Assetto Corsa EVO v0.5 érkezik!
Igen, végre valóban megérkezik az Assetto Corsa EVO 0.5-ös változata. Az új verzió egészen biztosan sok vitát vált majd ki a játékosok körében, hiszen valóban ki lett kapcsolva a karrier mód a játékban, amiről én kifejtettem a személyes véleményemet egy videóban.
De azért nem maradunk újdonságok nélkül és a srácok a hibajavításokra is koncentráltak. Az biztos, hogy érdemes lesz letölteni az új változatot, ami igazán átfogó frissítés lesz és sok-sok érdekességgel találkozhatunk majd benne.
A részletes tartalom kicsit lentebb olvasható angol nyelven.
Assetto Corsa EVO v0.5 Full Changelog
Content
- Audi Sport quattro
- BMW M2 Coupe (G87) – 2 variants
- Caterham 485 CSR – 3 variants
- Dallara EXP
- Porsche 911 GT3 RS (992) – 2 variants
- Toyota AE86 Sprinter Trueno – 4 variants
- Volkswagen Golf GTI (Mk1)
- Circuit Paul Ricard – 4 layouts
- Watkins Glen – 4 layouts
Gameplay/MP
- removed game mode selector page on game start-up, it now directly loads into Open Mode – Career mode has been disabled
- previous Career mode purchased cars should now show up under „My Cars” in Open Mode
- gain-based track cut logic:
when cutting, there’s a gain evaluation, if there is no gain, there is no warning, if there is a gain, the player has 500 metres to give up the gain, if this fails, the player is given a warning/time penalty/DT/SG/DSQ depending on the severity of the remaining unserved time gain, a widget helps the player determine whether time is being given up or not- fixed crash when restarting certain special events
- next step of SimGrid daily racing: car selection is now based on mechanical variants, customised player cars are also checked for eligibility
- in place of the previous direct join, the connection flow has been shifted back to the in-game server browser so that players can choose their preferred visual configuration or livery
- fixed a car customisation logic issue that allowed self-exclusive optional items to overlap in some cases
- fix for ability to start and finish timed lap in session overtime
- fixed a bug in AI fuel estimation
- added possibility to deviate from the global track limit rules on a per corner basis
- the target is to have more natural feeling track limits and not penalising players where they already lose time by stretching the limits (e.g. gravel traps on corner exits)
UI
- indications on the gear widget when ERS limits are reached
- fix for binding TC Cut-1-14 and using it in-game crashing the game
- last selected car now persists across the different menus
- added button to hide UI overlays in the main menu and paint shop
- updated some menu icons
- localisation updates
- blue flags are now functional
- added car electrics functions in the MFD
- setup menu cosmetic updates
- player tyre compound indication added to the pit menu leader board page
- added ability to paste server credentials from clipboard
- added pit stop controls MFD page
- added HUD notifications priority settings in HUD options
Graphics
- SF25 dash display updates (added lap counter in race sessions)
- F40LM now has the racing driver model
- fixed default variant’s exhaust emitter position remaining even with override (e.g. on the Mini tuned variant)
- updated Ferrari SF25 steering wheel position and driver animation
- updated BMW M3 CSL steering wheel size and driver animation
- minor visual updates to the Toyota Supra MKIV, Renault 5 GT Turbo
- free camera mode enabled
- visual customisation updates for the Audi RS 3, Audi RS 6 Avant, Alpine A110 S, Ferrari 296 GTB, Lamborghini Huracan STO, Lotus Emira
- fixed a customisation logic issue that did not toggle optional items correctly when incompatible items were selected
- updated lights scripts on a number of cars
Rendering
- improved indirect rendering for cubemap shadows
- updated DLSS version to 4.5
- implemented decals mip mapping, it reduces the flickering in distance of tire marks, banners etc.
Physics/Handling
- new launch control system, updated existing cars with launch control available
- Peugeot 205 T16 fixed non symmetrical setup
- Porsche GT3 Cup fixed inconsistencies between the 3 variants’ setup limits
- fixed an issue with DCT gear sequencing
- shared memory updates to physics channels
- added blending to shared memory when game is paused
- disabled shared memory output while setup page is active
- BMW M3 E46 gear ratio fix
- Audi RS 6 ABD, better AWD, slight power bump
- under-the-hood revamp of dynamic weather/track simulation and server-client syncing of conditions -> this will be a longer process to calibrate and finetune, which will be rolled out in subsequent updates
- improved aero map interpolation: calculating additional data points between the data points for higher resolution and a more nuanced behaviour
- improved differential model
- added support for differential locking system (Audi Sport quattro)
- added support for solid rear axles to have adjustable camber and toe
- BMW M4 GT3 Evo updates to aero and heave springs
- BMW M2 CS Racing general updates, reworked setups, better balance, improved aero map and added second mechanical variant simulating the black power stick with a more powerful engine mapping (450bhp)
- The first variant continues to represent the TCX configuration with approximately 360bhp
- Mazda MX5 Cup aero tweaks and setup updates
- Alfa Romeo Giulia GTA Sprint setup updates
- Caterham Academy setup limits updates
- Porsche 718 GT4 RS balance and ABD updates
- Ferrari 296 GTB dampers, setup and e-diff updates
- Ferrari Daytona SP3 e-diff tweaks
- Toyota GR86 setup updates
- Alfa Romeo GTAm setup updates
- ESC calibration tweaks for modern sports cars
- improved realism of factory ESC steps to help drivability without eliminating the fun factor
Audio
- Ferrari SF25 volume tweaks
- added bodywork damage audio
- FMod: file size optimisations
- reworked audio for launch control
- updated sound spatialisation for road cars’ bodywork
- Porsche 718 GT4 improved ramp and sound dynamics on load, tweaked fuel pump volume
