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Itt a Project CARS legújabb változata

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9144748641_22039196c5_bAhogy azt már az elmúlt hónapokban megszokhattátok a pénteki napokon egyre újabb verziókat kapunk a fejlesztés alatt álló Project CARS-ból. A Slightly Mad Studios gárdája már az 505-ös buildet tette elérhetővé a tagok számára, amely Team Member státusztól felfelé érhető el.
Természetesen ezúttal is számtalan újdonság vár benneteket, a részleteket az angol nyelvű changelog átolvasása után tudhatjátok meg.

Build 505 (28/6/13, Team Member+)
Common:
* Returned sync dump levels to normal
* Added function to get vehicle from styling entity
* Increased f32 key frame pool size to accomodate extra conditions being added
GUI:
* Fix GUITextEntry deleting last letter
* Fix for dropping gui objects onto a gui dialog multiple times
* Fix SetDialogQuadInstance getting mismatched in the GUI memory context changes
Environment:
* Fog tweaks to rainy 02, stormy02 and super storm 02
* Clouds updates to several conditions, work is still WIP. Changes added to the 02 versions so that they can be compared to the 01s for feedback on optimisations made. I will copy over to the 01 slot and remove 02s if feedback is positive
* Updated conditions – med cloud 02, heavy cloud 02 (new), rainy 02, stormy 02 (new), thunderstorm 02 (new)
* Added some underlighting using the rim lighting tech to make clouds less flat when looking into the sun. Used mostly at sunset
* Added some scale variation throughout the clouds so they are less repetative and popcorny
* Reduced the overall number of quad billboards used in each cloud so that they look less repeated and for optimisation purposes
* Changed the mapping so that the quads within each cloud are less repetative
* Tweaks to several other settings such as fog for balancing
Audio:
* New BMW Z4 GT3 incar and external engine sets. Added gear wobbles and all the latest sound events such as int/ext gearshifts, backfires/splutters and a new distant echo and occlusion curves and distant roll-offs
Tracks:
* Azure Coast: Fixed placement of 3D trees
* Derby National/GP: Lengthened kerbswhere needed -dirt areas next to kerbs added -fixedkerb types in last corner of national -csm updated to latest kerbs changes
* Besos National/GP: Added garage interiors, reworked pitwall, temp textures to tyrewalls, CSM fixes around tyrewalls
* Bathurst: Static scene update. Switch of 3D eucalyptus trees to the ones which use one material for all variaitons and it’s LODs
* Milan: Addition track foliage added
* Sven tree tweaks added for various tracks
Vehicles:
* Zakspeed Capri GR5, Lotus 78: New flash tire with heating enabled for testing
* Formula Gulf: LODX mesh 95% finished, fixed new collision shapes for detachable parts, quick new collision shapes to fix the missing rear wing

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