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Project CARS heti újdonságok

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ccs-2-0-02293700-1401125125Ahogy azt már megszokhattátok a Slightly Mad Studios gárdája folyamatosan nyomja ki a frissítéseket a PC-re, PS4-re, XBOX Onera, SteamOS-re és Nintendo Wii U-ra is érkező Project CARS-hoz.
Az új frissítéseket még csak a Team Member státusszal rendelkező játékosok érhetik el a Steamen keresztül, de mivel közeledik a Junior Member státusszal rendelkező játékosok számára is elérhető változat kiadásának a napja, így mindenképpen ajánlom minden játékos figyelmébe a lentebb olvasató changelogokat!

Build 729 (21/05/14, Team Member+) – 390.9 MB
Next-Gen:
* XB1: Envmap flickering fix
* XB1: Spot shadows use ESRAM + separate XB1 shadow settings path.
Render:
* PC spot shadow settings tweak for ‘High’ settings
* Specular Strength reduced for envmapped materials (that was causing overreflective cockpits). Agreed with Darren.
GUI:
* FMV player dialog added
* Applinks for driving aids
* Oreca 03: Added Team Oreca livery name
* Space for Team name added on the post-event screen
* Adding fan chat applinks and connections to the UI in the dashboard.
* Fixing issue 1833 where the silver accolades were rendering on top of each other.
AI/Pitstops:
* Changed postion names in AIDB fro mPos to mCenterPos and mCtrPos to mPathPos
* Worked on concept of angle error, similar to lat error for better error handling
* Pit Engineer updates: Now only running script from the very beginning of the race. Moved race finished check to lower level for all speech calls. Invalidated the good pace message if gone off track in the new lap. No last lap motivational speech if you’re coming 1st : paulh
Career:
* Career Championships: Individual icon for Core events, placeholder art.
* Career Championships: Updated Icon and Poster name and path string for all Core events.
* Championship data now uses a common logo name to load icons and posters (to be added to the UI), with accessors for the 2 types. Has a fallback to work with old and new data formats during the changeover.
Physics:
* Downcast optimisation
* Tires: FC R16 possible kerb mine fix
Tracks:
* Azure Coast: Fixed skyring nmp
* Cadwell: Instances for trees changed
* Loire: Added wet track effect to the euro24 track, optimized further optimized outerterrain mesh
* Oschersleben: Added bendable armco on certain corners where its likely to get hit. Redid the grass exclusion map so there’s no grass growing through the tarmac, updated exclusion maps for GP and NAT to fix autograss growing through tarmac.
Vehicles:
* BMW 1M: Added AO, cockpit animations
* Audi R8 LMS Ultra: Smoothed and Detailed LODA
* Oreca 03: Added Official Team Oreca livery, added additional textures for Team Oreca livery
Known issues:
– Replays in MP: Working but you can’t watch saved replays
– P2P Tracks: Don’t press return to pitbox
– JIP: Stop&Go Penalty might be given during the JIP sessions
– Player loses control of the car after accessing the Setup and Strategy.
– Garage scene will go black and not display cars
– Shake effects and Speed Sensitivity enabled in all profiles by default


Build 728
 (20/05/14, Team Member+) – 517.5 MB
AI/Pitstops:
* Prevent car controls activating during camera sequence
Career:
* Career Contracts: Updated correct GT3 contract strings.
* Career Contracts: RUF GT3 championship contracts added.
* Career Championships: New GT3 series: GT3 RUF RGT8 Supercup, GT3 RUF RGT8 GE Cup
* Career Championships: New championship strings added.
Physics:
* Caterham R500: Sequential gearbox physics model, for real this time
* Added metrics update variable flag
* Corrected generation of callback delta for high detail metrics
* Altered visual dampened feedback on wheel
* Tick rate defined in one location only
* Small jobs removal
Vehicles:
* Ginetta G55: Cockpit AO setup, CPIT animations, Wiper/Rain setup done.
* Ford Capri Group5: Fixed offset headlights, merged doors
Tracks:
* Connecticut Hill: Added parking cars and tents, added crowds
* Dubai Autodrome: Continued polish pass , added new armco , new lines and grid markings , new tyre covers.
Known issues:
– Replays in MP: Working but you can’t watch saved replays
– P2P Tracks: Don’t press return to pitbox
– JIP: Stop&Go Penalty might be given during the JIP sessions
– Player loses control of the car after accessing the Setup and Strategy.
– Garage scene will go black and not display cars
– Shake effects and Speed Sensitivity enabled in all profiles

 

Build 730 (22/05/14, Team Member+) – 213.4 MB

Next-Gen:
* XB1: More ESRAM optimisations for Dynamic Envmap and RVM. RVM also now renders directly to texture in phase 3, saving a copy.
Bugfixing:
* Cancel any pending timer sync when returning to lobby.
* Fix for random partipant filters being set at the start of a race,i.e I have seen crash effect happen a few times
Render:
* Fix for black garage screen when you quit mid race.
GUI:
* Fix for TextIds header
* Results & stats backend work
* TextDB entries for new menu functionality.
* Matching text string for AppLink TextDB key
* Added server denial text to multiplayer menus
* Adding TextDB keys for the new delete save game dialog.
* Adding rain drops toggle applink for main menu graphics options.
* Fix for replay list when 2 or more replays contain the same track and car info.
* Adding rain drops toggle to graphics options and driving aids option to gameplay options. Not yet connected to in game systems – programming this now.
* Preparing the load save game screen for the new delete functionality I am currently implementing on the code side. (Delete button does not work just yet).
* Adding the code side for rain drops and driver aids options from the main menu – these are going to be connected to actual game systems by WillS and KevinB today.
* Adding the ability to delete save games with a confirmation dialog from the load career screen. Also fixing a bug in the list not updating properly once the screen has been visited.
Characters:
* Added Barriers, Merchants, queue, screen and Dancer
* Grid Girls: Updated grid grils with latest data export.
Career:
* Career Championships: Individual icon for Core events, placeholder art.
* Career Contracts: LMP2 contract updated to link in new Team Oreca livery.
* Career Championships: Individual icon for Invitational events, placeholder art.
* Career Championships: Updated Icon and Poster name and path string for all Invitational events.
* Career scoring can now include default points for finishers outwith the specified scoring positions, and for non-finishers (needed for some motorsport types). Formula Gulf scoring updated with appropriate scores and to handle the new scoring.
Physics:
* Fix for gforces calculation
* McLaren P1: Increased tire widths by 10mm to correct spec
* Use BThreadCreateInfo for Physics thread creation and increase message queue to help with context switching
Vehicles:
* BMW 1M: Added damage
* BMW 320 Turbo: New export
* Caterham Classic: Un-flipped windscreen normals, fixed incorrect windscreen reflection texture, small collision export tweaks
* McLaren P1: Tweaked some LODX cockpit details after feedback, Cockpit DDS texture. Silver plastic details tweaked a bit. LODX cockpit polished, mapped and textured. LODA cockpit polished, mapped and textured.
Tracks:
* Oulton: Texture updates
* Cadwell Park: Reduced texture size, new exports
* Dubai Autodrome: Fixed floating traffic cones as reported on wmd
* Loire: New texture map, 1st commit, added textures for a102 hotel building
Known issues:
– Replays in MP: Working but you can’t watch saved replays
– P2P Tracks: Don’t press return to pitbox
– JIP: Stop&Go Penalty might be given during the JIP sessions
– Player loses control of the car after accessing the Setup and Strategy.
– Shake effects and Speed Sensitivity enabled in all profiles by default

 

Build 731 (23/05/14, Team Member+) – 363.3 MB

Next-Gen:
* XB1: Support for RenderTarget clears with no compression
* XB1: Shader compiler uses WaveSim iteration option (FXC define)
* XB1: ESRAM shadow rendering with no compression and sub resource resolve
* XB1: Fixed issues with cancelling the join new user to multiplayer session async operation.
* PS4: Support for PS4 Thrustmaster SDK added. T80 wheel tested. Working, but missing rumble support on this wheel currently. Added vehicleset etc for T80 wheel.
Render:
* DX11: RestoreDepth (for MSAA depth restore experiment) bug fixes.
Online/Multiplayer:
* Added DS permision and server denied handling
* Add driver meshes to JIP loading and changed queue to restart for each JIP
Characters:
* Driver SMS properties setup/tweaks
Animations:
* McLaren P1: Driver animations alpha2
Cameras:
* Replay Cameras: New real-world-style set for Derby Park – First pass
GUI:
* Harrison Pike logo updated
* Free camera now back in the FE
* Implementing driver aid options
* Fixing more gameplay applinks for driving aids.
* Screen drops are now hooked up to a profile setting.
* Harrison Pike: Naming update and Tect database update to match
* Changing to the correct dialog panel for the profile delete yes no confirmation.
Career:
* Career sessions can be individually set up with bonus scores for fastest laps in qualifying and races. Formula Gulf setup with bonus points for both.
* Returning info on why career races can’t be started (locked, wrong contract etc.), so the eligibility information can be displayed once the UI for it has been added
AI/Pitstops:
* Edits on speed calculation and look forward distance
* Better line following ( small edit using road angle error ), shaves some more time off laps
Physics:
* 80s GT R2 tire
* Realistic drving aids
* New GT3/LMP/TC revision
* Renault Clio Cup: Initial physics
* BMW M1 Procar: Shift tolerances, engine wear
* Passing Driving aid infomation down to physics
* BMW 320 Turbo: Better front strut geometry, new aero, default setup changes
* Ford Capri Gr.5: Better front strut geometry, new aero, default setup changes
Vehicles:
* Ginetta G55 GT3: Source texture minor update
* Marek RP 339H: Chassis source textures initial check in.
* Renault Clio Cup: First export, added LODA interior. Added runtime/srcdata files, collision export, placeholder liveries
* RUF RGT8 GT3: First export, collisions added, new wheel textures, runtime files – exhaust flames positions fixed, finished LODX mesh
* Pagani Zonda Cinque: CPIT animations added. AO for LODs and CPIT. Body damage added. Wiper animation Rain Setup. Wiper mask texture file initial checkin.
Tracks:
* California Highway: Static Road Signs, Dynamic Road Signage
* Florence Short: Updated Florence Short Dressing with billboards, panels and flags
* Loire: Fixed intersecting trees, , rescaled textures to optimize Loire scene and track.. saved about 90Mb
Known issues:
– Replays in MP: Working but you can’t watch saved replays
– P2P Tracks: Don’t press return to pitbox
– JIP: Stop&Go Penalty might be given during the JIP sessions
– Player loses control of the car after accessing the Setup and Strategy.
– Shake effects and Speed Sensitivity enabled in all profiles by default
– Brands Hatch: Missing HUD when racing at this track

 

Build 732 (26/05/14, Team Member+)

Next-Gen:
* Xbox One: Fixed users sometimes getting pulled back into a multiplayer session after leaving it
Cameras:
* Brands Hatch cameras update
Known issues:
– Replays in MP: Working but you can’t watch saved replays
– P2P Tracks: Don’t press return to pitbox
– JIP: Stop&Go Penalty might be given during the JIP sessions
– Player loses control of the car after accessing the Setup and Strategy.
– Shake effects and Speed Sensitivity enabled in all profiles by default
– Brands Hatch: Missing HUD when racing at this track

Build 731 (23/05/14, Team Member+) – 363.3 MB
Next-Gen:
* XB1: Support for RenderTarget clears with no compression
* XB1: Shader compiler uses WaveSim iteration option (FXC define)
* XB1: ESRAM shadow rendering with no compression and sub resource resolve
* XB1: Fixed issues with cancelling the join new user to multiplayer session async operation.
* PS4: Support for PS4 Thrustmaster SDK added. T80 wheel tested. Working, but missing rumble support on this wheel currently. Added vehicleset etc for T80 wheel.
Render:
* DX11: RestoreDepth (for MSAA depth restore experiment) bug fixes.
Online/Multiplayer:
* Added DS permision and server denied handling
* Add driver meshes to JIP loading and changed queue to restart for each JIP
Characters:
* Driver SMS properties setup/tweaks
Animations:
* McLaren P1: Driver animations alpha2
Cameras:
* Replay Cameras: New real-world-style set for Derby Park – First pass
GUI:
* Harrison Pike logo updated
* Free camera now back in the FE
* Implementing driver aid options
* Fixing more gameplay applinks for driving aids.
* Screen drops are now hooked up to a profile setting.
* Harrison Pike: Naming update and Tect database update to match
* Changing to the correct dialog panel for the profile delete yes no confirmation.
Career:
* Career sessions can be individually set up with bonus scores for fastest laps in qualifying and races. Formula Gulf setup with bonus points for both.
* Returning info on why career races can’t be started (locked, wrong contract etc.), so the eligibility information can be displayed once the UI for it has been added
AI/Pitstops:
* Edits on speed calculation and look forward distance
* Better line following ( small edit using road angle error ), shaves some more time off laps
Physics:
* 80s GT R2 tire
* Realistic drving aids
* New GT3/LMP/TC revision
* Renault Clio Cup: Initial physics
* BMW M1 Procar: Shift tolerances, engine wear
* Passing Driving aid infomation down to physics
* BMW 320 Turbo: Better front strut geometry, new aero, default setup changes
* Ford Capri Gr.5: Better front strut geometry, new aero, default setup changes
Vehicles:
* Ginetta G55 GT3: Source texture minor update
* Marek RP 339H: Chassis source textures initial check in.
* Renault Clio Cup: First export, added LODA interior. Added runtime/srcdata files, collision export, placeholder liveries
* RUF RGT8 GT3: First export, collisions added, new wheel textures, runtime files – exhaust flames positions fixed, finished LODX mesh
* Pagani Zonda Cinque: CPIT animations added. AO for LODs and CPIT. Body damage added. Wiper animation Rain Setup. Wiper mask texture file initial checkin.
Tracks:
* California Highway: Static Road Signs, Dynamic Road Signage
* Florence Short: Updated Florence Short Dressing with billboards, panels and flags
* Loire: Fixed intersecting trees, , rescaled textures to optimize Loire scene and track.. saved about 90Mb
Known issues:
– Replays in MP: Working but you can’t watch saved replays
– P2P Tracks: Don’t press return to pitbox
– JIP: Stop&Go Penalty might be given during the JIP sessions
– Player loses control of the car after accessing the Setup and Strategy.
– Shake effects and Speed Sensitivity enabled in all profiles by default
– Brands Hatch: Missing HUD when racing at this track

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