Project Motor Racing 2.0 Patch
A Straight4 gárdája már egy ideje beharangozta és egy interjúban kicsit részletesebben be is számolt a játékhoz készült 2.0-ás frissítésről, aminek segítségével újra életet kívántak lehelni a meglehetősen döcögősen induló játékukba. Persze nagyszerű ígéretekben ezúttal sem volt hiány – tudjátok az az igazán szegény, aki már ígérni sem tud 😀
Nos, ma megérkezett a frissítés, ami bár nem egy forradalom, de legalább egy becsületes iparos munka. Ez is valami és ezt is értékelni kell.
Hibák maradtak még bőségesen így is a játékban, de ezeket is remélhetőleg előbb-utóbb kijavítja majd a csapat.
A frissítés teljes tartalmát kicsit lentebb olvashatjátok angol nyelven.
Project Motor Racing v2.0 – Full Changelog
Career Mode
- Introduction of several real-world brands to sponsorship models.
- Complete overhaul to flavour text.
- Introduction of championship trophies to track career progress.
- View career trophies in the Results—Trophies page.
- Introduction of podium ceremonies.
New User Interface (UI)
- Implementation of new User Interface (UI) across the entire game.
- New player profile menu and information—now includes player rating stats.
- Factory Driver and Endurance Hall modes now part of Single Player menu.
- Garage environment replaced with a studio-like location for the car selection screen.
- Introduced flavour text for each car, giving insight into the history and specs.
- Tooltips available on setups and multiple other menus.
- Loading screens now include tips and loading progress data.
Vehicles
- Lamborghini Huracán GT3 Evo2: added one extra livery.
- Multiple minor art improvements made across several cars.
- Improved vehicle headlights for wet and night conditions.
- Fixed an issue on the MoTeC system that would cause the display to flicker in rare occasions.
Physics & Handling
Several changes and improvements have been made across multiple classes detailed below.
LMDh
- Improved Traction Control (TC) response.
Group C
- Improved throttle response.
- Improved automatic gears assist authenticity.
- Improved turbo modelling and performance for cars equipped with a turbo.
GT
- New tyre model.
- Rebalance of chassis and aerodynamics.
- Improved Balance of Performance (Bop).
- Improved controller steering response.
- New default setups for all cars in this class.
GTE
- New tyre model.
- Rebalance of chassis and aerodynamics.
- Changed rear wing efficiency for low wing angles in custom setups.
- New default setups for all cars in this class
GT3
- Improved automatic gears assist authenticity
- Improved controller steering response
GTO
- Improved throttle response.
- Improved automatic gears assist authenticity.
- Improved turbo modelling and performance for cars equipped with a turbo.
Group 5
- Improved throttle response.
- Improved automatic gears assist authenticity.
- Improved turbo modelling and performance for cars equipped with a turbo.
992 Trophy
- New tyre model.
- Rebalance of chassis and aerodynamics.
- New default setup.
N-GT
- New tyre model.
- Rebalance of chassis and aerodynamics.
- Improved Balance of Performance (Bop).
- Improved controller steering response.
- New default setups for all cars in this class.
GT4
- Improved controller steering response
964 Trophy
- Added missing final-drive.
- New default setup.
MX-5 Trophy
- New tyre model.
- Rebuilt aerodynamics.
- Rebuilt a more realistic TORSEN differential.
- Improved controller steering response.
- New default setup.
AI Opponents
- Rebalance of AI opponents across multiple classes.
- Improved AI opponents’ behaviour across multiple circuits.
- Updated racing lines across multiple circuits.
Circuits Environment
- Improvements made to art and performance across multiple circuits.
- Major update to track foliage across all circuits.
- New cinematic and replay cameras.
- Improved visuals for 3D grass.
- Fix potential best lap not counting the last sector on certain circuits.
- Sebring School Circuit layout: improved penalty system detection.
- Daytona International Speedway: redesigned terrain and textures, and improved trackside decorations for better performance.
Performance & Stability
- Improved overall performance and stability.
- Improved Level of Detail (LOD) on foliage and trackside decorations.
- Improved Level of Detail (LOD) transitions for better performance.
Lighting & Weather
- Reworked the lighting using more accurate, physically based values, for a more natural result across all times of day.
- Updated all weather presets to a higher standard for improved realism and immersion.
- Optimised weather deviation for more controlled and accurate variations between conditions.
- Improved visual parity between consoles and PC.
FFB & Input
- Improved overall Force Feedback in the GT Class.
- Reworked PS5 DualSense haptic feedback.
Audio
- New Race Engineer and Spotter introduced with multiple new lines and information communicated to the player.
- Added options to toggle Race Engineer and Spotter in Settings—Preferences menu.
- Improved audio effects for multiple cars in the LMDh class.
- Updated audio effects for cobbled surfaces.
Gameplay
- ECU Widget and FFB Widget introduced. Can be enabled/disabled and customised via the HUD settings menu.
- Fixed an issue that would cause players to have an invalid lap time upon restarting a session.
- Improved management of saving and deleting custom setups.
- Fixed windscreen wipers not working correctly during replays.
- Retired vehicles no longer show on proximity radar during an on-track session.
Online
- Improved ghosting and collision detection.
- Improved collisions with other vehicles.
- Fixed an issue with EPIC platform that was preventing players to enter Social and Ranked Online modes.
- Fixed an issue that would remove two or more players from the lobby when only one player exists the lobby.
- Fixed a rare issue that would cause inaccurate wheel toe angle to appear in online modes.
- Ranked Online events now have a minimum License Points requirement.
- Anti-cheat measurements implemented into Ranked Online.
- License Test for Ranked Online has been adjusted with new times and circuit layout.
