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Project Motor Racing 1.5.0.5 javítás

A Straight4 tényleg nem hagyja magára a Project Motor Racinget és így talán még menthető a játék. Szerintem szépen lassan kialakul majd egy korrekt játékprogram és olyan lesz amilyennek az első pillanatban kellett volna lennie.
A most érkezett 1.5.0.5-ös frissítés során a fejlesztők még mindig figyelembe vették a játékosoktól érkező véleményeket…Milyen jó lett volna, ha néhány játékosnak adták volna oda a játékot a kiadás előtt és nem tudatlan ‘influencerek’-sicc! (itthon és külföldön) emelték volna a magasba az amúgy botrányosan megjelent játékot.
A javítás tartalmát kicsit lentebb találhatjátok angol nyelven és ígérem ránézem majd a játékra és a YouTube csatornán egészen biztosan megosztom veletek, hogy szerintem elérte-e már a vásárolható státuszt a játék.

Changelog V1.5.0.5:


Graphics, Performance & Display

  • Simplified and fixed VSync handling
  • The frame rate limiter is now always available.
  • Double and triple buffering options have been removed.
  • Increased maximum frame rate limit to 180 FPS.
  • Removed the “Off” option from the frame limiter.
  • Added support for AMD FFX SDK 2.0, improving upscaling and performance compatibility.

Radar System & Race Awareness

  • Radar System polished and optimised with smoother rotation
  • More accurate proximity warnings
  • Corrected vehicle length alignment (front-to-rear)
  • Fixed issues where yellow flags and backmarker voice-overs could trigger from inactive cars in online sessions.
  • Fixed the issue where the radar could throw an error after pausing and restarting a session.
  • Improved overall radar stability and accuracy, especially online.

Penalty System & Track Limits

  • Refinements to penalty detection and messaging
  • Off-track penalties now require all four wheels to be on a non-drivable surface.
  • Added clearer feedback messages: Under Investigation and No Further Action
  • “Under Investigation” will no longer appear on the first lap of Practice or Qualifying.
  • “Under Investigation” notifications now clear correctly when entering the pits.
  • Improved penalty calculations
  • Distance-gained factor is now clamped to prevent excessive penalties.
  • Fixed cases where AI penalties could be assigned to incorrect track sections.
  • Fixed known cases where AI penalties could be assigned to incorrect track sections.
  • Fixed known cases where pit lanes could be exploited without penalties on certain tracks.
  • Fix to unfair penalties for minor track cuts.

AI Improvements

  • Improved collision behaviour between player and AI cars.
  • Reduced excessive sliding and brake locking on LMDh AI opponents.
  • Improved tyre grip behaviour for LMDh AI opponents.
  • Fixed brake and tyre heat spikes for AI opponents.

Audio Improvements

  • Improved collision audio response.
  • Attenuation tweaks to turbo and backfires.
  • Added low-pass filtering to car-to-car scrape audio for improved realism.

Multiplayer & Stability

  • Fixed crashes when accessing multiplayer with missing or invalid driver profile data.
  • Fixed a crash when opening the driver profile menu with invalid profile entries.
  • Speculative fix for broken multiplayer replay loading.

Career & Game Flow

  • Removed hardcoded career length, allowing for more flexible progression.
  • Default session time changed to 10:00 AM with light rubbering.
  • Updated French localisation for tyre compounds.

Vehicles

  • Numerous fixes and improvements across GT and Group C cars.

Tracks & Environments

  • Numerous fixes and refinements across many circuits.
  • Additional environment improvements.

Input & Controls

  • Fixed an issue where the pit limiter might not turn off automatically after rebinding inputs.
  • Improved controller behaviour consistency across platforms.

General Fixes & Polish

  • Fixed multiple crash scenarios across physics, audio, radar, multiplayer, and UI.
  • Improved data validation and cleanup for collision and penalty systems.
  • Numerous smaller stability, performance, and visual polish improvements throughout the game.
Toya: Szimulátorozás, régi játékok gyűjtése és egy állandó kiállítás létrehozásának álma. http://www.hsw.hu http://jatekmuzeum.blog.hu
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