iRacing 2026 Season 2 Update
Tegnap végéhez ért az iRacing 2026-os első szezonja, ami után a csapat minden esetben egy frissítést ejt meg a játékon. Ennek első lépése szokott lenni a ma érkezett javítás, amit én is most töltöttem le és telepítettem fel. Az alapból kicsit több mint 22 GB-os csomag persze szántalan újdonsággal várja a játékosokat.
A teljes listát kicsit lentebb olvashatjátok angol nyelven. Ha nincs iRacing előfizetésetek, akkor éppen itt az ideje hogy csatlakozzatok a játékosok népes táborához akár Ti is!
iRacing
Updater:
- A new updater selection mode has been added: Favourites.
- A new option has been added to the existing “Required”, “Licensed”, and “ALL”, selection modes for the Updater, “Favourites”.
- Using the Favourites selection mode will automatically select all content (Cars and Tracks) that are favourites of your account. This includes all cars, tracks, and all cars and tracks used within all upcoming events of your favourite Series.
Paint Kit:
- The following new sponsors have been added to the Paint Kit:
- Asetek Racing
- Good Ranchers
- Holley Performance Brands
- Holmatro
- Jerky Boys
- Larry Chen Photo
- LVRY
- Nova Motorsport
- PAGID Racing
- Penske Racing Shocks
- PPG
- Root Insurance
- Roush Yates Manufacturing Solutions
- Safecraft
- The following sponsors have received logo updates in the Paint Kit:
- Ally
- Anduril
- Eibach
- Fanatec
- Horizon Hobby
- MillerTech
- Mobil 1
- Ohlins
- Pimax
- Roto-Rooter
- Schluter Systems
- SKF
- Sunoco
- Trading Paints
- WeatherTech
Store
- Improved the Promo Code input box to accept criteria like capital letters, dashes, and spaces more gracefully.
Help & Support
- A new feature has been added to the “Help” section of the iRacing Launcher: Change Display Name.
- This feature opens a submission form to help with submitting a display name change request for your account.
- IMPORTANT NOTE: All existing requirements and eligibility for a display name change remain in place – please fully read and understand the display name change submission terms and requirements before making a submission.
Demo Drive
- The default time and weather conditions used for Demo Drive Sessions have been adjusted to 11:00am local time, and partly cloudy conditions with a moving sun. This should provide a much more realistic driving experience for both car and track.
Two-Factor Authentication
- This is a reminder that you can protect your iRacing account by enabling Two-Factor Authentication, also known as 2FA or MFA. Instructions for setting that up can be found on our support site at:
Simulator:
User Interface
- A new feature has been added: HUD Profiles!
- We have changed how Sim HUD profile data is saved and loaded, as well as how users can make these choices. This replaces the ‘Use custom HUD positions for this car’ checkbox in the HUD Customisation widget using the Edit Layout Mode (Alt+K menu).
- Create named profiles in Documents/iRacing/profiles/hud.
- Allows for any number of profiles to be created and saved for later use.
- Profiles can be assigned as a global default or a car specific default, and will be loaded at Sim startup.
- A single profile can be set as the car default for multiple cars, allowing for things like common GT3 or NASCAR profiles.
- Profiles can be changed during a session to deal with special situations without changing the defaults, such as loading a Rain profile when you end up in a wet race, or an Endurance profile when you’re in a 24H event.
- Changes can be reverted while still in-Sim. If you spend time tinkering with your profile and decide you dislike it, you can simply “Revert” it to go back to the file as it was last saved to disk.
- Changes are autosaved at exit, and must be saved or discarded when changing selected profiles.
- Profiles can be shared by uploading from or downloading to your iRacing/profiles/hud folder.
- A new feature has been added: Visual Spotter!
- The Visual Spotter is a new accessibility feature designed to assist single-monitor users with critical visual information that their hardware configuration may obscure. This feature is not a vehicle radar – it uses the same data that powers the regular audio and text Spotter system.
- The Visual Spotter can be enabled/disabled in the Widget Editor while in-car.
- A new feature has been added to the Driver Inputs Widget: Throttle/Brake Timeline!
- The Driver Inputs Widget displays your current pedal inputs. This feature adds the ability to toggle the display of your pedal inputs as a timeline graph, preserving your pedal input history instead of only showing the current pedal inputs.
- The Driver Inputs Widget can be configured with the Widget Editor under “Driver Inputs”, including the ability to turn its various capabilities on or off.
- In the Session screen, the Driver Inputs Widget can be undocked by clicking on the small overlapping-squares icon. It can then be docked again by clicking on “Dock Telemetry”.
- A new Widget is now available: Session Info!
- Displays basic session information such as laps to go, time remaining, the current in-sim session time, and if scoring has ended.
- A new Widget is now available: Session Rules!
- Displays a quick reference for the rules that are applied to your current race session. This includes any active driver change requirements, joker lap counts, tire change rules, and more.
- A new feature has been added to the Keybinding Screen: Show Keybinding!
- If you are curious about what keys are bound to what functions, now on the Settings > Keybind screen, you can press any key on your keyboard or devices and if they are bound, you will see what they are mapped to at the bottom of the Settings screen.
- A variety of improvements have been made to the iRacing interface HUD system, including:
- After pasting text into a text box, the text box will retain focus.
- Interface code libraries have been optimised for improved performance.
- The Session Screen Laps Tab session selection now automatically changes to the current Session when the race server enters a new session.
- The Lap Timing Widget is now more consistently accurate at all times.
- The Lap Chart now defaults to the current session when entering the Session Screen.
- Added an indicator to the Session Screen’s top bar to denote the end of scoring for a race.
- The graphics performance of the F3 Black Box has been optimised.
- Confirmation dialogs have been added to Session Forward/Backward buttons in the top bar on the Session screen.
- In the Settings > Keybinds screen, if you are binding a key that is already bound, a „Confirm Overwrite?” popup now displays what the key is already bound to.
- The drag behavior for HUD elements has been improved.
- Widgets may now be dragged by the title area instead of the entire element.
- In the garage, the Shared Setups button is now only available at valid times.
- The mouse will now appear when the car is slowing or stopped, even when the option to disable the mouse while driving is on.
- The “Ready to Race” button has been properly centered.
- Widget control styling has been improved.
- A variety of fixes to issues have been made to the iRacing interface HUD system, including:
- Fixed an issue where a driver could get in a bad state where they were given the „Replay saved!” confirmation message and get the UI stuck while moving to a loading screen and attempting to join a race server.
- Stopped a FFB spike that could occur when bringing up the file dialog. Car controls will now work in this situation, except when you give focus to the text input box which will consume all keyboard inputs.
- Fixed an issue in the Standings/Relative boxes where iRating values could disappear when a driver with Rookie Safety Rating occupied the row.
- Fixed a variety of issues with widget positioning and editing:
- Eliminated rubber banding that could occur when dragging widgets away from edges.
- Center and middle-anchored controls will no longer end up off-screen.
- Display values in the Widget Editor for X and Y offsets no longer lag by one value change.
- Dynamic-width center-aligned controls now align prior to rendering.
- Vertical positions of session tab elements should now save correctly.
- Fixed an issue with top-anchored elements not recovering their vertical forced offset values.
- Fixed an issue where the Content Expander would disappear after the Expander control was collapsed.
- Fixed an issue where widgets would be positioned incorrectly after a screen transition or other event that changes the screen resolution.
- Optimised rendering performance for the Standings Widget.
- Fixed an issue where some buttons in the top bar had a splitter.
- Fixed an issue where the iRacing logo was offset in the top UI bar.
Physics
- Tire barrier stiffness has been reduced at a global level, and the energy transfer and friction values have also been adjusted. This will soften vehicle to tire barrier collisions with non-movable tire walls and provide a more realistic crash experience.
- Fixed an issue where opponent vehicles that achieved a certain vertical distance above the track surface would appear to immediately teleport to a lower vertical distance. This was causing opponent cars driving off jumps to appear to snap down to the ground instead of maintaining sick air.
Tires
- Improved the vertical damping force and rolling drag torque applied to tires based on the contact area fraction during multi-plane contact scenarios, such as straddling curbs or track edges.
Race Control
- The Connection Black Flag system has received some architectural updates so that we may implement a multi-layer detection system for issues of various severities and frequencies. The goal is to improve identifying drivers with issues that are negatively impacting the event as a whole, and providing the system the ability to improve the situation.
- In Lone Qualifying, the Qualifying Scrutiny system is now disabled once the checkered flag for Qualifying is thrown. This avoids black flags or bad spotter messages from occurring based on behavior after the session is technically complete.
- Fred, Flawless Wheelman, will now utilise an inside line when piloting the Pace Car at Ovals whenever there is one or less laps remaining that he needs to lead.
- The pace car now follows a better line when pulling out of the pits.
- For a variety of Dirt Oval tracks, the pit stalls have been reoriented to improve ease of use.
- Fixed an issue where users could not rejoin a session after receiving a connection black flag.
Dynamic Track Model
- For asphalt racing, when track rubber is removed from the track surface by a rolling tire and marbles are born, those marbles are more apt to stick to the tire for a duration rather than being immediately thrown.
- A car driving slowly should accumulate marbles on a well rubbered-in track.
- As part of the Oval Refresh Project, vehicle tires may now accumulate and distribute rubber marbles during caution laps.
Tracks
- A variety of tracks have had their NASCAR branding updated for the 2026 Season.
- A variety of track config names have been updated to replace „w/” with „with” for improved clarity.
AI Racing
- A new automatic “Event Completion” feature has been added to iRacing AI Racing!
- For Solo AI Race events, AI Drivers’ completion of the event is now automatically simulated and scored with the event results if the player exits the Session before all of the AI drivers have crossed the finish line. Previously, if the player left a Session before all AI drivers had crossed the finish line on their final lap, the event would not score at all – it would be as though the event never occurred. This new behaviour works at any time – even if the player has not finished the Race!
- AI Drivers are now fully trained to pilot the following vehicles:
- Audi RS3 LMS Gen2 TCR
- NASCAR Truck RAM
- AI Drivers are now fully trained to race at the following new track configs:
- St. Petersburg Grand Prix
- Barber Motorsports Park
- AI Drivers have improved their driving skills with the following cars:
- Car Class: GTE Cars
- Car Class: NASCAR Cup Series Cars
- Car Class: NASCAR O’Reilly Series Cars
- Car Class: TCR (Touring) Cars
- Audi 90 GTO
- Dallara IR18
- Lotus 49
- Nissan GTP ZX-T
- Williams FW31
- AI Drivers have honed their racing acumen at the following track configs:
- Daytona International Speedway – Road Course
- Indianapolis Motor Speedway – Open Wheel Oval, & Oval
- Kansas Speedway – Oval
- Las Vegas Motor Speedway – Oval
- Nashville Superspeedway
- Phoenix Raceway – Oval
- Richmond Raceway
- Sonoma Raceway – Cup Long, Cup Short, Sportscar, Sportscar Alt
- World Wide Technology Raceway (Gateway) – 2025 – Oval
- iRacing’s AI Racing School Winter ‘25/’26 Semester has concluded and graduates cite the following courses and materials as being the most impactful:
- Pace Line Practice from a Legend: Fred, Flawless Wheelman
- “Guiando al Burro” (International Training Material on Optimised Towing Procedures)
- Advanced Oval Racing Tactics Season 3: Passing on the Left
- 50 Shades of Brown – Dirt Track Fanfics from Dr. Saundison
- bottoms_up_at_iracing_superspeedway_oval.exe
- Ignoring the Scoreboard -or- How I Learned to Stay Consistent Between all Session Types
- Automotive Arts 210: Interpretive & Expressive Driving
- Double-File Pacing for Pros [4th Edition]
- NASCAR Rules Training Camp 2026 (Sponsored by Lucky Doggy Daycare)
- AI Dataset Plugin: WOO25
- Fixed an issue with AI vehicles where tire surface temperatures could stay unusually cool for a longer period of time if the car was sitting still for a long duration.
- AI Drivers have new customised paint scheme sets for their new cars, and they have been added for the following existing cars:
- Car Class: NASCAR Cup Next Gen Cars
- Car Class: NASCAR Cup Series Cars
- Car Class: NASCAR Legends 1987 Cars
- Audi 90 GTO
- Dallara IR18
- Nissan GTP ZXT
- Porsche 911 Cup (992.2)
- [Legacy] Porsche 911 GT3 Cup (991)
- [Legacy] Porsche 911 GT3 Cup (992.1)
Graphics
- Speedtrees displayed in mirrors have been updated for improved visual performance.
- Fixed an issue with hangs that could occur for users with AMD GPUs.
- Fixed an issue with the way campers and RVs were lit at night.
Connectivity
- Fixed an issue where the Simulator could continue running in the background after exiting a Session.
Controls
- The VNM Simulation API has been updated, which fixes a 360 Hz/Wheel LFE mode issue.
- Support for the new Thrustmaster wheelbase and wheel rim combo has been added.
- The processes for detecting USB device disconnects have been improved.
- The process for detecting joystick-type controllers has been upgraded.
- For the camera system, fixed an issue that prevented the driver from glancing up/down when Pitch Chassis was disabled.
Spotter/Crew Chief
- Fixed an issue where your spotter could encourage you to fill up with fuel to get to the end of the race without knowing your fuel percentage was restricted. This was terrible advice. Your spotter is now aware of any fuel restrictions and should now always give you the best advice on when you can fill up to make it to the end of the race.
Telemetry
- Fixed an issue where the ‘CarDesignStr’ value in the session screen could be corrupted when viewing AI races.
iRacing Sporting Code
- The iRacing Sporting Code has been updated with some minor changes, including:
- 5.1.1.7. = Encourage using offline AI Racing for showcasing iRacing to visiting friends.
- 6.2.2. = Clarified that any type of team members may only be registered for a single team for a single time slot.
- 6.10.1. = Added info about some track configs not having any pit entry, such as Dirt Road.
- 6.10.10. = Added info about some events not allowing repairs of any kind, such as Dirt Road.
Cars:
Car Class: ARCA 2025 Cars
- Per 2026 ARCA Season rules change, the rear anti-roll bar has been removed.
- For the damage model, improved nose and rear frame collision hulls.
- iRacing setups have been updated.
Car Class: GTE Cars
- All new slick tires featuring our latest tire physics model have been added!
- This change offers improved feel near the limit of grip.
- This car class is rain-racing ready!
- These cars may equip rain tires in the pits or start Sessions using them.
- Cars have been equipped with rub blocks to make grounding behavior more realistic.
- Ride height rules have been updated to include a measurement at the front splitter.
- Track layouts that include the Nürburgring Nordschleife require a minimum 70mm height.
- The aerodynamic balance of each car was adjusted to suit lower rake setups.
- Most old setups will fail tech due to the splitter being too low.
- iRacers wishing to use old setups should make a note of their preferred Garage aero balance. Steps to reset ride heights to the old aero balance are provided in the Garage. However, a better starting point is the new iRacing setups!
- Damper adjustment quality of life improvements include:
- Adjustments are now all together on their own tab.
- Left and Right clickers have been combined.
- High speed slope adjustments for both bump and rebound have been unlocked.
- Recommended settings are included in the new Setups and sweet-spot ranges are noted in the Tooltips.
- The cars spent some time on the iRacing engine dyno where we took a close look at the shape of the torque and power curves.
- From here we selected gear ratios (1st-6th) to best match the shapes of the curves for each car. These are included in the iRacing setups. This provides a good starting point for maximum acceleration.
- In order to preserve the matched change gear ratios at different tracks, we suggest making Final Drive ratio changes to hit top speed targets. After choosing the Final Drive ratio for a track and aerodynamic drag level, adjusting the 1st-6th gear ratios by +/-1 step should keep the engines in their power bands.
- New notes in the Driver Aids section clearly state the optimum upshift RPM and LED state.
- Quality of life improvements to the Garage include:
- The Chassis page has been reorganised so that everything is visible without scrolling.
- Ride Heights are now directly adjustable – no more perch or torsion bar tweaking.
- Spring or torsion bar changes automatically maintain the same ride height.
- Shift lights on the digital dash have been adjusted.
- Fixed an issue for some cars where brake lights could not be visible at far camera distances.
- Class Balance of Performance has changed.
- New iRacing setups to work with the tire and aero changes have been created.
Car Class: NASCAR Cup Next Gen Cars
- Updated superspeedway package model with flaps and deflectors.
- Updated rear window to 2026 specs, added Super Speedway roof fins and roof flap. Bracing has also been added to Super Speedway trunks.
- Rear banner graphics and spoiler support textures have been updated.
- Improved the drivetrain and transmission sounds.
- iRacing setups have been updated.
Car Class: NASCAR Gen 4 Cars
- Drafting parameters for the lead car at speedways have been tuned slightly.
- Pitch sensitivity for these cars has been tuned down slightly.
- iRacing setups have been updated.
Car Class: NASCAR Legends 1987 Cars
- Front brake cooling parameters have been improved.
Car Class: NASCAR Trucks
- Per 2026 NASCAR Season rules change, the rear anti-roll bar has been removed and the minimum ride height has been reduced to 4.25″.
- Updated the audio of onboard engines, backfires, gears and transmission noises.
- Logos, contingency decals, and branding have been updated.
- iRacing setups have been updated.
Car Class: NASCAR O’Reilly Cars
- Engine power and drafting parameters have been updated.
- 2026 Season rules package has been updated: Ride height minimum is now set to 4.25″, and the rear camber has been increased to 2.2°.
- Some collision hulls in the front and rear have been updated slightly.
- Series decals, contingencies, and a few brand logos have been updated. The driver’s name has also been removed from the rear window.
- Fixed an issue where car images would not generate for Replay files in the UI.
- iRacing setups have been updated.
Car Class: Street Stock Cars
- iRacing setups have been updated.
Car Class: Super Formula SF23
- iRacing setups have been updated.
Car Class: Supercars – Gen 3
- iRacing setups have been updated.
Car Class: TCR (Touring) Cars
- Dry and wet tires parameters have been updated using the latest workflow and tech for a more real-to-life tire model.
- These vehicles have received a full suite of updates including:
- Tire parameters have been updated with new material parameters and properties.
- Engine parameters have been updated, including: power curves, boost curves, turbo settings, power correlation, gear ratios, rev limiter, and shift lights.
- Fuel levels have been updated to IMSA tank size of 85 liters.
- Driveline losses were redistributed to gearbox and differential and reduced to more realistic levels.
- Brake proportioning valve added and brake system updated to better reflect the real car.
- Side-forces and aerodynamic mapping have been updated.
- Ride height limits now include the front splitter.
- Toe adjustment calculations have been updated.
- A variety of garage parameters have been updated.
- Car handling is more consistent for entry, mid, and exit cornering
- iRacing setups have been updated.
Car Class: [Legacy] V8 Supercars
- Fixed an issue with spotter calls related to vehicle wing mounts.
Aston Martin Vantage GT3 EVO
- Mirrors have been adjusted.
Audi 90 GTO
- This vehicle is now rain-ready!
- This update includes a full redevelopment of both dry and wet tires.
- Additionally, we’ve updated the brake system to achieve more realistic line pressures, and improved the efficiency of the high downforce package.
- Adjusted front differential build to reduce understeer.
- Adjusted gearbox parameters for more realistic shifting behavior.
- Updated aero damage penalties, repair times, body material types, and meatball flag damage thresholds.
- Reduced jack height during pitstops for more realistic visuals.
- iRacing setups have been updated.
Audi RS3 LMS Gen2 TCR
- NEW CAR!
- The Audi RS3 LMS Gen2 TCR, a brand new car for the TCR Car Class, is now available for racing!
- Debuting in 2021, the second generation of the Audi RS3 LMS touring car builds upon the original car’s success around the world. Making its debut in the 2021 World Touring Car Cup, the car scored TCR Model of the Year honors three years running after its launch, as Audi drivers claimed multiple championships around the world in each season. The second-generation RS3 LMS offers a visual refresh based on the fourth-generation RS3 road car, as well as a more ergonomic design in the cockpit. Like its predecessor, the engine is mostly standard off the production line, making the RS3 LMS’s success a testament to the strength of the brand’s consumer products.
- This car comes rain-ready!
- This car is available for AI Racing!
- With the addition of this new car, the Audi RS3 LMS TCR is moving to become [Legacy] content.
BMW M2 CSR
- Some gearbox parameters have been updated for smoother shifting.
- iRacing setups have been updated.
BMW M4 GT3
- Lowered the linear mount limits for the rear, and added separate detached properties for removable pieces.
BMW M8 GTE
- The maximum engine speed limit has been increased so that shifting at the optimal RPM does not risk hitting the limiter.
Chevrolet Corvette C8.R GTE
- Fixed the arrow direction on the right-front wheel hub.
- Fixed an issue with rotor brake glow.
- Fixed an issue where a brake caliper logo was mirrored.
- Tuned scrape damage appearance for the nose and rear of the car.
Dallara F3
- iRacing setups have been updated.
Dallara IL-15
- The push-to-pass time has been reduced from 150 seconds to 65 seconds total per race.
- Fixed an issue where the anti-roll bars could change if the car was corner-loaded during a session transition.
- iRacing setups have been updated.
Dallara iR-01
- iRacing setups have been updated.
Dallara IR18
- A variety of vehicle parameters have been updated, including: short-track tires, engine power, and aerodynamic packages.
- Some tire heat parameters have been updated slightly for large oval racing.
- iRacing setups have been updated.
Dirt Big Block Modified
- iRacing setups have been updated.
Dirt Late Model
- iRacing setups have been updated.
Dirt Sprint Car
- iRacing setups have been updated.
Ferrari 488 GTE
- Tire pressures have been added to the dashboard.
- The ABS label has been correctly removed from the dashboard.
- Vehicle mass has been reduced.
FIA Cross Car
- Fixed an inertia inconsistency with the powertrain that could occur.
FIA F4
- iRacing setups have been updated.
Formula Vee
- Increased the stiffness of suspension hulls to prevent intersection.
Indy Pro 2000 PM-18
- iRacing setups have been updated.
Late Model Stock
- Some contingency decals have been updated.
- iRacing setups have been updated.
Legends Ford ’34 Coupe
- iRacing setups have been updated.
Lotus 49
- The Lotus 49 is rain-ready!
- Tire parameters have been updated, including making the tire suitable for wet weather running!
- Updated suspension motion ratios, damper lengths, spring rate ranges, ride height ranges, and completed a brake system rework. Caster has also been removed from the garage page.
- Anti-roll bar definitions and adjustment range have been updated.
- Adjusted the dampening in both compression and rebound.
- Brake bias is now fully adjustable in Fixed Setup racing sessions.
- iRacing setups have been updated.
Lotus 79
- iRacing setups have been updated.
Lucas Oil Off Road Trucks
- (ALL) – iRacing setups have been updated.
Mercedes-AMG W13 E Performance
- iRacing setups have been updated.
Modified – SK
- iRacing setups have been updated.
NASCAR Cup Series Next Gen Chevrolet Camaro ZL1
- Updated the appearance of some front body panels at various camera distances to improve both performance and look.
NASCAR Cup Series Next Gen Ford Mustang
- 2026 identity package has been updated.
- Paint patterns and branding have been updated.
- The dark horse badge has been added to the rear of the car.
NASCAR Cup Series Next Gen Toyota Camry
- Some logos and branding have been updated.
- Shifting animations for drivers have been updated.
NASCAR Truck RAM
- NEW TRUCK!
- The NASCAR Truck RAM, a brand new truck for the NASCAR Trucks Car Class, is now available for racing!
- Why race pickup trucks? For starters, they’re arguably the most popular automotive vehicle in America, with upwards of 2 million new pickups sold every year in the United States. And they’re a blast to race, particularly the trucks of the NASCAR Truck Series. With 625 horsepower pushing their 3450 pounds around super speedways, ovals, short tracks and the occasional road course, NASCAR’s trucks are fun to watch and challenging to drive. When Chrysler spun the RAM brand off from Dodge in 2010, it also took over as the marque of choice in the NASCAR Truck Series for a handful of years before the company left the sport. After a nearly 15-year absence, the brand returned in 2026 as part of an all-new five-truck effort with Kaulig Racing, landing a mix of talented up-and-comers, hosting a Free Agent truck with different drivers each week (including its debut with Tony Stewart in Daytona), and launching a reality show called Race for the Seat, where Mini Tyrrell earned a full-season drive.
- This car is available for AI Racing!
NASCAR Whelen Tour Modified
- iRacing setups have been updated.
NASCAR O’Reilly Ford Mustang
- Vehicle paint patterns and branding have been updated.
NASCAR O’Reilly Toyota Supra
- Several decals and contingencies have been updated.
Nissan GTP ZXT
- The Nissan GTP ZXT is rain-ready!
- This vehicle now supports rain tires. They may be equipped and changed during pit stops.
- A variety of vehicle updates have been completed for improved correlation to its 1989 racing performance.
- The visual front dive planes will now correctly match the selected dive plane option from the garage setup screen.
- Aerodynamic properties have been tuned to allow the use of the low downforce dive planes at some high speed tracks such as Daytona International Speedway – Road Course.
- The repairs processes, damage yields and break limits, and meatball flag thresholds have been updated.
- iRacing setups have been updated.
Porsche 911 Cup (992.2)
- iRacing setups have been updated.
Porsche 911 RSR
- Adjusted rear suspension kinematics.
Radical SR10
- iRacing setups have been updated.
Ray FF1600
- Increased the stiffness of suspension hulls to prevent intersection.
- iRacing setups have been updated.
SRX
- iRacing setups have been updated.
Super Formula Lights
- iRacing setups have been updated.
Super Late Model
- iRacing setups have been updated.
Supercars Ford Mustang Gen 3
- Brake light behavior has been updated so the taillights are only on when the headlights are on.
- Running lights have been updated.
Toyota GR86
- Some logos and branding have been updated.
USF 2000
- iRacing setups have been updated.
[Legacy] Audi RS3 LMS TCR
- This car has been moved to Legacy content.
- This vehicle’s name has been pre-pended with the [Legacy] label.
- This vehicle’s price has been adjusted to $2.95 for direct iRacing customers and equivalent for others.
- iRacing Credits have been awarded to customers who had purchased these vehicles within the past 365 days in accordance with the following scale:
- Purchased within the past 0 to 180 days: 100% of purchase price has been refunded via iRacing Credits.
- Purchased within the past 181 to 210 days: 75% of purchase price has been refunded via iRacing Credits.
- Purchased within the past 211 to 365 days: 50% of purchase price has been refunded via iRacing Credits.
- The [Legacy] Audi RS3 LMS TCR will no longer be used for Official iRacing events.
[Legacy] Mazda MX-5 Cup & Roadster – 2010
- Fixed an issue where the rear suspension could poke out through the wheels of opponent vehicles.
Tracks:
Adelaide Street Circuit
- Smoothed a wall snag that could occur on the exit of Turn 5.
- Some tirewrap textures have been updated.
- Some trees have been updated.
- Some crowd members who had gained flying have been exiled.
Autódromo Hermanos Rodríguez (Mexico City)
- (EV Circuit) – Adjusted the pace car pit stall location.
Autodromo Nazionale Monza
- Updated some track camera positions for a better view.
Barber Motorsports Park
- FULLY UPDATED TRACK!
- Barber Motorsports Park has been rebuilt from the ground-up with brand new laser scan data and the latest and greatest artwork techniques.
- Modern road-racing circuits don’t come any better than Barber Motorsports Park. Built by local dairy magnate George Barber adjacent to his world-class motorsports museum, the track opened in 2003. Located in a heavily wooded area near Birmingham, Alabama, the Alan Wilson-designed 2.3-mile, 16-turn, sinuous circuit is the epitome of the modern dedicated road-racing facility. It currently hosts the INDYCAR Series, sports car racing, and motorcycle races, and has previously hosted series ranging from IMSA to Trans Am. Like other Wilson-designed circuits, the track requires a very technical driving style to achieve a good lap time. All of the racing surface is a generous 45 feet wide, which helps provide good passing opportunities, while the 80 feet of total elevation change adds to a driver’s challenge and enjoyment by providing blind apexes to a couple of the turns. The beauty of Barber Motorsports Park doesn’t end at the edge of the pavement; whimsical large-scale sculptures grace the beautifully landscaped facility, ranging from a pride of lions, Sisyphus pushing a large boulder, ants, birds and dragonflies to the track’s hallmark, a giant steel spider outside Turn 5. Directly adjacent to the circuit is the Barber Vintage Motorsport Museum, where you can almost make out the cars and motorcycles inside.
- All accounts that currently have access to Barber Motorsports Park get this new version absolutely free.
- This track is AI-enabled!
- The old version of Barber Motorsports Park is [RETIRED].
- This includes the retirement of the Short A and Short B configs.
- Any pending Hosted Sessions using the old version of Barber Motorsports Park have been cancelled and will not be charged to your account.
Charlotte Motor Speedway
- Updated several environment objects that had incorrect specular maps.
Chicagoland Speedway
- Some lighting parameters have been updated.
Circuit de Lédenon
- Environment object instancing has been updated at this track that will improve rendering performance here.
Circuit of the Americas
- (Grand Prix) – Track camera set has been updated.
- The pace car pit stall location has been adjusted.
- Additional safety vehicles and staff have been deployed.
Circuito de Navarra
- (Speed Circuit) – Some gain-time checkpoints have been tightened up.
- Some missing brake markers have been added.
Concord Speedway
- Smoothed a wall snag that could occur near the start/finish line.
Crandon International Raceway
- Fixed an issue where some catch fences were not part of the material plane. They catch cars much better now.
Darlington Raceway
- Fixed an issue with an invisible wall being visible.
Daytona International Speedway
- (Road Course) – Track camera set has been updated.
- A variety of tire barriers have been updated with improved textures and materials.
- Improved the lighting parameters on some towers.
- A missing caution light bulb has been found and socketed.
Donington Park Racing Circuit
- Fixed a texture issue with the exhibition center.
Eldora Speedway
- The starting grid has been relocated from the pits to the front straight.
Fairbury Speedway
- Pit road race control has been updated for the 5 pit stalls here, and the pit stalls have shifted to the other side of the pit lane for ease of use.
Federated Auto Parts Raceway at I-55
- Fixed a track cut exploit.
- Fixed an issue where Fred, Flawless Wheelman could phase through an inside wall. Fred and the pace car should obey physics when possible.
Indianapolis Motor Speedway
- Victory Lane signage has been updated.
Iowa Speedway
- Fixed an issue where some visiting vehicles were invisible, yet still solid objects.
iRacing Superspeedway
- The rolling start grid location has been updated.
Kentucky Speedway
- The starting grid (both standing and rolling) positions have been updated.
Langley Speedway
- ART REFRESH!
- This track has received a significant art overhaul. The track surface, buildings, track-side objects, and scenery have been updated. Trees, shrubs, and 3D foliage have all been updated and added. All textures, shaders, and lighting have been updated to our current artistic standards.
Lanier National Speedway
- (Asphalt) – ART REFRESH!
- (Asphalt) – This track has received a significant art overhaul. The track surface, buildings, track-side objects, and scenery have been updated. Trees, shrubs, and 3D foliage have all been updated and added. All textures, shaders, and lighting have been updated to our current artistic standards.
- (Dirt) – This track received much of the environment artwork overhaul completed for the Asphalt config, including those for buildings, objects, and plants.
- (Asphalt & Dirt) – The pit road layout has been updated. Now, you enter in Turn 4 and leave in Turn 1 without having to do a full loop of the infield! The maximum allowable cars has also been increased to 60 from 45.
- Track camera set has been updated.
Limaland Motorsports Park
- Some checkpoints have been adjusted to remove a course cut exploit.
Lime Rock Park
- Adjusted some foliage instances around the track.
Long Beach Street Circuit
- A variety of art updates and upgrades have been completed around the track.
- A variety of visual seams in the track surface have been patched.
- Tire barriers have been upgraded and added in some areas.
- A variety of object draw distances have been updated for improved visual performance and reduced visual popping as the camera changes distances to and from objects.
Lucas Oil Indianapolis Raceway Park
- 3D fences and Whelen lights have been added, and some trees have been updated.
Lucas Oil Speedway
- Some pit stall locations have been updated slightly to better align with the pit lines.
- (Off Road) – Grid stall count has been increased.
- (Dirt Oval) – Fixed an issue where some fences were not solid objects.
Miami International Autodrome
- A variety of trees have been updated.
- Fixed a display issue where some track config lengths were “0”.
- The visual water and spray effects for the Miami fountain have been optimised. Gorgeous!
Mobility Resort Motegi
- A pit exit cone was found sleeping on the job. It has been replaced by a cone that will stand tall.
Mount Panorama Circuit
- Tree placements have been dramatically updated.
- Some additional crowds have arrived here.
New Hampshire Motor Speedway
- (Road Course) – Flattened a large hump that could be found at oval re-entry from the back-straight.
New Smyrna Speedway
- Moved the rolling start grid from the pits to the front straight.
Nürburgring
- Adjusted some textures and shaders to eliminate an intense glow that could occur when the sun is low on the horizon.
- Some signage and advertisements have been updated.
Red Bull Ring
- 3D curbs have been built at this track!
- Track camera set has been updated.
Road Atlanta
- (Club & Short) – Fred, Flawless Wheelman, will now take the pace car out to help race control when short parade laps are enabled here.
- Fixed a course cut that could occur using pit road.
Rudskogen Motorsenter
- A few track limits have been updated, and the Rules tab has been updated.
Sebring International Raceway
- A variety of artwork updates have been completed here, including:
- Tree and terrain updates.
- 3D grass has been seeded at this track.
- New grandstands have been added.
- Building lighting and interiors have been updated.
- Advertisements and banners have been updated.
- Visiting vehicles and other race weekend objects have been updated.
- Night lighting has been updated at this track.
Slinger Speedway
- Smoothed a wall snag along the front straight.
St. Petersburg Grand Prix
- NEW TRACK!
- A brand new Road track, St. Petersburg Grand Prix, is now available within iRacing!
- The city of St. Petersburg has an extensive history in motorsport, starting in the mid-1980s and briefly returning in the mid-1990s with two different circuits and Trans-Am as its anchor series. In 2003, CART organised a return to the city with a modified version of its original waterfront course, and in 2005, INDYCAR made the Grand Prix of St. Petersburg its first event outside of an oval. It’s been a staple of the series ever since, often serving as the INDYCAR season opener. The 1.808-mile, 14-turn circuit includes extensive sections of 1st Street SW and Bayshore Drive SE, while a runway of Albert Whitted Airport serves as the start-finish straightaway. Most of its turns are fairly sharp and tight, with the first corner often causing drama at the start of the race as drivers funnel into a chicane. Turns 4 through 9 represent one of the most technical track sections on the INDYCAR calendar, before multiple long straightaways and a sweeping pair of right-handers conclude the lap.
- This track is AI-enabled!
Talladega Superspeedway
- Improved the draw distances for flags at this track.
- Fixed a mirrored flag in Turn #3.
The Bullring
- Smoothed a wall snag that could occur near the start/finish line.
USA International Speedway
- (Asphalt) – ART REFRESH!
- (Asphalt) – This track has received a significant art overhaul. The track surface, buildings, track-side objects, and scenery have been updated. Trees, shrubs, and 3D foliage have all been updated and added. All textures, shaders, and lighting have been updated to our current artistic standards.
- (Dirt) – This track received much of the environment artwork overhaul completed for the Asphalt config, including those for buildings, objects, and plants.
- Track camera set has been updated.
Volusia Speedway Park
- Smoothed a wall snag that could occur along the front straight wall.
Weedsport Speedway
- Smoothed a wall snag that could occur near pit entry.
Williams Grove Speedway
- The infield fences are no longer part of the ethereal plane.
Winton Motor Raceway
- (Rallycross) – Fixed a slowdown penalty that was not applying correctly at the second chicane.
[Legacy] Phoenix Raceway – 2008
- (Road Course) – A tire wall has been deployed to blockade an area that could trigger an unclearable slowdown penalty. In this instance, hitting a wall is better than the alternative.
