{"id":65170,"date":"2026-04-09T18:00:23","date_gmt":"2026-04-09T17:00:23","guid":{"rendered":"https:\/\/www.hsw.hu\/?p=65170"},"modified":"2026-04-09T18:00:23","modified_gmt":"2026-04-09T17:00:23","slug":"project-motor-racing-2-0-0-2-patch","status":"publish","type":"post","link":"https:\/\/www.hsw.hu\/?p=65170","title":{"rendered":"Project Motor Racing 2.0.0.2 Patch"},"content":{"rendered":"<p>M\u00e1r komolyan mondom, hogy nekem kellemetlen amit a Straight4 m\u0171vel a Project Motor Racinggel. A sr\u00e1cok elk\u00e9pzel\u00e9se az volt, hogy a 2.0-\u00e1s verzi\u00f3val \u00e9rik el azt az \u00e1llapotot, amit m\u00e1r maguk is megfelel\u0151nek tartanak \u00e9s a j\u00e1t\u00e9kosok sz\u00e1m\u00e1ra is elfogadhat\u00f3 \u00e9lm\u00e9nyt ny\u00fajt majd. \u00dajdons\u00e1gok voltak a 2.0-\u00e1s v\u00e1ltozatban, de \u00e1tt\u00f6r\u00e9snek vagy restartnak semmik\u00e9ppen nem nevezn\u00e9m a friss\u00edt\u00e9sen \u00e1tesett a j\u00e1t\u00e9kot.<br \/>\nAz\u00f3ta m\u00e1r a m\u00e1sodik friss\u00edt\u00e9s \u00e9rkezik meg a &#8222;mostm\u00e1r j\u00f3 lesz&#8221; st\u00e1tuszban tart\u00f3zkod\u00f3 j\u00e1t\u00e9khoz.\u00a0 A most \u00e9rkezett 2.0.0.2-es jav\u00edt\u00e1s sz\u00e1mtalan aut\u00f3hoz ny\u00fal hozz\u00e1 \u00e9s a g\u00e9pi ellenfeleket is igyekszik jobb\u00e1 tenni (\u00e9s itt nem v\u00e9letlen\u00fcl nem haszn\u00e1ltam a t\u00f6k\u00e9letes\u00edteni sz\u00f3t!!!).<br \/>\nPersze ezen k\u00edv\u00fcl a grafika, a fizika, az UI \u00e9s sz\u00e1mtalan m\u00e1s r\u00e9szlet is jav\u00edtott v\u00e1ltozatban v\u00e1r majd benneteket. A friss\u00edt\u00e9s teljes tartalm\u00e1t lentebb olvashatj\u00e1tok angol nyelven.<\/p>\n<h2 class=\"bbHeading\">Physics &amp; Handling\u200b<\/h2>\n<ul>\n<li data-xf-list-type=\"ul\">Custom setups from the ModHub now load gear ratios correctly.<\/li>\n<li data-xf-list-type=\"ul\">New and improved throttle response has been implemented across multiple cars.<\/li>\n<li data-xf-list-type=\"ul\">Below is a detailed list of changes made to both the physics and handling related components.<\/li>\n<\/ul>\n<p class=\"bbHeading\"><strong>Mazda MX-5 Trophy\u200b<\/strong><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Upgraded AI opponents&#8217; behaviour for this class.<\/li>\n<li data-xf-list-type=\"ul\">Improved AI opponents\u2019 physics for this class.<\/li>\n<li data-xf-list-type=\"ul\">Rebalanced AI opponents\u2019 performance for this class.<\/li>\n<li data-xf-list-type=\"ul\">Fixed a typo in the setup menu.<\/li>\n<\/ul>\n<p class=\"bbHeading\"><strong>Porsche 992 Trophy\u200b<\/strong><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Improved throttle response.<\/li>\n<li data-xf-list-type=\"ul\">Taller default final drive gear ratio based on community feedback.<\/li>\n<li data-xf-list-type=\"ul\">New default setup.<\/li>\n<\/ul>\n<p class=\"bbHeading\"><strong>N-GT\u200b<\/strong><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Improved throttle response.<\/li>\n<\/ul>\n<p class=\"bbHeading\"><strong>AUS-v8 \u2014 Ford Falcon V8\u200b<\/strong><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Upgraded AI opponents&#8217; behaviour for this class.<\/li>\n<li data-xf-list-type=\"ul\">Improved AI opponents\u2019 performance to match the changes made to player car.<\/li>\n<li data-xf-list-type=\"ul\">Rebalanced performance to more closely match real world data.<\/li>\n<li data-xf-list-type=\"ul\">Improved throttle response.<\/li>\n<\/ul>\n<p class=\"bbHeading\"><strong>GT3\u200b<\/strong><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Upgraded AI opponents&#8217; behaviour for this class.<\/li>\n<li data-xf-list-type=\"ul\">Improved AI opponents\u2019 physics for this class.<\/li>\n<li data-xf-list-type=\"ul\">Rebalanced AI opponents\u2019 performance for this class.<\/li>\n<\/ul>\n<p class=\"bbHeading\"><strong>Art \u2013 Vehicles\u200b<\/strong><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Several vehicles have received multiple visual improvements, along with minor fixes to visual effects.<\/li>\n<li data-xf-list-type=\"ul\">Below is a detailed list of changes made to vehicle art-related components.<\/li>\n<\/ul>\n<p class=\"bbHeading\"><strong>BMW M3 GTR (E46)\u200b<\/strong><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Fixed an issue with wheel blur visual effect.<\/li>\n<li data-xf-list-type=\"ul\">Adjusted driver hand positions and animations.<\/li>\n<\/ul>\n<p class=\"bbHeading\"><strong>BMW M4 GT3 (G82) EVO\u200b<\/strong><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Improved lighting textures.<\/li>\n<li data-xf-list-type=\"ul\">Fixed an issue with wheel blur visual effect.<\/li>\n<li data-xf-list-type=\"ul\">Improved Ambient Occlusion (AO) effects.<\/li>\n<\/ul>\n<p class=\"bbHeading\"><strong>BMW M4 GT4 EVO (G82)\u200b<\/strong><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Improved lighting textures.<\/li>\n<li data-xf-list-type=\"ul\">Fixed an issue with wheel blur visual effect.<\/li>\n<li data-xf-list-type=\"ul\">Improved Ambient Occlusion (AO) effects.<\/li>\n<\/ul>\n<p class=\"bbHeading\"><strong>Lamborghini Murci\u00e9lago R-GT\u200b<\/strong><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Fixed an issue with the wheel blur visual effect.<\/li>\n<\/ul>\n<p class=\"bbHeading\"><strong>Nissan Motul Autech GT-R GT500\u200b<\/strong><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Updated livery design.<\/li>\n<li data-xf-list-type=\"ul\">Updated thumbnail for UI purposes.<\/li>\n<\/ul>\n<p class=\"bbHeading\"><strong>Nissan Z GT4\u200b<\/strong><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Improved lighting textures.<\/li>\n<li data-xf-list-type=\"ul\">Fixed an issue with wheel blur visual effect.<\/li>\n<li data-xf-list-type=\"ul\">Improved Ambient Occlusion (AO) effects.<\/li>\n<\/ul>\n<p class=\"bbHeading\"><strong>Panoz LMP-1 Roadster S\u200b<\/strong><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Enhanced lighting textures.<\/li>\n<li data-xf-list-type=\"ul\">Fixed an issue with wheel blur visual effect.<\/li>\n<li data-xf-list-type=\"ul\">Improved Ambient Occlusion (AO) effects.<\/li>\n<\/ul>\n<p class=\"bbHeading\"><strong>Porsche 718 Cayman GT4 Clubsport\u200b<\/strong><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Enhanced lighting textures.<\/li>\n<li data-xf-list-type=\"ul\">Fixed an issue with wheel blur visual effect.<\/li>\n<li data-xf-list-type=\"ul\">Improved Ambient Occlusion (AO) effects.<\/li>\n<\/ul>\n<p class=\"bbHeading\"><strong>Art &#8211; Environment\u200b<\/strong><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Improved rain visual effects.<\/li>\n<li data-xf-list-type=\"ul\">Daytona International Speedway: improved stability and performance.<\/li>\n<li data-xf-list-type=\"ul\">Takimiya Circuit: improved stability and performance.<\/li>\n<li data-xf-list-type=\"ul\">Northampton: fixed an issue where the pit crew would not spawn if the player drove in too wide into the pit lane.<\/li>\n<\/ul>\n<p class=\"bbHeading\"><strong>AI Opponents\u200b<\/strong><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Rebalanced speed and pace.<\/li>\n<li data-xf-list-type=\"ul\">Improved high-speed cornering prediction to reduce instances of AI opponents appearing to brake at random points.<\/li>\n<li data-xf-list-type=\"ul\">Implemented more lenient speeds in the pit lane on all circuits.<\/li>\n<li data-xf-list-type=\"ul\">Derby GP: reworked racing lines.<\/li>\n<li data-xf-list-type=\"ul\">San Marino: improved racing lines.<\/li>\n<li data-xf-list-type=\"ul\">Brianza: improved racing lines.<\/li>\n<li data-xf-list-type=\"ul\">Kyalami Grand Prix Circuit: fixed AI opponents pit entry\/exit behaviour.<\/li>\n<li data-xf-list-type=\"ul\">Daytona International Speedway: reworked racing and pit lines.<\/li>\n<li data-xf-list-type=\"ul\">Adjusted fuel safety margins and increased randomised fuel levels (60%\u2013100%) in situations where there is not enough capacity to reach the end of the race.<\/li>\n<li data-xf-list-type=\"ul\">Improved pit strategy for changing weather conditions, allowing AI opponents to pit for tyres as track wetness evolves.<\/li>\n<li data-xf-list-type=\"ul\">Increased the brake damage threshold for disc changes from 30% to 90%.<\/li>\n<li data-xf-list-type=\"ul\">Fixed a bug that caused AI opponents not to replace damaged brakes, leading to constant pitting.<\/li>\n<li data-xf-list-type=\"ul\">Disabled collisions after the player finishes a race event.<\/li>\n<li data-xf-list-type=\"ul\">Improved behaviour under blue flag conditions.<\/li>\n<\/ul>\n<p class=\"bbHeading\"><strong>FFB &amp; Input\u200b<\/strong><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Changed default FFB Gain from 0.8 to 0.7 to prevent signal clipping.<\/li>\n<li data-xf-list-type=\"ul\">Fixed an issue where loading files would overwrite Force Feedback (FFB) detail\/boost value.<\/li>\n<\/ul>\n<p class=\"bbHeading\"><strong>Career Mode\u200b<\/strong><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Fixed a minor visual bug affecting the display of Career Mode trophy images.<\/li>\n<\/ul>\n<p class=\"bbHeading\"><strong>Gameplay &amp; UI\u200b<\/strong><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Fixed issues with German and Russian localisation.<\/li>\n<li data-xf-list-type=\"ul\">Fixed an issue with the car setup menu on hybrid cars that could cause the game to crash.<\/li>\n<li data-xf-list-type=\"ul\">Corrected UDP telemetry data for sector times and best sectors.<\/li>\n<li data-xf-list-type=\"ul\">Opponents in the pits no longer appear in the Radar System.<\/li>\n<\/ul>\n<p class=\"bbHeading\"><strong>Gameplay \u2013 Consoles<\/strong>\u200b<\/p>\n<ul>\n<li data-xf-list-type=\"ul\">The values in the \u201cMaster Volume\u201d option in the settings menu now apply to the intro cinematics.<\/li>\n<li data-xf-list-type=\"ul\">Fixed an issue with the \u201cReset All\u201d option in the settings menu that prevented settings from resetting.<\/li>\n<\/ul>\n<p class=\"bbHeading\"><strong>Online\u200b<\/strong><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Further stability and performance improvements.<\/li>\n<li data-xf-list-type=\"ul\">Fixed an issue that could cause a crash during transitions or when leaving while browsing the Custom Lobby menu.<\/li>\n<li data-xf-list-type=\"ul\">Custom Lobby hosts can now change the maximum player count after creating the lobby.<\/li>\n<li data-xf-list-type=\"ul\">Lobbies with an in-progress session, or those already at maximum player count, are now shown by default while browsing the Custom Lobby menu.<\/li>\n<li data-xf-list-type=\"ul\">Fixed an issue that could potentially cause a crash during the transition between race sessions.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>M\u00e1r komolyan mondom, hogy nekem kellemetlen amit a Straight4 m\u0171vel a Project Motor Racinggel. A&#8230;<\/p>\n","protected":false},"author":1,"featured_media":65171,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1223,3],"tags":[304,367,49,1357,364,147,50,1426,46,1370,295],"class_list":["post-65170","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-hirek","category-pc-hirek","tag-autoverseny","tag-bug","tag-game","tag-gtrevival","tag-javitas","tag-patch","tag-pc","tag-project-motor-racing","tag-racing","tag-straight4","tag-szimulator"],"featured_image_urls":{"full":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2026\/04\/pmr-ford-mustang-gt4.webp",2048,1152,false],"thumbnail":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2026\/04\/pmr-ford-mustang-gt4-100x70.webp",100,70,true],"medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2026\/04\/pmr-ford-mustang-gt4-300x169.webp",300,169,true],"medium_large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2026\/04\/pmr-ford-mustang-gt4-768x432.webp",640,360,true],"large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2026\/04\/pmr-ford-mustang-gt4-1024x576.webp",640,360,true],"1536x1536":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2026\/04\/pmr-ford-mustang-gt4-1536x864.webp",1536,864,true],"2048x2048":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2026\/04\/pmr-ford-mustang-gt4.webp",2048,1152,false],"covernews-featured":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2026\/04\/pmr-ford-mustang-gt4-1024x576.webp",1024,576,true],"covernews-medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2026\/04\/pmr-ford-mustang-gt4-540x340.webp",540,340,true]},"author_info":{"display_name":"Toya","author_link":"https:\/\/www.hsw.hu\/?author=1"},"category_info":"<a href=\"https:\/\/www.hsw.hu\/?cat=1223\" rel=\"category\">H\u00edrek<\/a> <a href=\"https:\/\/www.hsw.hu\/?cat=3\" rel=\"category\">PC<\/a>","tag_info":"PC","comment_count":"0","_links":{"self":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/65170","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=65170"}],"version-history":[{"count":1,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/65170\/revisions"}],"predecessor-version":[{"id":65172,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/65170\/revisions\/65172"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/media\/65171"}],"wp:attachment":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=65170"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=65170"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=65170"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}