Taking too long? Close loading screen.

Itt a Live For Speed S2 Patch 0.6F

0

14475161524_d544aeb140_oTényleg úgy tűnik visszatér évek óta tartó tecchalott állapotából a Live For Speed. Bár még mindig csak az S2 változatot kalapálják a srácok, de már ez is komoly előrelépésnek számít.
A tegnapi napon befutott a legújabb 0.6F változat, amelynek changelogját lentebb olvashatjátok angol nyelven.

List of changes from 0.6E to 0.6F :

3D device support :
Select 3D near the top of View Options to select device
Supports Oculus Rift, 3D monitors, projectors, TVs, headsets
Graphics :
LFS now uses DirectX 9 (previously used DirectX 8.1)
Random weather selected by default when loading a track
Mirror antialiasing is now available (in Graphics Options)
Improved transitions when switching between interface screens
Misc option to select CTRL+S screenshot format (bmp / jpg / png)

Various :
Updated translations – thank you translators
Message “Track loaded” now shows which track was loaded
Lateral and longitudinal accelerometer now works realistically
CTRL+ and ALT+ (assign text to F keys) visible in mouse / kb mode

Commands :
/refresh refreshes list of setups / hosts / replays
/setup now works correctly (loads setup) in garage screen
/colour and /setup without a parameter now select default
/join hostname from entry screen now tries to join named host
/exec and /wait can now take filenames with spaces in quotes
/track command (change track) accepts a weather parameter
e.g. /track BL2R 3 selects BL2R with 3rd weather

Fixes :
OOS error after an idle car was hit by objects
OOS error when an car was pushed out of bounds
Some glitches in the movement of vertical sliders
Helmet stayed the same after changing driver in MP replays
Some controllers could make mouse axes unavailable for use
MAX ALPHA (unsorted) message after adding 900 chalk objects
Joining host OOS if host started with invalid /weather value
High frequency changes in acceleration were filtered in OutSim
LFS would crash if more than 8 game controllers were connected
Text entry was not always cleared when entering the meeting room
F key text was delayed if pressed in warning or selection dialog
Stuck in game after Alt+F4 / X button after edit in SHIFT+U mode
Setup could sometimes be corrupted when joining – now spectated
NumConns was set to zero after disconnecting from an online host
Arrow keys in input dialog were re-enabled by code page selector
Joining car could not enter physics when many objects were moving

Vélemény, hozzászólás?

Az e-mail címet nem tesszük közzé. A kötelező mezőket * karakterrel jelöltük