Taking too long? Close loading screen.

Project Motor Racing 2.0 Patch

project-motor-racing-update-2.0-changelog

A Straight4 gárdája már egy ideje beharangozta és egy interjúban kicsit részletesebben be is számolt a játékhoz készült 2.0-ás frissítésről, aminek segítségével újra életet kívántak lehelni a meglehetősen döcögősen induló játékukba. Persze nagyszerű ígéretekben ezúttal sem volt hiány – tudjátok az az igazán szegény, aki már ígérni sem tud 😀
Nos, ma megérkezett a frissítés, ami bár nem egy forradalom, de legalább egy becsületes iparos munka. Ez is valami és ezt is értékelni kell.
Hibák maradtak még bőségesen így is a játékban, de ezeket is remélhetőleg előbb-utóbb kijavítja majd a csapat.
A frissítés teljes tartalmát kicsit lentebb olvashatjátok angol nyelven.

Project Motor Racing v2.0 – Full Changelog​

Career Mode​

  • Introduction of several real-world brands to sponsorship models.
  • Complete overhaul to flavour text.
  • Introduction of championship trophies to track career progress.
  • View career trophies in the Results—Trophies page.
  • Introduction of podium ceremonies.

New User Interface (UI)​

  • Implementation of new User Interface (UI) across the entire game.
  • New player profile menu and information—now includes player rating stats.
  • Factory Driver and Endurance Hall modes now part of Single Player menu.
  • Garage environment replaced with a studio-like location for the car selection screen.
  • Introduced flavour text for each car, giving insight into the history and specs.
  • Tooltips available on setups and multiple other menus.
  • Loading screens now include tips and loading progress data.

Vehicles​

  • Lamborghini Huracán GT3 Evo2: added one extra livery.
  • Multiple minor art improvements made across several cars.
  • Improved vehicle headlights for wet and night conditions.
  • Fixed an issue on the MoTeC system that would cause the display to flicker in rare occasions.

Physics & Handling​

Several changes and improvements have been made across multiple classes detailed below.

LMDh

  • Improved Traction Control (TC) response.

Group C

  • Improved throttle response.
  • Improved automatic gears assist authenticity.
  • Improved turbo modelling and performance for cars equipped with a turbo.

GT

  • New tyre model.
  • Rebalance of chassis and aerodynamics.
  • Improved Balance of Performance (Bop).
  • Improved controller steering response.
  • New default setups for all cars in this class.

GTE

  • New tyre model.
  • Rebalance of chassis and aerodynamics.
  • Changed rear wing efficiency for low wing angles in custom setups.
  • New default setups for all cars in this class

GT3

  • Improved automatic gears assist authenticity
  • Improved controller steering response

GTO

  • Improved throttle response.
  • Improved automatic gears assist authenticity.
  • Improved turbo modelling and performance for cars equipped with a turbo.

Group 5

  • Improved throttle response.
  • Improved automatic gears assist authenticity.
  • Improved turbo modelling and performance for cars equipped with a turbo.

992 Trophy

  • New tyre model.
  • Rebalance of chassis and aerodynamics.
  • New default setup.

N-GT

  • New tyre model.
  • Rebalance of chassis and aerodynamics.
  • Improved Balance of Performance (Bop).
  • Improved controller steering response.
  • New default setups for all cars in this class.

GT4

  • Improved controller steering response

964 Trophy

  • Added missing final-drive.
  • New default setup.

MX-5 Trophy

  • New tyre model.
  • Rebuilt aerodynamics.
  • Rebuilt a more realistic TORSEN differential.
  • Improved controller steering response.
  • New default setup.

AI Opponents

  • Rebalance of AI opponents across multiple classes.
  • Improved AI opponents’ behaviour across multiple circuits.
  • Updated racing lines across multiple circuits.

Circuits Environment

  • Improvements made to art and performance across multiple circuits.
  • Major update to track foliage across all circuits.
  • New cinematic and replay cameras.
  • Improved visuals for 3D grass.
  • Fix potential best lap not counting the last sector on certain circuits.
  • Sebring School Circuit layout: improved penalty system detection.
  • Daytona International Speedway: redesigned terrain and textures, and improved trackside decorations for better performance.

Performance & Stability​

  • Improved overall performance and stability.
  • Improved Level of Detail (LOD) on foliage and trackside decorations.
  • Improved Level of Detail (LOD) transitions for better performance.

Lighting & Weather

  • Reworked the lighting using more accurate, physically based values, for a more natural result across all times of day.
  • Updated all weather presets to a higher standard for improved realism and immersion.
  • Optimised weather deviation for more controlled and accurate variations between conditions.
  • Improved visual parity between consoles and PC.

FFB & Input

  • Improved overall Force Feedback in the GT Class.
  • Reworked PS5 DualSense haptic feedback.

Audio​

  • New Race Engineer and Spotter introduced with multiple new lines and information communicated to the player.
  • Added options to toggle Race Engineer and Spotter in Settings—Preferences menu.
  • Improved audio effects for multiple cars in the LMDh class.
  • Updated audio effects for cobbled surfaces.

Gameplay​

  • ECU Widget and FFB Widget introduced. Can be enabled/disabled and customised via the HUD settings menu.
  • Fixed an issue that would cause players to have an invalid lap time upon restarting a session.
  • Improved management of saving and deleting custom setups.
  • Fixed windscreen wipers not working correctly during replays.
  • Retired vehicles no longer show on proximity radar during an on-track session.

Online​

  • Improved ghosting and collision detection.
  • Improved collisions with other vehicles.
  • Fixed an issue with EPIC platform that was preventing players to enter Social and Ranked Online modes.
  • Fixed an issue that would remove two or more players from the lobby when only one player exists the lobby.
  • Fixed a rare issue that would cause inaccurate wheel toe angle to appear in online modes.
  • Ranked Online events now have a minimum License Points requirement.
  • Anti-cheat measurements implemented into Ranked Online.
  • License Test for Ranked Online has been adjusted with new times and circuit layout.
Translate »