\u2013 Contingency decals updated to meet the 2017 NASCAR season.<\/p>\n<p style=\"text-align: justify;\"><b>NASCAR XFINITY Toyota Camry<br \/>\n<\/b>\u2013 Season setups have been updated.<br \/>\n\u2013 Contingency decals updated to meet the 2017 NASCAR season.<\/p>\n<p style=\"text-align: justify;\"><b>Pontiac Solstice<br \/>\n<\/b>\u2013 Updated tire construction and compound aimed at better feel throughout the slip range.<\/p>\n<p style=\"text-align: justify;\"><b>Riley MkXX Daytona Prototype<br \/>\n<\/b>\u2013 Season setups have been updated.<br \/>\n\u2013 Updated tire construction and compound aimed at better over-the-limit feel. Also changed drivetrain inertias and stiffnesses.<\/p>\n<p style=\"text-align: justify;\"><b>Ruf RT 12R C-Spec<br \/>\n<\/b>\u2013 Tires updated to match the Porsche 991.2 GT3 Cup. Drivetrain inertias and stiffnesses also updated.<\/p>\n<p style=\"text-align: justify;\"><b>Ruf RT 12R Track<br \/>\n<\/b>\u2013 Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.<br \/>\n\u2013 Significant update to tire construction and compound. Setups will need to be updated both to pass tech and to extract performance from each car. We think this is a big step forward in an\u00a0over-the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be looking to you for help in ensuring a good BoP for the race season ahead.<\/p>\n<p style=\"text-align: justify;\"><b>Sprint Car<br \/>\n<\/b>\u2013 Season setups have been updated.<\/p>\n<p style=\"text-align: justify;\"><b>Street Stock<br \/>\n<\/b>\u2013 Season setups have been updated.<br \/>\n\u2013 Slipstream drag reduction has been reduced slightly.<\/p>\n<p style=\"text-align: justify;\"><b>Super Late Model<br \/>\n<\/b>\u2013 Season setups have been updated.<\/p>\n<p style=\"text-align: justify;\"><b>VW Jetta TDI Cup<br \/>\n<\/b>\u2013 Updated tire construction and compound aimed at better feel throughout the slip range.<\/p>\n<p style=\"text-align: justify;\"><b><u>TRACKS:<\/u><\/b><\/p>\n<p style=\"text-align: justify;\"><b>Autodromo Enzo e Dino Ferrari<br \/>\n<\/b>\u2013 Art updates have been made with a focus on improving performance, especially at Rivazza and Piratella.<br \/>\n\u2013 Caution lights are now functional.<\/p>\n<p style=\"text-align: justify;\"><b>The Bullring<br \/>\n<\/b>\u2013 NEW TRACK!<br \/>\n\u2013 \u2013 The Bullring at Las Vegas Motor Speedway is racing\u2019s answer to truth in advertising. Located a stone\u2019s throw away from the big 1.5 mile superspeedway that hosts NASCAR\u2019s big three national touring championships each year, The Bullring is an asphalt oval that\u2019s short on distance (3\/8 of a mile) and long on action.<\/p>\n<p style=\"text-align: justify;\"><b>Charlotte Motor Speedway<br \/>\n<\/b>\u2013 (Road Course) \u2013 Several cones have been added to the apron areas to discourage driving there.<\/p>\n<p style=\"text-align: justify;\"><b>Daytona International Speedway<br \/>\n<\/b>\u2013 (Road Course) \u2013 Several cones have been added to the apron areas to discourage driving there.<\/p>\n<p style=\"text-align: justify;\"><b>Sebring International Raceway<br \/>\n<\/b>\u2013 Fixed an issue where cars sometimes appeared to float at certain areas on this track.[paypal_donation_button]<b><br \/>\n<\/b><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hamarosan indul a 2017-es \u00e9v m\u00e1sodik iRacing szezonja, amivel egy\u00fctt j\u00e1r a j\u00e1t\u00e9k friss\u00edt\u00e9se is&#8230;.<\/p>\n","protected":false},"author":1,"featured_media":54991,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1223,3],"tags":[151,349,403,49,926,44,43,352,927,928,222,410,929,124,350,132,50,46,682,351,331,296,295,697,133,57],"class_list":["post-54990","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-hirek","category-pc-hirek","tag-bajnoksag","tag-championship","tag-film","tag-game","tag-interlagos","tag-iracers-hu","tag-iracing","tag-kep","tag-lotus49","tag-mclaren","tag-movie","tag-mozi","tag-oculis-rift","tag-online-2","tag-oxxo","tag-palya","tag-pc","tag-racing","tag-render","tag-road","tag-screenshot","tag-simulator","tag-szimulator","tag-tablet","tag-track","tag-video"],"featured_image_urls":{"full":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2017\/03\/32805331522_f9a480f46e_o.jpg",2048,1152,false],"thumbnail":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2017\/03\/32805331522_f9a480f46e_o-100x70.jpg",100,70,true],"medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2017\/03\/32805331522_f9a480f46e_o-300x169.jpg",300,169,true],"medium_large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2017\/03\/32805331522_f9a480f46e_o-768x432.jpg",640,360,true],"large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2017\/03\/32805331522_f9a480f46e_o-1024x576.jpg",640,360,true],"1536x1536":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2017\/03\/32805331522_f9a480f46e_o.jpg",1536,864,false],"2048x2048":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2017\/03\/32805331522_f9a480f46e_o.jpg",2048,1152,false],"covernews-featured":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2017\/03\/32805331522_f9a480f46e_o.jpg",1024,576,false],"covernews-medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2017\/03\/32805331522_f9a480f46e_o.jpg",540,304,false]},"author_info":{"display_name":"Toya","author_link":"https:\/\/www.hsw.hu\/?author=1"},"category_info":"<a href=\"https:\/\/www.hsw.hu\/?cat=1223\" rel=\"category\">H\u00edrek<\/a> <a href=\"https:\/\/www.hsw.hu\/?cat=3\" rel=\"category\">PC<\/a>","tag_info":"PC","comment_count":"0","_links":{"self":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/54990","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=54990"}],"version-history":[{"count":1,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/54990\/revisions"}],"predecessor-version":[{"id":54992,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/54990\/revisions\/54992"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/media\/54991"}],"wp:attachment":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=54990"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=54990"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=54990"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}