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Project Motor Racing v1.5.0.3 Patch

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A Straight4 egyenlőre úgy tűnik, hogy tartja magát az ígéretéhez és nem engedi el a Project Motor Racing kezét és folyamatos frissítésekkel igyekszik egyre jobbá és élvezhetőbbé tenni a játékot.
Rövid idő alatt érkezett néhány javítás a játékoz és ma már az 1.5.0.3-as patchnek örülhetünk. Felsorolni is nehéz, hogy mennyi mindent javít a tapasz, így érdemes kicsit tovább olvasnotok ahol angol nyelven megtalálhatjátok a frissítés teljes tartalmát.

Changelog V1.5.0.3:


New Feature:

  • Added a Radar System functionality that can be customised in the HUD.

Fixes & Improvements:

Camera & Visual Settings

  • The Field of View (FOV) setting has been moved to the Preferences page.
  • FOV is now split into two global options: External Camera FOV and Cockpit Camera FOV.
  • The per-car cockpit FOV option has been removed.
  • LOD draw distance tweaks to improve performance.
  • Virtual Rearview Mirror can now be repositioned in the HUD editor.

Career & Progression

  • Players can no longer purchase vehicles that do not have an associated championship.
  • Fixed various labelling and UI issues in career screens.

Online – Social

  • Social racing now follows the same registration flow as Ranked: Register → Choose Vehicle → Registered.

Online – Custom Lobbies

  • Lobby settings can now be edited from within the lobby.
  • Removed ping display from the custom lobby browser.
  • Fixed an issue where the lobby countdown would not start when a ready player became the host.
  • Lobbies are marked as Private if Friends Only is enabled or a password is set.
  • Fixed an issue where players get stuck loading into the track when another user fails to load or gets stuck.
  • Added an in-game message to notify players when servers are undergoing maintenance.

AI Improvements

  • Improved AI behaviour when racing close to the player to reduce lockups and fallback behaviour.
  • Added new AI tweakers for in-lap and out-lap behaviour, allowing overtakes.
  • AI now allows overtaking by default during practice and qualifying sessions.
  • Increased default AI buffer sizes based on community feedback.
  • Exposed AI debug options and text windows for modding support.

Stability & Performance

  • Added missing initialisation and improved overall code robustness.
  • Vehicle actor updates to support threaded True2Track processing, improving stability.
  • Fixed a rare crash where True2Track could fail randomly during a frame.
  • Integrated vehicle test library fixes addressing NaN-related issues.
  • Fixed multiple crashes caused by null pointer access across physics, audio, HTTP, and threading systems.
  • Improved thread safety in True2Track, addressing crash reports on PS5.
  • Fixed an issue in command queue processing that could cause unintended fall-through.
  • Added missing thread safety in several systems to prevent rare crashes.
  • Improved thread safety with a read/write lock pool for the culling grid.
  • Multiple engine fixes and performance improvements.

Audio

  • Removed excessive tarmac roll rumble to reduce high-speed audio fatigue.
  • Rebalanced collision audio.
  • General audio stability improvements.

UI & Menus

  • Increased text field sizes to prevent text clipping.
  • Added a Settings button to the main menu.
  • Fixed labelling issues in menus and essential screens.
  • Added the controller slider UI for brake and accelerator sensitivity, dead zones, and related controls.

Vehicles

  • Porsche 962C: Fixed banner UV mapping.
  • Audi R8 GT3 EVO II: Corrected dashboard RPM light intensity.
  • Updated all driver models to use a separate helmet mesh to support helmet visibility toggling.

Tracks & Penalty Detection

  • All new off-track and penalty system.
  • Updated pit layouts, grids, and track boundaries where required.
  • Improved track splines to enhance off-track and penalty detection across all circuits.

Environment & Art Optimisations

  • Vegetation optimisations to improve performance across tracks.
  • Fixed tree normal maps and bush placement on various tracks.
  • Extensive visual and performance improvements to San Marino, including:
  • Pit entry fixes and visual cleanup
  • Material, lighting, and LOD improvements
  • Collision wall and barrier adjustments
  • General LOD, clipping, and visual popping improvements.

Input & Miscellaneous

  • Input system updates and fixes.
  • Fixed issues with some Logitech peripherals.
  • Pressure calculation fixes.
  • General polish and clean-up across systems.
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