Project Motor Racing 1.5.0.5 javítás
A Straight4 tényleg nem hagyja magára a Project Motor Racinget és így talán még menthető a játék. Szerintem szépen lassan kialakul majd egy korrekt játékprogram és olyan lesz amilyennek az első pillanatban kellett volna lennie.
A most érkezett 1.5.0.5-ös frissítés során a fejlesztők még mindig figyelembe vették a játékosoktól érkező véleményeket…Milyen jó lett volna, ha néhány játékosnak adták volna oda a játékot a kiadás előtt és nem tudatlan ‘influencerek’-sicc! (itthon és külföldön) emelték volna a magasba az amúgy botrányosan megjelent játékot.
A javítás tartalmát kicsit lentebb találhatjátok angol nyelven és ígérem ránézem majd a játékra és a YouTube csatornán egészen biztosan megosztom veletek, hogy szerintem elérte-e már a vásárolható státuszt a játék.
Changelog V1.5.0.5:
Graphics, Performance & Display
- Simplified and fixed VSync handling
- The frame rate limiter is now always available.
- Double and triple buffering options have been removed.
- Increased maximum frame rate limit to 180 FPS.
- Removed the “Off” option from the frame limiter.
- Added support for AMD FFX SDK 2.0, improving upscaling and performance compatibility.
Radar System & Race Awareness
- Radar System polished and optimised with smoother rotation
- More accurate proximity warnings
- Corrected vehicle length alignment (front-to-rear)
- Fixed issues where yellow flags and backmarker voice-overs could trigger from inactive cars in online sessions.
- Fixed the issue where the radar could throw an error after pausing and restarting a session.
- Improved overall radar stability and accuracy, especially online.
Penalty System & Track Limits
- Refinements to penalty detection and messaging
- Off-track penalties now require all four wheels to be on a non-drivable surface.
- Added clearer feedback messages: Under Investigation and No Further Action
- “Under Investigation” will no longer appear on the first lap of Practice or Qualifying.
- “Under Investigation” notifications now clear correctly when entering the pits.
- Improved penalty calculations
- Distance-gained factor is now clamped to prevent excessive penalties.
- Fixed cases where AI penalties could be assigned to incorrect track sections.
- Fixed known cases where AI penalties could be assigned to incorrect track sections.
- Fixed known cases where pit lanes could be exploited without penalties on certain tracks.
- Fix to unfair penalties for minor track cuts.
AI Improvements
- Improved collision behaviour between player and AI cars.
- Reduced excessive sliding and brake locking on LMDh AI opponents.
- Improved tyre grip behaviour for LMDh AI opponents.
- Fixed brake and tyre heat spikes for AI opponents.
Audio Improvements
- Improved collision audio response.
- Attenuation tweaks to turbo and backfires.
- Added low-pass filtering to car-to-car scrape audio for improved realism.
Multiplayer & Stability
- Fixed crashes when accessing multiplayer with missing or invalid driver profile data.
- Fixed a crash when opening the driver profile menu with invalid profile entries.
- Speculative fix for broken multiplayer replay loading.
Career & Game Flow
- Removed hardcoded career length, allowing for more flexible progression.
- Default session time changed to 10:00 AM with light rubbering.
- Updated French localisation for tyre compounds.
Vehicles
- Numerous fixes and improvements across GT and Group C cars.
Tracks & Environments
- Numerous fixes and refinements across many circuits.
- Additional environment improvements.
Input & Controls
- Fixed an issue where the pit limiter might not turn off automatically after rebinding inputs.
- Improved controller behaviour consistency across platforms.
General Fixes & Polish
- Fixed multiple crash scenarios across physics, audio, radar, multiplayer, and UI.
- Improved data validation and cleanup for collision and penalty systems.
- Numerous smaller stability, performance, and visual polish improvements throughout the game.
