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Project CARS újdonságok

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14190007687_63d04b88b2_bAz elmúlt hetekben kicsit ritkábban sikerült hírt adnom nektek a Project CARS újdonságairól. Pedig a Slightly Mad Studios játéka körül nem állt meg az élet, sőt most végre egy olyan build is érkezett, amit a Junior Member státusszal rendelkező játékosok is elérhetnek.
Az elmúlt hét újdonságairól a kíváncsi játékosok a lentebb olvasható angol nyelvű changelog átböngészésével tájékozódhatnak, míg a letöltéshez a megszokott módon a Steam rendszerét kell használnotok.

Build 741 (06/06/14, Junior Member+) – 226.2 MB
Audio:
* Oreca 03 Tweaks to Tyres, Surface, wind, tranny, gears, wobble & backfires, distant roll-offs and trajectory.
Render:
* Fix for WC reads from embedded shaders.
* Converting mem traces to use static strings
* Increased array size to match previous changes to particle code
* More culling adding to single shadow map + size of shadow texture reduced
* AppSupport changes to make memory traces re-use same debug sting repeatedly
* Code to allow us to balance sun influence on lit Particles based on Time of Day and weather ..
* Converted mem trace strings to use static debug strings – massively reduces memory trace overhead
* Also added support for a per-shader debug name so that we don’t waste effort on per-material copies (saves another 5000)
VR:
* BSteamVR: Removed hard coded prediction value
* Added Oculus SDK basic support (disabled whilst w-i-p)
GUI:
* GUI changes to support shared memory trace strings
* Added pitch and greeting textID properties for the contract renewals, and fixed up UI code to pick the correct type when offering a contract (textIDs still to be added, so it’s using placeholder text)
Characters:
* Crowds Pitstands: Updated sitting animations with idles
AI/Pitstops:
* Understeer prevention in sharp corners
* Improvements on car avoidance and decreasing AI weaving
Cameras:
* Replay Cameras: Besos (all variations) and Watkins Glen (all variations) – fixed up camera issues that arised due to further trackside items placement blocking cameras, and camera code refactoring altering camera behavior.
Career:
* Career Calendar season num text now updated from saved profile value, and using localised textID
* Stopped generating career contract offers matching the current contract, as renewals will now handle that
* Career Championships – Formula Rookie – All series updated – Calendar dates remapped to proper dates, Race sessions set to not-skipable, other tweaks.
* Career Championships – Formula C – All series updated – Calendar dates remapped to proper dates, Race sessions set to not-skipable, proper circuits configured, other tweaks.
* Career Championships – Formula Gulf series updated – Calendar dates remapped to proper dates, Race sessions set to not-skipable, final round count and circuits configured as per AndyH. other tweaks.
* Current career season is now tracked, and CareerContracts now hold the season they’re awarded for (so they can be offered for the following season), whether they’re a renewal, and whether the email has been handled and rejected, with Profile changes to handle the new structure. Dashboard updates to reflect the accept/reject state in the handled contract emails.(Note that career save progress has been reset)
Physics:
* Timer updates: CalculateTriggerTime uses signage and flags to generate sector/race times to higher fractions of a second. Remved unused trigger variable, Reset debug physics timer on new race session
Vehicles:
* Ginetta G40: Added LODA, B, C, D and CPIT
Environment:
* More trees added to the pool
Tracks:
* Zolder: New export
* Loire: Added and updated trees positions, types and scale around 25% of total track
* Cadwell Park: Textures solar panel, mobile wc , stands, track signs, texture checkin for lukask, new textures-first pass, added tyres to gantry base, stands, offices, wc buildings, signs textures
Known issues:
– Replays in MP: Working but you can’t watch saved replays
– P2P Tracks: Don’t press return to pitbox
– JIP: Stop&Go Penalty might be given during the JIP sessions
– Player loses control of the car after accessing the Setup and Strategy.
– Shake effects and Speed Sensitivity enabled in all profiles by default
– x64: Racing on some tracks with GT3/FC tires may lead to low tickrate levels

Build 740 (05/06/14, Team Member+) – 565.0 MB
Next-Gen:
* PS4: Added DLC support
* PS4: Added Morpheus device stub : w-i-p
* PS4: Added delay to PS+ checking change between running and stop
Render:
* VR Input test updates
* Fix for single directional shadow crash
* Shadow support for env map + rear view mirror
* Protect against Rift only crash with shadows forced off
* Added Oculus VR device for use with direct SDK : w-i-p
* Rear View Mirrors + Dynamic EnvMap render shadows on PC High/Ultra shadow mode
* PC/XB1: Use separate stream for Position and UV (accelerates shadow rendering. Optimise the setting of vertex buffers that are modifiable.
GUI:
* Text updates for news
* Adding photo page to the main menu.
* Fixing missing links for inviting friends inside the ingame lobby.
Characters:
* Driver male meshes Properties/presets update
AI/Pitstops:
* Improvements on line following, replay input debugging
Career:
* Career Championships – Kart – All series updated – proper scoring system with bonus points scripted.
* Career Championships – Ginetta G40 UK Challenge updated – Proper scoring system with bonus points allocation adeed.
* Career Championships Scoring – Proper scoring systems with supported Bonus points scripted for Formula B, Ginetta G40 Challenge, Renault Clio Cup, and Kart series.
* Career Championships – Calendar dates tweaked for Clio Cup, GT4 Euro, and Kart1 Champsionship to allow for better calendar mapping in Formula A and Formula B rounds.
* Career Championships – Renault Clio Cup series updated – Calendar dates remapped to proper dates, Race sessions set to not-skipable, proper locations and full round count added, correct scoring system added (with bonus points), correct race duration set for each location, other tweaks.
* Career Championships – Formula B – Full series rework – All 11 rounds added, proper locations configured, correct lap count per main/sprint race per round, proper scoring system implemented (with bonus points) calendar dates remapped to proper dates, Race sessions set to not-skipable, other tweaks.
Physics:
* Oreca 03: Tire warmers
Vehicles:
* Ariel Atom V8: Crumple damage added, fixed cockpit animations, removed bonnet joint from collisions
* Sauber C9: Updated wiper meshes. Wiper animation/ Rain Setup done. Fixed Cpit Windscreen UV3 mapping.
Environment:
* Two more trees added to the pool
Tracks:
* Bathurst: Fix for overlay issues
* Zolder: Changed files from viewer and grass exclusion.
* Loire: Added dynamic corner bollards for Loire24 track (viewer dynamic objects), updated LODB settings on Dynamic Bollards (Dynamic objects, tracklod file), fix for corrupt dds, treewalls adjusted closer to track, trees count reduced drastically by this, first part of tree style, size and position fix done on approximately 40% of the right side of the track, fixed up postions of the engineers boxes in pits, added tv cranes and videoscreens as per ref videos, added textures distant makers, road signs, flood and street lights
Known issues:
– Replays in MP: Working but you can’t watch saved replays
– P2P Tracks: Don’t press return to pitbox
– JIP: Stop&Go Penalty might be given during the JIP sessions
– Player loses control of the car after accessing the Setup and Strategy.
– Shake effects and Speed Sensitivity enabled in all profiles by default
– x64: Racing on some tracks with GT3/FC tires may lead to low tickrate levels
– Zolder: Has gaps all across the track, some items even clipping eachother

Build 739 (04/06/14, Team Member+) – 264.5 MB
Bugfixing:
* Fixed LODC-D overlap on all vehicles
Career:
* Ginetta G40 UK Challenge updated – Calendar dates remapped to proper dates, Race sessions set to not-skipable, proper locations set, other tweaks
* GT4 – All series updated – Calendar dates remapped to proper dates, Race sessions set to not-skipable, other tweaks
* Current career contract will be automatically renewed once it’s finished at the end of the season
* LMP3 UK Rookie Cup – fixed date issue with last round of the series
* Prep text for news updates
* GT3 – All series updated – Calendar dates remapped to proper dates, other tweaks
* RUF GT3 Supercup – Calendar dates for round 2 remapped to better date, so as not to overlap with any other GT3 series
* Checks if a career contract is finished due the calendar date moving past the last session, or if all sessions have been played
Tracks:
* Loire: Some instances swapped, base instance count reduced WIP, further tree placement updates
Moravia: Inner and outer terrain revamped, new broad maps and mapping, new grass cover texture, added missing kerbs edges, added crowds, cars trees, repossitioned where needed, updated CSM, fixed microgaps, reworked terrain area around „C” grandstand, added pitspots, added skidmarks, missing tribune steps on G tribunes, podium and tunnel added
AI:
* Adding and testing tweakers for optimal driving values, worked on cars going too slow due to obstacle avoidance
* Fix for broken pitstops. Guards to prevent scripts from starting with bad data. Participant id is not used as a scene handle. Scene handles are individual id’s per script instance. Fix for pit stops not working after exit to UI. PitSequenceController refactored and simplified for additions. Ground ray cast enabled for pit crew animations
UI:
* Updated track logos for licensed tracks
Vehicles:
* Oreca 03: Added damage, AO and cockpit animations, added ultra settings
* Ruf GT3: Initial physics
* Ariel Atom V8: Added missing V8 halfshaft bones to suspension skeleton
Known issues:
– Replays in MP: Working but you can’t watch saved replays
– P2P Tracks: Don’t press return to pitbox
– JIP: Stop&Go Penalty might be given during the JIP sessions
– Player loses control of the car after accessing the Setup and Strategy.
– Shake effects and Speed Sensitivity enabled in all profiles by default
– x64: Racing on some tracks with GT3/FC tires may lead to low tickrate levels

Build 738 (03/06/14, Team Member+) – 136.1 MB
Audio:
* FMOD v4.44.32 pre-alloc channel group heads, direct DSP mix buffer allocs to FMOD default pool, ignore duplicate reverb definitions instead of replacing existing ones.
Render:
* Fix for crash reported during internal roundtrip tests.
Weather:
* Prevent triggering weather http get if lat/long don’t actually change.
GUI:
* Fix for GUIAnim crash bug
* Watkins Glen & Daytona: Menu naming updates
* Results and stats screen applinks and appfunc connections.
* Results and stats screen implementation, only needs now the full list of championship name mappings
Career:
* Career Championships – RUF GT3 – All series updated – Calendar dates remapped to proper dates, other tweaks.
* Career Championships – Karts – All series updated – Calendar dates remapped to proper dates, Race sessions set to not-skipable, other tweaks.
* Career Championships – Endurance – All series updated – Calendar dates remapped to proper dates, Race sessions set to not-skipable, other tweaks.
AI/Pitstops:
* Trying to match AIW predicted speed as much as possible
* Replacing access to AimPoint to tweenedMetrics for even more precise lat values
* Added a AI replay behavior to run diagnostics during replays ( disabled )
* Fix pitstops not working correctly
Vehicles:
* Ford Capri Group5: Suspension animations, small damage improvements
* Renault Clio Cup’14: UV mapping fix
Tracks:
* Loire: New pit lanes to match the shorter car version (previously was using the motorcycle version), fixed/corrected type and placement of trees for right side 25%, start of optimized and corrected placement of trees
* Zolder: Changed grass exclusion, grass exclusion changed
Known issues:
– Replays in MP: Working but you can’t watch saved replays
– P2P Tracks: Don’t press return to pitbox
– JIP: Stop&Go Penalty might be given during the JIP sessions
– Player loses control of the car after accessing the Setup and Strategy.
– Shake effects and Speed Sensitivity enabled in all profiles by default

Build 737 (02/06/14, Team Member+) – 485.1 MB
Next-Gen:
* PS4: Added new link modules
* PS4: Addition of AppContent module
* PS4: Added „Trial” mode checks for PS+ and Trophies
Render:
* Wiper masks grey outline removed to fix the glass flickering
* Ultra shadows correctly use full casting set(fix PS4 error as well)
* Spot Shadows scaling settings for LOW,MEDIUM,HIGH and Ultra settings.
VR:
* Updated OculusRift SDK 0.3.2
GUI:
* Adding timout to attract mode video to main menu
* Adding championship util functions for career mode
Cameras:
* Setting up custom cameras to play sounds like other external cameras
* Stop pre & post race camera sequences playing in practice and qualifying rounds
* Added custom camera type and with this added an EXTERNALLY CONTROLLED CAMERA class.. this is used by cutscene system..
Online/Multiplayer:
* Event leaderboard and ghost changes: Refactored Event screen to use OnlineSupport common leaderboard lib, Reduced leaderboard queries in Event screen to 1 per user key-press, Fixed page size of leaderboards, Added local save game event ghost support. Enabled placeholder GUI to allow you to select an Event leaderboard ghost.
Characters:
* Driver properties update/tweaks
* Crowds: Removed unused pitstand stand anims
* Pitstand crowds. Added into game and exports done. Updated binding and added 2 sitting animations
AI/Pitstops:
* Fixed PseudoRandom memory leak in AI generation
* Fixed a bug which meant the pit engineer said go-go everytime a green flag was raised
Career:
* Added per-championship session access (as well as for current champ)
* Career events scheduled to take place earlier than the current calendar date are now disabled (failure reason passed back for eligibility display)
* Career Championships – LMP1 Prototypes – All series updated – Round dates remapped to proper calendar dates, Race sessions set to not-skipable, other tweaks.
* Career Championships – LMP2 Prototypes – All series updated – Round dates remapped to proper calendar dates, Race sessions set to not-skipable, other tweaks.
Vehicles:
* BMW 1M Coupe: fixed suspension bump-rebound animation
* Formula Rookie: Fixed suspension animations in cockpit views
* Caterham SP300R: Fixed suspension animation in cockpit views
* Caterham Classic: Fixed suspension animation in cockpit views
* Formula C: Fixed broken suspension animation in cockpit views
* Lotus 72D: Wheels dds texture – new texture, misc dds texture – new texture, brakedisc dds texture – new texture, badges dds texture – new texture, initial check in
* McLaren F1: Minor fix on Chassis to avoid Wiper/axis clipping when animation.
Tracks:
* Cadwell: New textures – first pass
Known issues:
– Replays in MP: Working but you can’t watch saved replays
– P2P Tracks: Don’t press return to pitbox
– JIP: Stop&Go Penalty might be given during the JIP sessions
– Player loses control of the car after accessing the Setup and Strategy.
– Shake effects and Speed Sensitivity enabled in all profiles by default

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