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Project Motor Racing 2.0.0.2 Patch

pmr-ford-mustang-gt4

Már komolyan mondom, hogy nekem kellemetlen amit a Straight4 művel a Project Motor Racinggel. A srácok elképzelése az volt, hogy a 2.0-ás verzióval érik el azt az állapotot, amit már maguk is megfelelőnek tartanak és a játékosok számára is elfogadható élményt nyújt majd. Újdonságok voltak a 2.0-ás változatban, de áttörésnek vagy restartnak semmiképpen nem nevezném a frissítésen átesett a játékot.
Azóta már a második frissítés érkezik meg a „mostmár jó lesz” státuszban tartózkodó játékhoz.  A most érkezett 2.0.0.2-es javítás számtalan autóhoz nyúl hozzá és a gépi ellenfeleket is igyekszik jobbá tenni (és itt nem véletlenül nem használtam a tökéletesíteni szót!!!).
Persze ezen kívül a grafika, a fizika, az UI és számtalan más részlet is javított változatban vár majd benneteket. A frissítés teljes tartalmát lentebb olvashatjátok angol nyelven.

Physics & Handling​

  • Custom setups from the ModHub now load gear ratios correctly.
  • New and improved throttle response has been implemented across multiple cars.
  • Below is a detailed list of changes made to both the physics and handling related components.

Mazda MX-5 Trophy​

  • Upgraded AI opponents’ behaviour for this class.
  • Improved AI opponents’ physics for this class.
  • Rebalanced AI opponents’ performance for this class.
  • Fixed a typo in the setup menu.

Porsche 992 Trophy​

  • Improved throttle response.
  • Taller default final drive gear ratio based on community feedback.
  • New default setup.

N-GT​

  • Improved throttle response.

AUS-v8 — Ford Falcon V8​

  • Upgraded AI opponents’ behaviour for this class.
  • Improved AI opponents’ performance to match the changes made to player car.
  • Rebalanced performance to more closely match real world data.
  • Improved throttle response.

GT3​

  • Upgraded AI opponents’ behaviour for this class.
  • Improved AI opponents’ physics for this class.
  • Rebalanced AI opponents’ performance for this class.

Art – Vehicles​

  • Several vehicles have received multiple visual improvements, along with minor fixes to visual effects.
  • Below is a detailed list of changes made to vehicle art-related components.

BMW M3 GTR (E46)​

  • Fixed an issue with wheel blur visual effect.
  • Adjusted driver hand positions and animations.

BMW M4 GT3 (G82) EVO​

  • Improved lighting textures.
  • Fixed an issue with wheel blur visual effect.
  • Improved Ambient Occlusion (AO) effects.

BMW M4 GT4 EVO (G82)​

  • Improved lighting textures.
  • Fixed an issue with wheel blur visual effect.
  • Improved Ambient Occlusion (AO) effects.

Lamborghini Murciélago R-GT​

  • Fixed an issue with the wheel blur visual effect.

Nissan Motul Autech GT-R GT500​

  • Updated livery design.
  • Updated thumbnail for UI purposes.

Nissan Z GT4​

  • Improved lighting textures.
  • Fixed an issue with wheel blur visual effect.
  • Improved Ambient Occlusion (AO) effects.

Panoz LMP-1 Roadster S​

  • Enhanced lighting textures.
  • Fixed an issue with wheel blur visual effect.
  • Improved Ambient Occlusion (AO) effects.

Porsche 718 Cayman GT4 Clubsport​

  • Enhanced lighting textures.
  • Fixed an issue with wheel blur visual effect.
  • Improved Ambient Occlusion (AO) effects.

Art – Environment​

  • Improved rain visual effects.
  • Daytona International Speedway: improved stability and performance.
  • Takimiya Circuit: improved stability and performance.
  • Northampton: fixed an issue where the pit crew would not spawn if the player drove in too wide into the pit lane.

AI Opponents​

  • Rebalanced speed and pace.
  • Improved high-speed cornering prediction to reduce instances of AI opponents appearing to brake at random points.
  • Implemented more lenient speeds in the pit lane on all circuits.
  • Derby GP: reworked racing lines.
  • San Marino: improved racing lines.
  • Brianza: improved racing lines.
  • Kyalami Grand Prix Circuit: fixed AI opponents pit entry/exit behaviour.
  • Daytona International Speedway: reworked racing and pit lines.
  • Adjusted fuel safety margins and increased randomised fuel levels (60%–100%) in situations where there is not enough capacity to reach the end of the race.
  • Improved pit strategy for changing weather conditions, allowing AI opponents to pit for tyres as track wetness evolves.
  • Increased the brake damage threshold for disc changes from 30% to 90%.
  • Fixed a bug that caused AI opponents not to replace damaged brakes, leading to constant pitting.
  • Disabled collisions after the player finishes a race event.
  • Improved behaviour under blue flag conditions.

FFB & Input​

  • Changed default FFB Gain from 0.8 to 0.7 to prevent signal clipping.
  • Fixed an issue where loading files would overwrite Force Feedback (FFB) detail/boost value.

Career Mode​

  • Fixed a minor visual bug affecting the display of Career Mode trophy images.

Gameplay & UI​

  • Fixed issues with German and Russian localisation.
  • Fixed an issue with the car setup menu on hybrid cars that could cause the game to crash.
  • Corrected UDP telemetry data for sector times and best sectors.
  • Opponents in the pits no longer appear in the Radar System.

Gameplay – Consoles

  • The values in the “Master Volume” option in the settings menu now apply to the intro cinematics.
  • Fixed an issue with the “Reset All” option in the settings menu that prevented settings from resetting.

Online​

  • Further stability and performance improvements.
  • Fixed an issue that could cause a crash during transitions or when leaving while browsing the Custom Lobby menu.
  • Custom Lobby hosts can now change the maximum player count after creating the lobby.
  • Lobbies with an in-progress session, or those already at maximum player count, are now shown by default while browsing the Custom Lobby menu.
  • Fixed an issue that could potentially cause a crash during the transition between race sessions.
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