A Straight4 Studios kiadta a Project Motor Racinghez a legújabb frissítést. A játék grafikai motorja jelentős fejlesztésen esett át, aminek köszönhetően hamarosan megérkezik majd a több monitoros támogatás és a VR élmény is a Project Motor Racingbe.
Bár a motor eddig leginkább a Farming Simulator játékokban bizonyított, de hátha a frissítések után már a PMR-ben is letesz valamit az asztalra.
A frissítés ezen kívül számtalan területét érinti a játéknak, amelyek közül külön ki kell emelni a csalások elleni védelmet (mert sajnos csalók vannak bőségesen). A frissítés automatikusan megtörténik, így dolgotok nincs vele. A tartalmat pedig kicsit lentebb olvashatjátok angol nyelven.
Project Motor Racing v2.0.0.3 – Full Changelog
Physics & Handling – Per Class
- The throttle response improvements introduced in previous updates have now been extended into more classes.
- Improved modelling and performance for cars equipped with a turbo.
- Below is a detailed list of changes made to physics and handling-related systems.
964 Trophy
- Upgraded AI opponents’ behaviour for this class.
- Reworked handling model.
- Improved tyre model.
992 Trophy
- Upgraded AI opponents’ behaviour for this class.
- Improved AI opponents’ physics for this class.
Group C
- Improved modelling and performance for cars equipped with a turbo.
- Tyre model updated to latest iteration as seen in Update 2.0
- Improved throttle response.
GT
- Upgraded AI opponents’ behaviour for this class.
- Improved AI opponents’ physics for this class.
- Improved modelling and performance for cars equipped with a turbo.
- Tyre model updated to latest iteration as seen in Update 2.0.
- Improved throttle response.
GT1
- Improved modelling and performance for cars equipped with a turbo.
- Tyre model updated to latest iteration as seen in Update 2.0.
- Improved throttle response.
GT3
- Upgraded AI opponents’ behaviour for this class.
- Improved AI opponents’ physics for this class.
- Improved ‘cold falloff’ tyre grip as per player feedback.
- Improved throttle response.
GT4
- Upgraded AI opponents’ behaviour for this class.
- Improved AI opponents’ physics for this class.
- Improved throttle response.
GTE
- Upgraded AI opponents’ behaviour for this class.
- Improved AI opponents’ physics for this class.
LMDh
- Upgraded AI opponents’ behaviour for this class.
- Improved AI opponents’ physics for this class.
LMP
- Improved modelling and performance for cars equipped with a turbo.
- Tyre model updated to latest iteration as seen in Update 2.0.
- Improved throttle response.
MX-5 Trophy
- Upgraded AI opponents’ behaviour on wet conditions.
- Improved throttle response.
N-GT
- Upgraded AI opponents’ behaviour for this class.
- Improved AI opponents’ physics for this class.
- Improved throttle response.
Several changes have been made to individual vehicles that do not affect other cars in their respective classes.
Those changes are detailed below.
Acura ARX-06
- Fixed a bug that would prevent changing ABS value.
- New default setup.
Aston Martin Vantage GT3 (2022)
- Improved differential settings.
- New default setup.
Aston Martin Vantage GT3
- Improved differential settings.
- New default setup.
BMW 320 Turbo Group 5
- Improved modelling and performance.
BMW M4 GT3
- Improved weight balance.
- New default setup.
Lamborghini Huracán GT3 Evo2
Art – Vehicles
- Improved lighting on headlights for the player car.
- Several vehicles have received multiple visual improvements, along with minor fixes to visual effects.
- Below is a detailed list of changes made to vehicle art-related components.
Acura ARX-06
- Improved cockpit camera view to show correct bodywork details.
BMW 320 Turbo Group 5
- Improved setup menu details.
- Fixed a typo in the setup menu.
Mercedes-Benz Sauber C9
- Fixed an issue with the MoTeC system displaying speed units incorrectly.
Nissan Datsun 280ZX Turbo
- Updated car name and description field to display correctly in the UI.
- Improved bonnet camera view.
Nissan R390 GT1
- Minor updates to flavour text in the description.
- Updated engine specs to display correctly in the UI.
Nissan Skyline GTR (R34)
- Updated engine specs to display correctly in the UI.
Peugeot 9X8
Toyota Supra JP2
- Updated bodywork to reflect the correct model year from 2003.
Art – Environment
- Further improvements made to trackside vegetation for better performance and reduced shadow popping
Circuit de Spa-Francorchamps
- Improved track limits penalty detection.
Circuit Zolder
- Further optimisation for better performance.
Daytona International Speedway
- Minor art improvements for more consistent visuals.
- Further optimisation for improved performance.
Mount Panorama Circuit
- Minor art improvements for more consistent visuals.
- Further optimisation for improved performance.
Nürburgring
- Grand Prix Layout: fixed an issue where the pit limiter would not disengage when exiting the pits.
- Improved HUD mini-map.
Nürburgring 24 Hours
- Added a shortcut to allow pit entry without needing to enter the Nordschleife.
- Improved HUD mini-map.
San Marino
- Fixed visual bug on trackside barriers.
- Improved track limits penalty detection.
Sebring International Raceway
- Optimised collision meshes for selected kerbs to improve physics behaviour.
Takimiya International Circuit
- Adjusted start/finish line placement.
Gameplay & UI
- Fixed an issue with the Race Engineer reporting vehicle damage when damage was disabled.
- Improved text placement to prevent overlapping UI elements.
- Further improvements made to the Radar System for greater accuracy.
- Fixed an issue where certain car thumbnails did not match the selected livery in the car selection screen.
- ModHub: installed items now display correctly in the Installed tab.
- ModHub: added a “download in progress” UI element for active downloads.
- Fixed an issue with loading and saving custom car setups while in the pits.
- Fixed an issue that showed incorrect opponent numbers in Race Weekend when the “Identical Vehicle” option was enabled.
- Improved delta timings for practice and qualifying sessions.
- Digidash: added relative timings leaderboard.
AI Opponents
- Removed duplicated names.
- Tyre wear now resets correctly when entering a new session.
- Lime Rock – Chicane: reworked racing lines.
- Improved AI opponent tyre wear behaviour, including more natural grip falloff over distance.
Performance
- Introduced MDI (Multi-Draw Indirect) for improved performance and stability.
- This change currently affects PC only and will be expanded to consoles in a future patch.
- PC players should see significant performance gains as a result.
Online
- Further stability and performance improvements.
- Fixed an issue that prevented some players from joining Ranked Online at times
- Added a kick option for Custom Lobbies.
- Improved navigation in the Custom Lobby menu.
- Expanded anti-cheat systems into Factory Driver Challenge, Endurance Hall, and Ranked Online License Test.