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Project Motor Racing 2.0.0.3-as frissítés

project-motor-racing-update-2.0.0.3

A Straight4 Studios kiadta a Project Motor Racinghez a legújabb frissítést. A játék grafikai motorja jelentős fejlesztésen esett át, aminek köszönhetően hamarosan megérkezik majd a több monitoros támogatás és a VR élmény is a Project Motor Racingbe.
Bár a motor eddig leginkább a Farming Simulator játékokban bizonyított, de hátha a frissítések után már a PMR-ben is letesz valamit az asztalra.
A frissítés ezen kívül számtalan területét érinti a játéknak, amelyek közül külön ki kell emelni a csalások elleni védelmet (mert sajnos csalók vannak bőségesen). A frissítés automatikusan megtörténik, így dolgotok nincs vele. A tartalmat pedig kicsit lentebb olvashatjátok angol nyelven.

Project Motor Racing v2.0.0.3 – Full Changelog​

Physics & Handling – Per Class​

  • The throttle response improvements introduced in previous updates have now been extended into more classes.
  • Improved modelling and performance for cars equipped with a turbo.
  • Below is a detailed list of changes made to physics and handling-related systems.

964 Trophy

  • Upgraded AI opponents’ behaviour for this class.
  • Reworked handling model.
  • Improved tyre model.

992 Trophy

  • Upgraded AI opponents’ behaviour for this class.
  • Improved AI opponents’ physics for this class.

Group C

  • Improved modelling and performance for cars equipped with a turbo.
  • Tyre model updated to latest iteration as seen in Update 2.0
  • Improved throttle response.

GT

  • Upgraded AI opponents’ behaviour for this class.
  • Improved AI opponents’ physics for this class.
  • Improved modelling and performance for cars equipped with a turbo.
  • Tyre model updated to latest iteration as seen in Update 2.0.
  • Improved throttle response.

GT1

  • Improved modelling and performance for cars equipped with a turbo.
  • Tyre model updated to latest iteration as seen in Update 2.0.
  • Improved throttle response.

GT3

  • Upgraded AI opponents’ behaviour for this class.
  • Improved AI opponents’ physics for this class.
  • Improved ‘cold falloff’ tyre grip as per player feedback.
  • Improved throttle response.

GT4

  • Upgraded AI opponents’ behaviour for this class.
  • Improved AI opponents’ physics for this class.
  • Improved throttle response.

GTE

  • Upgraded AI opponents’ behaviour for this class.
  • Improved AI opponents’ physics for this class.

LMDh

  • Upgraded AI opponents’ behaviour for this class.
  • Improved AI opponents’ physics for this class.

LMP

  • Improved modelling and performance for cars equipped with a turbo.
  • Tyre model updated to latest iteration as seen in Update 2.0.
  • Improved throttle response.

MX-5 Trophy

  • Upgraded AI opponents’ behaviour on wet conditions.
  • Improved throttle response.

N-GT

  • Upgraded AI opponents’ behaviour for this class.
  • Improved AI opponents’ physics for this class.
  • Improved throttle response.

Several changes have been made to individual vehicles that do not affect other cars in their respective classes.
Those changes are detailed below.

Acura ARX-06

  • Fixed a bug that would prevent changing ABS value.
  • New default setup.

Aston Martin Vantage GT3 (2022)

  • Improved differential settings.
  • New default setup.

Aston Martin Vantage GT3

  • Improved differential settings.
  • New default setup.

BMW 320 Turbo Group 5

  • Improved modelling and performance.

BMW M4 GT3

  • Improved weight balance.
  • New default setup.

Lamborghini Huracán GT3 Evo2

  • New default setup.

Art – Vehicles​

  • Improved lighting on headlights for the player car.
  • Several vehicles have received multiple visual improvements, along with minor fixes to visual effects.
  • Below is a detailed list of changes made to vehicle art-related components.

Acura ARX-06

  • Improved cockpit camera view to show correct bodywork details.

BMW 320 Turbo Group 5

  • Improved setup menu details.
  • Fixed a typo in the setup menu.

Mercedes-Benz Sauber C9

  • Fixed an issue with the MoTeC system displaying speed units incorrectly.

Nissan Datsun 280ZX Turbo

  • Updated car name and description field to display correctly in the UI.
  • Improved bonnet camera view.

Nissan R390 GT1

  • Minor updates to flavour text in the description.
  • Updated engine specs to display correctly in the UI.

Nissan Skyline GTR (R34)

  • Updated engine specs to display correctly in the UI.

Peugeot 9X8

  • Updated the #95 livery.

Toyota Supra JP2

  • Updated bodywork to reflect the correct model year from 2003.

Art – Environment​

  • Further improvements made to trackside vegetation for better performance and reduced shadow popping

Circuit de Spa-Francorchamps

  • Improved track limits penalty detection.

Circuit Zolder

  • Further optimisation for better performance.

Daytona International Speedway

  • Minor art improvements for more consistent visuals.
  • Further optimisation for improved performance.

Mount Panorama Circuit

  • Minor art improvements for more consistent visuals.
  • Further optimisation for improved performance.

Nürburgring

  • Grand Prix Layout: fixed an issue where the pit limiter would not disengage when exiting the pits.
  • Improved HUD mini-map.

Nürburgring 24 Hours

  • Added a shortcut to allow pit entry without needing to enter the Nordschleife.
  • Improved HUD mini-map.

San Marino

  • Fixed visual bug on trackside barriers.
  • Improved track limits penalty detection.

Sebring International Raceway

  • Optimised collision meshes for selected kerbs to improve physics behaviour.

Takimiya International Circuit

  • Adjusted start/finish line placement.

Gameplay & UI​

  • Fixed an issue with the Race Engineer reporting vehicle damage when damage was disabled.
  • Improved text placement to prevent overlapping UI elements.
  • Further improvements made to the Radar System for greater accuracy.
  • Fixed an issue where certain car thumbnails did not match the selected livery in the car selection screen.
  • ModHub: installed items now display correctly in the Installed tab.
  • ModHub: added a “download in progress” UI element for active downloads.
  • Fixed an issue with loading and saving custom car setups while in the pits.
  • Fixed an issue that showed incorrect opponent numbers in Race Weekend when the “Identical Vehicle” option was enabled.
  • Improved delta timings for practice and qualifying sessions.
  • Digidash: added relative timings leaderboard.

AI Opponents​

  • Removed duplicated names.
  • Tyre wear now resets correctly when entering a new session.
  • Lime Rock – Chicane: reworked racing lines.
  • Improved AI opponent tyre wear behaviour, including more natural grip falloff over distance.

Performance​

  • Introduced MDI (Multi-Draw Indirect) for improved performance and stability.
  • This change currently affects PC only and will be expanded to consoles in a future patch.
  • PC players should see significant performance gains as a result.

Online​

  • Further stability and performance improvements.
  • Fixed an issue that prevented some players from joining Ranked Online at times
  • Added a kick option for Custom Lobbies.
  • Improved navigation in the Custom Lobby menu.
  • Expanded anti-cheat systems into Factory Driver Challenge, Endurance Hall, and Ranked Online License Test.
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