Project Motor Racing 2.0.0.2 Patch
Már komolyan mondom, hogy nekem kellemetlen amit a Straight4 művel a Project Motor Racinggel. A srácok elképzelése az volt, hogy a 2.0-ás verzióval érik el azt az állapotot, amit már maguk is megfelelőnek tartanak és a játékosok számára is elfogadható élményt nyújt majd. Újdonságok voltak a 2.0-ás változatban, de áttörésnek vagy restartnak semmiképpen nem nevezném a frissítésen átesett a játékot.
Azóta már a második frissítés érkezik meg a „mostmár jó lesz” státuszban tartózkodó játékhoz. A most érkezett 2.0.0.2-es javítás számtalan autóhoz nyúl hozzá és a gépi ellenfeleket is igyekszik jobbá tenni (és itt nem véletlenül nem használtam a tökéletesíteni szót!!!).
Persze ezen kívül a grafika, a fizika, az UI és számtalan más részlet is javított változatban vár majd benneteket. A frissítés teljes tartalmát lentebb olvashatjátok angol nyelven.
Physics & Handling
- Custom setups from the ModHub now load gear ratios correctly.
- New and improved throttle response has been implemented across multiple cars.
- Below is a detailed list of changes made to both the physics and handling related components.
Mazda MX-5 Trophy
- Upgraded AI opponents’ behaviour for this class.
- Improved AI opponents’ physics for this class.
- Rebalanced AI opponents’ performance for this class.
- Fixed a typo in the setup menu.
Porsche 992 Trophy
- Improved throttle response.
- Taller default final drive gear ratio based on community feedback.
- New default setup.
N-GT
- Improved throttle response.
AUS-v8 — Ford Falcon V8
- Upgraded AI opponents’ behaviour for this class.
- Improved AI opponents’ performance to match the changes made to player car.
- Rebalanced performance to more closely match real world data.
- Improved throttle response.
GT3
- Upgraded AI opponents’ behaviour for this class.
- Improved AI opponents’ physics for this class.
- Rebalanced AI opponents’ performance for this class.
Art – Vehicles
- Several vehicles have received multiple visual improvements, along with minor fixes to visual effects.
- Below is a detailed list of changes made to vehicle art-related components.
BMW M3 GTR (E46)
- Fixed an issue with wheel blur visual effect.
- Adjusted driver hand positions and animations.
BMW M4 GT3 (G82) EVO
- Improved lighting textures.
- Fixed an issue with wheel blur visual effect.
- Improved Ambient Occlusion (AO) effects.
BMW M4 GT4 EVO (G82)
- Improved lighting textures.
- Fixed an issue with wheel blur visual effect.
- Improved Ambient Occlusion (AO) effects.
Lamborghini Murciélago R-GT
- Fixed an issue with the wheel blur visual effect.
Nissan Motul Autech GT-R GT500
- Updated livery design.
- Updated thumbnail for UI purposes.
Nissan Z GT4
- Improved lighting textures.
- Fixed an issue with wheel blur visual effect.
- Improved Ambient Occlusion (AO) effects.
Panoz LMP-1 Roadster S
- Enhanced lighting textures.
- Fixed an issue with wheel blur visual effect.
- Improved Ambient Occlusion (AO) effects.
Porsche 718 Cayman GT4 Clubsport
- Enhanced lighting textures.
- Fixed an issue with wheel blur visual effect.
- Improved Ambient Occlusion (AO) effects.
Art – Environment
- Improved rain visual effects.
- Daytona International Speedway: improved stability and performance.
- Takimiya Circuit: improved stability and performance.
- Northampton: fixed an issue where the pit crew would not spawn if the player drove in too wide into the pit lane.
AI Opponents
- Rebalanced speed and pace.
- Improved high-speed cornering prediction to reduce instances of AI opponents appearing to brake at random points.
- Implemented more lenient speeds in the pit lane on all circuits.
- Derby GP: reworked racing lines.
- San Marino: improved racing lines.
- Brianza: improved racing lines.
- Kyalami Grand Prix Circuit: fixed AI opponents pit entry/exit behaviour.
- Daytona International Speedway: reworked racing and pit lines.
- Adjusted fuel safety margins and increased randomised fuel levels (60%–100%) in situations where there is not enough capacity to reach the end of the race.
- Improved pit strategy for changing weather conditions, allowing AI opponents to pit for tyres as track wetness evolves.
- Increased the brake damage threshold for disc changes from 30% to 90%.
- Fixed a bug that caused AI opponents not to replace damaged brakes, leading to constant pitting.
- Disabled collisions after the player finishes a race event.
- Improved behaviour under blue flag conditions.
FFB & Input
- Changed default FFB Gain from 0.8 to 0.7 to prevent signal clipping.
- Fixed an issue where loading files would overwrite Force Feedback (FFB) detail/boost value.
Career Mode
- Fixed a minor visual bug affecting the display of Career Mode trophy images.
Gameplay & UI
- Fixed issues with German and Russian localisation.
- Fixed an issue with the car setup menu on hybrid cars that could cause the game to crash.
- Corrected UDP telemetry data for sector times and best sectors.
- Opponents in the pits no longer appear in the Radar System.
Gameplay – Consoles
- The values in the “Master Volume” option in the settings menu now apply to the intro cinematics.
- Fixed an issue with the “Reset All” option in the settings menu that prevented settings from resetting.
Online
- Further stability and performance improvements.
- Fixed an issue that could cause a crash during transitions or when leaving while browsing the Custom Lobby menu.
- Custom Lobby hosts can now change the maximum player count after creating the lobby.
- Lobbies with an in-progress session, or those already at maximum player count, are now shown by default while browsing the Custom Lobby menu.
- Fixed an issue that could potentially cause a crash during the transition between race sessions.
