Természetesen ezen a héten is számtalan újdonság érkezett és számtalan dolog változott a játékban, amellyekről pontosan tájékozódhattok az angol nyelvű changelog segítségével.
Build 462 (3/5/13, Junior Member+)
Bug Fixes:
Vehicles:
Build 461 (3/5/13, Junior Member+)
Physics:
Base:
GUI:
Bug Fixes:
Render:
Audio:
Replays:
Race Rules:
Shaders:
Tracks:
Vehicles:
Build 460 (2/5/13, Senior Manager)
Scribe:
* Set Scribe IncludeRoot parameter to „$(MWL_ROOT)\Common”
* Ensure IncludeRoot argument gets passed through to the script compiler
* Add „$(MWL_ROOT)\Common” to C++ include path for all configs/platforms
Base:
* Fixed compilation on multiple platforms in order to check cross platform code
* Added constructor to create a value-only hash string
Animation:
* Animation sequence player update returns status based on any active players. Fix x64 compiler warning
Common:
* Set Warning as Error on missing configs
* Fixed various compile issues
* Set Warnings as Error on remaining lib configs that are missing it
* Fixed up a number of warnings that had crept in
* Fixed up some crt string calls to use Base abstracts
Replays:
* GameSetup: Make SetupRaceDetails() replay-aware
* AppReplay: Add race mode ID and PreRaceSessionsAllowed flag to snapshot data
* AppReplay: Increase snapshot data version number
* AppReplay: Implement conversion of previous revision of snapshot data
Render:
* Modified handling of mirror exclusions to use local player flag rather than per-participant flag – should fix the bug with opponents disappearing in the mirror when there are more than 20 or so
GUI:
* View Replay menu now placed within My Race Locker
Vehicles:
* Mercedes SLS AMG: Changed runtime file naming, vehicle names and updated vehicle list
* Mercedes SLS AMG: Added badges back in
*KNOWN ISSUE*
* Newly recorded replays will not load after being saved. (Should be fixed in the next build).
Build 459 (1/5/13, Senior Manager)
Bug Fixes:
* Fix for multiplayer games launching with single-player settings
Base:
* Fix for Live Edit components not calling their callback functors when data changed.
* Changed code in GrowBuffer so that we pass in the capacity we wish to handle
* Converted all game-mode specific code to script. Removed GameMode enum type and added game-wide support for GameMode hashes
* Updates to LiveEdit command creation and TCPBuffer management. Components are now held in a small pool and each has a Creation Method instead of using new, ctor’s are protected to avoid by passing the pool. The sending of data is nw thread safe, and can optionally be setup to be non-blocking and send on a separate worker thread
GUI:
* Fix to make selection one-time-only
* Fixed compile error
* Added ‘SetSelected’ to GUIListItemData
Render:
* Stopped light detection from rejecting asymmetric light setups for reversing lights. Also added more internal debug reporting for use when analysing light detection errors
* Remove dead code/references to D3DDISPLAYMODE
API:
* Further fix to LiveEdit API changes
Environment:
* Fix for SSE2 implementation of the blend colour cubes being backwards
Audio:
* Support added for external gear sounds
Vehicles:
* Mercedes SLS: Added Mercedes-Benz badges back in
* Mercedes SLS GT3: WIP model added for physics testing
Build 458 (30/4/13, Manager+)
GUI:
* Added functionality to advance the calendar to the next date that contains events (and debug test code for it), and get a list of events on a given date that the player will be eligible for
* Fixes audio screen being misdirected to the new view replays screen
Bug Fixes:
* Fixed some runtime warnings for missing files
Render:
* Fix for black dots in bonnet cam reflections on metallic cars (NaNs in frame-buffer)
Vehicles:
* Mercedes SLS: Added missing cockpit display texture
* Ford Mustang Boss 302R: added approx 30kg of fluid weight
Build 457 (29/4/13, Team Member+)
GUI:
* Add default tyre as a valid option when toggling through them
* Added weather icons to loading/ingame screens
* Adding new ‘view replays’ screen – requries an art pass, but is fully functional
* Added ‘save replay’ to post race screen
* Setup screen fixed – mouse can now be used once again on sliders
* GUI element added for flag notifications
* Adjusted sizes to match for new bumper and trigger buttons on pc
Render:
* Fixed error in new reflection mapping shader setup which resulted in compile error on one particular combination of options
* Moved track surface reflection code to shared header, and created new road dbv shader for proper normal mapping use
* New mountain shader – for use on mountain skyrings where needed
Vehicles:
* Ford Capri Group5: Some livery corrections/changes
Tracks:
* Solitude Rennstrecke: New export
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