Project Motor Racing v1.5.0.3 Patch
A Straight4 egyenlőre úgy tűnik, hogy tartja magát az ígéretéhez és nem engedi el a Project Motor Racing kezét és folyamatos frissítésekkel igyekszik egyre jobbá és élvezhetőbbé tenni a játékot.
Rövid idő alatt érkezett néhány javítás a játékoz és ma már az 1.5.0.3-as patchnek örülhetünk. Felsorolni is nehéz, hogy mennyi mindent javít a tapasz, így érdemes kicsit tovább olvasnotok ahol angol nyelven megtalálhatjátok a frissítés teljes tartalmát.
Changelog V1.5.0.3:
New Feature:
- Added a Radar System functionality that can be customised in the HUD.
Fixes & Improvements:
Camera & Visual Settings
- The Field of View (FOV) setting has been moved to the Preferences page.
- FOV is now split into two global options: External Camera FOV and Cockpit Camera FOV.
- The per-car cockpit FOV option has been removed.
- LOD draw distance tweaks to improve performance.
- Virtual Rearview Mirror can now be repositioned in the HUD editor.
Career & Progression
- Players can no longer purchase vehicles that do not have an associated championship.
- Fixed various labelling and UI issues in career screens.
Online – Social
- Social racing now follows the same registration flow as Ranked: Register → Choose Vehicle → Registered.
Online – Custom Lobbies
- Lobby settings can now be edited from within the lobby.
- Removed ping display from the custom lobby browser.
- Fixed an issue where the lobby countdown would not start when a ready player became the host.
- Lobbies are marked as Private if Friends Only is enabled or a password is set.
- Fixed an issue where players get stuck loading into the track when another user fails to load or gets stuck.
- Added an in-game message to notify players when servers are undergoing maintenance.
AI Improvements
- Improved AI behaviour when racing close to the player to reduce lockups and fallback behaviour.
- Added new AI tweakers for in-lap and out-lap behaviour, allowing overtakes.
- AI now allows overtaking by default during practice and qualifying sessions.
- Increased default AI buffer sizes based on community feedback.
- Exposed AI debug options and text windows for modding support.
Stability & Performance
- Added missing initialisation and improved overall code robustness.
- Vehicle actor updates to support threaded True2Track processing, improving stability.
- Fixed a rare crash where True2Track could fail randomly during a frame.
- Integrated vehicle test library fixes addressing NaN-related issues.
- Fixed multiple crashes caused by null pointer access across physics, audio, HTTP, and threading systems.
- Improved thread safety in True2Track, addressing crash reports on PS5.
- Fixed an issue in command queue processing that could cause unintended fall-through.
- Added missing thread safety in several systems to prevent rare crashes.
- Improved thread safety with a read/write lock pool for the culling grid.
- Multiple engine fixes and performance improvements.
Audio
- Removed excessive tarmac roll rumble to reduce high-speed audio fatigue.
- Rebalanced collision audio.
- General audio stability improvements.
UI & Menus
- Increased text field sizes to prevent text clipping.
- Added a Settings button to the main menu.
- Fixed labelling issues in menus and essential screens.
- Added the controller slider UI for brake and accelerator sensitivity, dead zones, and related controls.
Vehicles
- Porsche 962C: Fixed banner UV mapping.
- Audi R8 GT3 EVO II: Corrected dashboard RPM light intensity.
- Updated all driver models to use a separate helmet mesh to support helmet visibility toggling.
Tracks & Penalty Detection
- All new off-track and penalty system.
- Updated pit layouts, grids, and track boundaries where required.
- Improved track splines to enhance off-track and penalty detection across all circuits.
Environment & Art Optimisations
- Vegetation optimisations to improve performance across tracks.
- Fixed tree normal maps and bush placement on various tracks.
- Extensive visual and performance improvements to San Marino, including:
- Pit entry fixes and visual cleanup
- Material, lighting, and LOD improvements
- Collision wall and barrier adjustments
- General LOD, clipping, and visual popping improvements.
Input & Miscellaneous
- Input system updates and fixes.
- Fixed issues with some Logitech peripherals.
- Pressure calculation fixes.
- General polish and clean-up across systems.
