{"id":65229,"date":"2026-05-09T13:19:39","date_gmt":"2026-05-09T12:19:39","guid":{"rendered":"https:\/\/www.hsw.hu\/?p=65229"},"modified":"2026-05-09T13:19:39","modified_gmt":"2026-05-09T12:19:39","slug":"project-motor-racing-2-0-0-3-as-frissites","status":"publish","type":"post","link":"https:\/\/www.hsw.hu\/?p=65229","title":{"rendered":"Project Motor Racing 2.0.0.3-as friss\u00edt\u00e9s"},"content":{"rendered":"<p>A Straight4 Studios kiadta a Project Motor Racinghez a leg\u00fajabb friss\u00edt\u00e9st. A j\u00e1t\u00e9k grafikai motorja jelent\u0151s fejleszt\u00e9sen esett \u00e1t, aminek k\u00f6sz\u00f6nhet\u0151en hamarosan meg\u00e9rkezik majd a t\u00f6bb monitoros t\u00e1mogat\u00e1s \u00e9s a VR \u00e9lm\u00e9ny is a Project Motor Racingbe.<br \/>\nB\u00e1r a motor eddig legink\u00e1bb a Farming Simulator j\u00e1t\u00e9kokban bizony\u00edtott, de h\u00e1tha a friss\u00edt\u00e9sek ut\u00e1n m\u00e1r a PMR-ben is letesz valamit az asztalra.<br \/>\nA friss\u00edt\u00e9s ezen k\u00edv\u00fcl sz\u00e1mtalan ter\u00fclet\u00e9t \u00e9rinti a j\u00e1t\u00e9knak, amelyek k\u00f6z\u00fcl k\u00fcl\u00f6n ki kell emelni a csal\u00e1sok elleni v\u00e9delmet (mert sajnos csal\u00f3k vannak b\u0151s\u00e9gesen). A friss\u00edt\u00e9s automatikusan megt\u00f6rt\u00e9nik, \u00edgy dolgotok nincs vele. A tartalmat pedig kicsit lentebb olvashatj\u00e1tok angol nyelven.<\/p>\n<h3 class=\"bbHeading\">Project Motor Racing v2.0.0.3 &#8211; Full Changelog\u200b<\/h3>\n<h4 class=\"bbHeading\">Physics &amp; Handling \u2013 Per Class\u200b<\/h4>\n<ul>\n<li data-xf-list-type=\"ul\">The throttle response improvements introduced in previous updates have now been extended into more classes.<\/li>\n<li data-xf-list-type=\"ul\">Improved modelling and performance for cars equipped with a turbo.<\/li>\n<li data-xf-list-type=\"ul\">Below is a detailed list of changes made to physics and handling-related systems.<\/li>\n<\/ul>\n<p><b>964 Trophy<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Upgraded AI opponents&#8217; behaviour for this class.<\/li>\n<li data-xf-list-type=\"ul\">Reworked handling model.<\/li>\n<li data-xf-list-type=\"ul\">Improved tyre model.<\/li>\n<\/ul>\n<p><b>992 Trophy<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Upgraded AI opponents&#8217; behaviour for this class.<\/li>\n<li data-xf-list-type=\"ul\">Improved AI opponents\u2019 physics for this class.<\/li>\n<\/ul>\n<p><b>Group C<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Improved modelling and performance for cars equipped with a turbo.<\/li>\n<li data-xf-list-type=\"ul\">Tyre model updated to latest iteration as seen in Update 2.0<\/li>\n<li data-xf-list-type=\"ul\">Improved throttle response.<\/li>\n<\/ul>\n<p><b>GT<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Upgraded AI opponents&#8217; behaviour for this class.<\/li>\n<li data-xf-list-type=\"ul\">Improved AI opponents\u2019 physics for this class.<\/li>\n<li data-xf-list-type=\"ul\">Improved modelling and performance for cars equipped with a turbo.<\/li>\n<li data-xf-list-type=\"ul\">Tyre model updated to latest iteration as seen in Update 2.0.<\/li>\n<li data-xf-list-type=\"ul\">Improved throttle response.<\/li>\n<\/ul>\n<p><b>GT1<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Improved modelling and performance for cars equipped with a turbo.<\/li>\n<li data-xf-list-type=\"ul\">Tyre model updated to latest iteration as seen in Update 2.0.<\/li>\n<li data-xf-list-type=\"ul\">Improved throttle response.<\/li>\n<\/ul>\n<p><b>GT3<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Upgraded AI opponents&#8217; behaviour for this class.<\/li>\n<li data-xf-list-type=\"ul\">Improved AI opponents\u2019 physics for this class.<\/li>\n<li data-xf-list-type=\"ul\">Improved \u2018cold falloff\u2019 tyre grip as per player feedback.<\/li>\n<li data-xf-list-type=\"ul\">Improved throttle response.<\/li>\n<\/ul>\n<p><b>GT4<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Upgraded AI opponents&#8217; behaviour for this class.<\/li>\n<li data-xf-list-type=\"ul\">Improved AI opponents\u2019 physics for this class.<\/li>\n<li data-xf-list-type=\"ul\">Improved throttle response.<\/li>\n<\/ul>\n<p><b>GTE<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Upgraded AI opponents&#8217; behaviour for this class.<\/li>\n<li data-xf-list-type=\"ul\">Improved AI opponents\u2019 physics for this class.<\/li>\n<\/ul>\n<p><b>LMDh<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Upgraded AI opponents&#8217; behaviour for this class.<\/li>\n<li data-xf-list-type=\"ul\">Improved AI opponents\u2019 physics for this class.<\/li>\n<\/ul>\n<p><b>LMP<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Improved modelling and performance for cars equipped with a turbo.<\/li>\n<li data-xf-list-type=\"ul\">Tyre model updated to latest iteration as seen in Update 2.0.<\/li>\n<li data-xf-list-type=\"ul\">Improved throttle response.<\/li>\n<\/ul>\n<p><b>MX-5 Trophy<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Upgraded AI opponents&#8217; behaviour on wet conditions.<\/li>\n<li data-xf-list-type=\"ul\">Improved throttle response.<\/li>\n<\/ul>\n<p><b>N-GT<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Upgraded AI opponents&#8217; behaviour for this class.<\/li>\n<li data-xf-list-type=\"ul\">Improved AI opponents\u2019 physics for this class.<\/li>\n<li data-xf-list-type=\"ul\">Improved throttle response.<\/li>\n<\/ul>\n<h2 class=\"bbHeading\">\u200b<\/h2>\n<p>Several changes have been made to individual vehicles that do not affect other cars in their respective classes.<br \/>\nThose changes are detailed below.<\/p>\n<p><b>Acura ARX-06<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Fixed a bug that would prevent changing ABS value.<\/li>\n<li data-xf-list-type=\"ul\">New default setup.<\/li>\n<\/ul>\n<p><b>Aston Martin Vantage GT3 (2022)<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Improved differential settings.<\/li>\n<li data-xf-list-type=\"ul\">New default setup.<\/li>\n<\/ul>\n<p><b>Aston Martin Vantage GT3<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Improved differential settings.<\/li>\n<li data-xf-list-type=\"ul\">New default setup.<\/li>\n<\/ul>\n<p><b>BMW 320 Turbo Group 5<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Improved modelling and performance.<\/li>\n<\/ul>\n<p><b>BMW M4 GT3<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Improved weight balance.<\/li>\n<li data-xf-list-type=\"ul\">New default setup.<\/li>\n<\/ul>\n<p><b>Lamborghini Hurac\u00e1n GT3 Evo2<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">New default setup.<\/li>\n<\/ul>\n<h4 class=\"bbHeading\">Art \u2013 Vehicles\u200b<\/h4>\n<ul>\n<li data-xf-list-type=\"ul\">Improved lighting on headlights for the player car.<\/li>\n<li data-xf-list-type=\"ul\">Several vehicles have received multiple visual improvements, along with minor fixes to visual effects.<\/li>\n<li data-xf-list-type=\"ul\">Below is a detailed list of changes made to vehicle art-related components.<\/li>\n<\/ul>\n<p><b>Acura ARX-06<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Improved cockpit camera view to show correct bodywork details.<\/li>\n<\/ul>\n<p><b>BMW 320 Turbo Group 5<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Improved setup menu details.<\/li>\n<li data-xf-list-type=\"ul\">Fixed a typo in the setup menu.<\/li>\n<\/ul>\n<p><b>Mercedes-Benz Sauber C9<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Fixed an issue with the MoTeC system displaying speed units incorrectly.<\/li>\n<\/ul>\n<p><b>Nissan Datsun 280ZX Turbo<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Updated car name and description field to display correctly in the UI.<\/li>\n<li data-xf-list-type=\"ul\">Improved bonnet camera view.<\/li>\n<\/ul>\n<p><b>Nissan R390 GT1<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Minor updates to flavour text in the description.<\/li>\n<li data-xf-list-type=\"ul\">Updated engine specs to display correctly in the UI.<\/li>\n<\/ul>\n<p><b>Nissan Skyline GTR (R34)<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Updated engine specs to display correctly in the UI.<\/li>\n<\/ul>\n<p><b>Peugeot 9X8<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Updated the #95 livery.<\/li>\n<\/ul>\n<p><b>Toyota Supra JP2<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Updated bodywork to reflect the correct model year from 2003.<\/li>\n<\/ul>\n<h4 class=\"bbHeading\">Art \u2013 Environment\u200b<\/h4>\n<ul>\n<li data-xf-list-type=\"ul\">Further improvements made to trackside vegetation for better performance and reduced shadow popping<\/li>\n<\/ul>\n<p><b>Circuit de Spa-Francorchamps<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Improved track limits penalty detection.<\/li>\n<\/ul>\n<p><b>Circuit Zolder<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Further optimisation for better performance.<\/li>\n<\/ul>\n<p><b>Daytona International Speedway<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Minor art improvements for more consistent visuals.<\/li>\n<li data-xf-list-type=\"ul\">Further optimisation for improved performance.<\/li>\n<\/ul>\n<p><b>Mount Panorama Circuit<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Minor art improvements for more consistent visuals.<\/li>\n<li data-xf-list-type=\"ul\">Further optimisation for improved performance.<\/li>\n<\/ul>\n<p><b>N\u00fcrburgring<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Grand Prix Layout: fixed an issue where the pit limiter would not disengage when exiting the pits.<\/li>\n<li data-xf-list-type=\"ul\">Improved HUD mini-map.<\/li>\n<\/ul>\n<p><b>N\u00fcrburgring 24 Hours<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Added a shortcut to allow pit entry without needing to enter the Nordschleife.<\/li>\n<li data-xf-list-type=\"ul\">Improved HUD mini-map.<\/li>\n<\/ul>\n<p><b>San Marino<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Fixed visual bug on trackside barriers.<\/li>\n<li data-xf-list-type=\"ul\">Improved track limits penalty detection.<\/li>\n<\/ul>\n<p><b>Sebring International Raceway<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Optimised collision meshes for selected kerbs to improve physics behaviour.<\/li>\n<\/ul>\n<p><b>Takimiya International Circuit<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Adjusted start\/finish line placement.<\/li>\n<\/ul>\n<h4 class=\"bbHeading\">Gameplay &amp; UI\u200b<\/h4>\n<ul>\n<li data-xf-list-type=\"ul\">Fixed an issue with the Race Engineer reporting vehicle damage when damage was disabled.<\/li>\n<li data-xf-list-type=\"ul\">Improved text placement to prevent overlapping UI elements.<\/li>\n<li data-xf-list-type=\"ul\">Further improvements made to the Radar System for greater accuracy.<\/li>\n<li data-xf-list-type=\"ul\">Fixed an issue where certain car thumbnails did not match the selected livery in the car selection screen.<\/li>\n<li data-xf-list-type=\"ul\">ModHub: installed items now display correctly in the Installed tab.<\/li>\n<li data-xf-list-type=\"ul\">ModHub: added a \u201cdownload in progress\u201d UI element for active downloads.<\/li>\n<li data-xf-list-type=\"ul\">Fixed an issue with loading and saving custom car setups while in the pits.<\/li>\n<li data-xf-list-type=\"ul\">Fixed an issue that showed incorrect opponent numbers in Race Weekend when the \u201cIdentical Vehicle\u201d option was enabled.<\/li>\n<li data-xf-list-type=\"ul\">Improved delta timings for practice and qualifying sessions.<\/li>\n<li data-xf-list-type=\"ul\">Digidash: added relative timings leaderboard.<\/li>\n<\/ul>\n<h4 class=\"bbHeading\">AI Opponents\u200b<\/h4>\n<ul>\n<li data-xf-list-type=\"ul\">Removed duplicated names.<\/li>\n<li data-xf-list-type=\"ul\">Tyre wear now resets correctly when entering a new session.<\/li>\n<li data-xf-list-type=\"ul\">Lime Rock \u2013 Chicane: reworked racing lines.<\/li>\n<li data-xf-list-type=\"ul\">Improved AI opponent tyre wear behaviour, including more natural grip falloff over distance.<\/li>\n<\/ul>\n<h4 class=\"bbHeading\">Performance\u200b<\/h4>\n<ul>\n<li data-xf-list-type=\"ul\">Introduced MDI (Multi-Draw Indirect) for improved performance and stability.<\/li>\n<li data-xf-list-type=\"ul\">This change currently affects PC only and will be expanded to consoles in a future patch.<\/li>\n<li data-xf-list-type=\"ul\">PC players should see significant performance gains as a result.<\/li>\n<\/ul>\n<h4 class=\"bbHeading\">Online\u200b<\/h4>\n<ul>\n<li data-xf-list-type=\"ul\">Further stability and performance improvements.<\/li>\n<li data-xf-list-type=\"ul\">Fixed an issue that prevented some players from joining Ranked Online at times<\/li>\n<li data-xf-list-type=\"ul\">Added a kick option for Custom Lobbies.<\/li>\n<li data-xf-list-type=\"ul\">Improved navigation in the Custom Lobby menu.<\/li>\n<li data-xf-list-type=\"ul\">Expanded anti-cheat systems into Factory Driver Challenge, Endurance Hall, and Ranked Online License Test.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>A Straight4 Studios kiadta a Project Motor Racinghez a leg\u00fajabb friss\u00edt\u00e9st. A j\u00e1t\u00e9k grafikai motorja&#8230;<\/p>\n","protected":false},"author":1,"featured_media":65230,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1223,3],"tags":[304,367,543,49,1357,364,147,50,1426,46,1370,295,542],"class_list":["post-65229","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-hirek","category-pc-hirek","tag-autoverseny","tag-bug","tag-frissites","tag-game","tag-gtrevival","tag-javitas","tag-patch","tag-pc","tag-project-motor-racing","tag-racing","tag-straight4","tag-szimulator","tag-update"],"featured_image_urls":{"full":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2026\/05\/project-motor-racing-update-2.0.0.3.webp",960,512,false],"thumbnail":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2026\/05\/project-motor-racing-update-2.0.0.3-100x70.webp",100,70,true],"medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2026\/05\/project-motor-racing-update-2.0.0.3-300x160.webp",300,160,true],"medium_large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2026\/05\/project-motor-racing-update-2.0.0.3-768x410.webp",640,342,true],"large":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2026\/05\/project-motor-racing-update-2.0.0.3.webp",640,341,false],"1536x1536":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2026\/05\/project-motor-racing-update-2.0.0.3.webp",960,512,false],"2048x2048":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2026\/05\/project-motor-racing-update-2.0.0.3.webp",960,512,false],"covernews-featured":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2026\/05\/project-motor-racing-update-2.0.0.3.webp",960,512,false],"covernews-medium":["https:\/\/www.hsw.hu\/wp-content\/uploads\/2026\/05\/project-motor-racing-update-2.0.0.3-540x340.webp",540,340,true]},"author_info":{"display_name":"Toya","author_link":"https:\/\/www.hsw.hu\/?author=1"},"category_info":"<a href=\"https:\/\/www.hsw.hu\/?cat=1223\" rel=\"category\">H\u00edrek<\/a> <a href=\"https:\/\/www.hsw.hu\/?cat=3\" rel=\"category\">PC<\/a>","tag_info":"PC","comment_count":"0","_links":{"self":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/65229","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=65229"}],"version-history":[{"count":1,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/65229\/revisions"}],"predecessor-version":[{"id":65231,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/posts\/65229\/revisions\/65231"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=\/wp\/v2\/media\/65230"}],"wp:attachment":[{"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=65229"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=65229"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hsw.hu\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=65229"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}