Ezúttal a Junior előfizetéssel rendelkező játékosoknak is érdemes izzítaniuk a launchert, mert a legújabb verzió az ő számukra is elérhető. Természetesen a heti összesített frissítési listát ezúttal is közöljük angol nyelven.
Build 489 (7/6/13, Junior Member+)
Base:
Console:
Race weekend:
Physics:
Environment:
Replays:
Shaders:
Audio:
GUI:
* New icon for Edit HUD
Tracks:
Vehicles:
Build 488 (6/6/13, Senior Manager)
Common:
* Old profiling and stat systems now working again
* These are Track profiling, vehicle profiling and track stats
* Switch GraphicsEngine,RenderBridge and Renderer to use SSE2 code generation
Physics:
* 64 bit waypoint pointer updates
* Updated groove debug waypoint ptrs to support 64 bit
WiiU:
* BCritical
* Platform API SysMalloc
* Platform API DateTime
* Platform API Printf
Shared Memory:
* Changed mOrientation to use pre-modified values in hydraulic space
* Removed unused mTyreSpeed variable
GUI:
* Pause menu updated to FE style
* Logos and photos for every location in the game, new sliders on the Gameplay screen
Audio:
* More refining the mix and distance rolloff for the external backfires, splutters and gearshift sounds. I found the „inverse logarithmic scale” to be best as it’s more natural sounding curve. I tested and applied these changes to the following cars: Caterham R500, Zonda R, Formula A and Capri Group 5. The Zonda R & Formula A are the best so far. I’ve toned down the gear wobble in the R500
Vehicles:
* Lotus 49: New Flash tread added along with an update to the Modal caracass. Ford GT40 – made changes to the flash tread and carcas based on what i just learned form the Lotus 49
Build 487 (5/6/13, Senior Manager)
Common:
* Fixed some logging tracing typos in the environment anim files
* Moved common game mode functions from Global.script into the Common.script game mode script file
* Added Common game mode script
Physics:
* Cache new drivermode changes from App based on events and process after driver mode state machine
* Update effects requires some vehicle velocity to trigger logic
* Ford GT40: New Madal carcass with a first attempt Flash tread
* Lotus 49: Updated yesterday Modal carcass with what I’ve learned
Race Weekend:
* Enabled & hooked in Autopilot option (for practice & warmup sessions)
* Enabled & hooked in Skip Lap option (for warmup sessions)
* Bug fix for first Race Overview Screen being inadvertenly closed
Base:
* Updates for testing and additions of async tests
* Re-enable debug visuals
* Added support to BCritical for recursive critical section
* Fixed memory block critical being unlocked twice
* Updated legacy Debug module calls to new format
* Extended HUD Scribe / Script interface to allow more control over the in game HUD via script
* Added vehicle helper methods to identify vehicles requiring servicing and current vehicle
GUI:
* Improved handling of weather and time of day icons
Audio:
* Fixed environment animation sounds (full path now required because of audio asset changes)
Tracks:
* Azure Circuit: Added some stuff from Tobac corner to rascasse, skids armco ends, diff armco colours, added missing emm to arch assets+ doors inside the swimming pool area, fixed some gaps
* Bathurst: Adding in track Altitude settings
Build 486 (4/6/13, Manager+)
Environment:
* Fix for conditions not fully cleaning up their anim pools when connected to tweakit
Graphics Engine:
* Disabling mesh locator logging
* Fix for mesh locators giving out the incorrect texcoord v value
Replays:
* Reduced compression levels for position and quaternion in _CompressedVehiclePacket used in replay systems (increases overall packet by 8 bytes from 48 to 56 bytes
Physics:
* Tires: added exaggerated wear to FB test tire
* Lotus 49: New modal carcass added, but still using older scrub tread. No luck getting this car to handle properly with the flash tread yet
* Lotus 78: First pass on new Modal Carcass/Flash tread tire for public testing
Audio:
* External gear sounds now positioned properly. Gear change logic altered to fix GearUp sound not being triggered correctly, seemingly due to a change in how neutral is passed in via metrics. Removed a gear change glitch on Reset due to stale metrics appearing after an audio reset
* New F1 incar and external backfires, splutters and gearshift sounds. Events are tagged as „Formula” for use with
all high powered high revving engines and open wheelers
* New incar and external GT and General backfires, splutters and gearshift sounds for high powered race cars
* Added gear wobble to the Caterham R500
Base:
* Destroy physics manager on exit before Base is destroyed
Build 485 (3/6/13, Senior Manager)
GUI:
* Added some ctrl-D tire info
* Add GUI volumetric throttle sliders (brakemapping & restrictor) to global tuning tab
Renderer:
* Fix for DX11 track loading crashes at Eifelwald, Sakitto, and Test Track
Base:
* Added optional inclusion of LiveEdit using preprocessor define MWL_BASE_LIVEEDIT_ENABLED
* Fix for live edit component access in BaseTest
Console:
* Now fully compiles and links with stubs in all WiiU config
* Tweaked default settings for various WiiU configs
Physics:
* Add HRDF versioning to driver files and downgrade to warnings when mismatched load
Shaders:
* Modified basic windows shader to prevent negative emissive control values causing visual bugs
Tracks:
* Azure Circuit: Added latest James asset and patches manholes crack seams from tobac to rascass
Vehicles:
* Mercedes SLS: New wheel textures
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