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Project Motor Racing v1.6.0.1 Patch

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A Straight4 még mindig igyekszik vállalható szintre hozni a Project Motor Racinget, ami azért lássuk be nem egyszerű munka. A srácok a néhány napja kiadott 1.6.0.0-ás frissítést követően egy újabb javítással jelentkeztek. Az 1.6.0.1-es frissítés gyakorlatilag a játék minden apró részletét érinti. Szerencsére a frissítés automatikus, így különösebben nem is kell foglalkoznotok a dologgal.
Nem tudom milyen eredménye van az új patchnek, de az előző frissítés után én még mindig nem ajánlom vásárlásra a játékot. Hátha most változott a helyzet 😀

Changelog V1.6.0.1:


Physics & Handling

  • Implemented a more robust throttle response system.
  • Revised Downshift Protection: Simplified the logic to be more reliable and added a percentage allowance for over-revving to make it less restrictive.
  • Fixed issues with automatic gears and throttle blip assist for better stability during downshifts.
  • Lowered Tyre Pre-heating temperatures across all classes.

GT3

  • Updated tyre model to provide a more realistic representation of slip and grip angles, improving behaviour at and beyond the limit.
  • Reworked Traction Control (TC) and Antilock Braking System (ABS) logic to allow more natural lateral slip while reducing excessive longitudinal slip, improving overall balance and driveability.
  • Due to these changes, players are advised to review and refine existing custom setups for this class.

LMDh

  • Full Traction Control (TC) rework to improve consistency and usability.
  • TC settings 2 through 10 now offer a more meaningful and usable range (Note: Setting 1 is currently bypassed/off).
  • Improved downshift protection behaviour.
  • Fixed an issue that could cause the engine to stall when shifting into neutral.

GTO

  • Relaxed Traction Control (TC) settings to allow more performance and driver influence at the limit.

Group 5 & Group C

  • Adjusted Traction Control (TC) slip angles for improved stability under load.
  • Increased clutch slip on downshifts to improve stability during aggressive deceleration.

Input & Force Feedback

  • Logitech TrueForce is now disabled by default on PC.
  • Force Feedback (FFB) strength is balanced across the GT3 class for a more consistent baseline feel.
  • Fixed an issue that prevented setup selection via mouse input when large numbers of setups were present.
  • Improved Force Feedback (FFB) on wet track conditions.

UI

  • Fixed incorrect constant data being sent via UDP.
  • Improve navigation and readability in the player stats menu.

Online & Multiplayer

  • Fixed an issue causing opponent cars to ghost unexpectedly during online races.
  • Fixed a bug that could result in players joining an unintended lobby.

AI Opponents

  • Increased grid capacity at São Paulo to support up to 32 AI vehicles on PC.
  • Improved racing line behaviour across multiple circuits.

Tracks & Environment

  • Optimised tree rendering and placement for improved visuals and performance.
  • Adjusted track penalty trigger zones for more consistent detection.
  • Improved the Racing Line assist across multiple tracks.

Vehicle Art

  • Various small art fixes on several vehicles.
  • Corrected the MoTeC display number flickering on multiple cars.
  • MoTeC displays now receive correct tyre temperature data.
  • Polished several driver animations.
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