A frissítés a jól megszokott launcher segítségével lehetséges most is.
Build 438 (28/3/13, Team Member+)
Audio:
Environment:
GUI:
Physics:
Vehicles:
KNOWN ISSUE: We have issues when running SLI producing black shadows, as a workaround disable SLI.
Build 437 (28/3/13, Senior Manager)
Physics:
* Fixed buffer length bug with BSprintf in AI Database calls
* Changed Lotus 49, Ford GT40, Ariel Atoms recent 3 tire models to follow AJ’s latest pressure distribution change
Environment:
* New Code for seperate envmap horizon tinting
Render:
* Code to update the phase rendertargets for „owned” emaps at the start of each renderloops
Bug Fixes:
* Fix for ghosting rendertargets not getting setup (fixes ghost mode)
GUI:
* Added reflections env map settings to graphics settings
Shaders:
* Basic shader double sided system changed to make it easier to have same lighting on both sides – need for low cost foliage
Crowds:
* Added photographer animations, XML bindings, animation project, photographer meshes and textures
* Renamed press characters, added photographers export scene, added photographer animations
Tracks:
* Bathurst: Fixing the slope textures which did not update with the last updated export
* Heusden: Added light poles and tents, repositioned and removed trees to match with refs, added tyrestacks around track
KNOWN ISSUE: „All” filter in the car select is currently showing no cars.
Build 436 (27/3/13, Senior Manager)
Render:
* Code to insure the small RT is big enough to handle all emap rendering
* Reflection map rendering now uses its own new graphics config setting
* Refector to the creation of Dymaic Emap and Shared Renderdata so we can reuse rendertasks more effectivly. This is achieved by making said classes be using additional spec structures
HUD:
* Editible HUD upgrade
– LT/RT (object cycling) functionality removed
– Added a (placeholder) question mark icon, to indicate that a HUD object is hidden at this anchor
– Using a slightly prettier selection box (although still not quite there in quality yet)
– The selection box is now coloured differently when an object is picked up
– Bug fixed – camera cycling
– Bug fixed – Selction box size not changing when toggling
* Added ‘reflection envmap quality’ applinks and data
Physics:
* Edited most carcasses to effectively be a revert to the previous build’s pressure distribution.
Base:
* Changed some more CRT string function calls to use Base safe abstract equivalents
Helmet View:
* Obsolete textures removal
* Dust and scratches visibility tweaks + obsolete data cleanup
Tracks:
* Bathurst: Added track seams and crack overlays
* Heusden: Added light poles
Vehicles:
* Ford Focus RS: Polished surface reflections
KNOWN ISSUE: The game is crashing when loading a ghost in Time Trial mode (will be fixed for the next build).
Build 435 (25/3/13, Team Member+)
GUI:
* RPM/Gear Display on Wheel menu option
* Added new drag drop component to GUI lib
Render:
* Fix for 360 errors in rendering tasks
* Exposing Far render clip plane value
* Fix for DOF bug I introduced while still fixing the warnings the original fix was intended to address
Environment:
* New cloud fading and horizon tinting code
* Additional 3D bush instances added
* Static instances of indian laurel 3D tree variations
Shared Memory:
* Restore gSharedMemoryManager.Update call
* Shared memory fix
Base:
* Changed CRT string functions to use Base safe abstract equivalents
* Changed to calls from sscanf to Base abstract equivalent BSscanf
* Updated BSscanf abstract to prevent potential security/stability issues
Shaders:
* Checked in modified vehicles_basic_translucent shader to ensure that when it is not in glassy mode it doesn’t darken the material as the alpha falls, e.g. with a mesh going into distance
* Modified specular calculation – stops the keySpec from being scaled by the specular strength (which is intended for varying the GSI strength) – this will improve reflections on wheels and a number of other car parts
Crowds:
* Added missing cameraman animation
* Added textures for camera
* Added cameraman animations, XML bindings, animation project, cameraman meshes
* Animations for crowd cameraman
Tracks:
* Solitude Rennstrecke: New AIW with dry line
* Heusden: Armco, fences, and missing assets added, removed red border
* Heusden: Repositioned trees to not fix intersecting with new white wall
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